History of Changes

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Patch 0.15.11 - 6/14/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.154
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Storekeepers can no longer buy food from a raided or bandit infested village.
  • Starting merchant’s dialog should now work correctly when you’ve collected 5 additional troops instead of moving to the “Surrender or Die” message.
  • Rival agents should no longer appear randomly in taverns.
  • The book Idyll at Court now improves relation by +1 when visiting a lady.
  • Sarranid veiled helmet no longer provides a body armor bonus.
  • When failing to persuade a lady to elope she will not refer to her guardian as the wrong gender.
  • During the Craftsman’s Knowledge quest the incorrect name of the local lord will not be displayed if a companion engineer is being used.
  • The warband engine’s cheat mode setting should no longer be disabled during gameplay.
  • Companions are no longer displayed in the list of known lords by relation unless they are an active vassal.
  • Companion advisors stationed in a fief that is given to another lord will now automatically be dismissed and attempt to rejoin your party after a delayed time period.
  • Changing the bandit faction color should now apply changes to every bandit type.
  • Nissa now displays character notes when recruited into the party.
  • The battle mini-map should now activate more consistently.
  • Prisoner pricing should now function correctly.
  • Deserter parties with 0 members leading to crashes should be resolved.

Conveniences:
  • The view lord holdings page now shows how each enemy and friend of a lord will change in relation with you based upon assigning a fief to this lord.  This is only displayed if you are the ruler of the faction in question. This is ignored if the change is between 0 to -2 to prevent excessively long lists of enemies.
  • You may now leave the mercenary service of a faction by speaking to the faction’s ruler.
  • A message will now appear at game loading to let you know if WSE is running or not.
  • Companions now have their relation with the player displayed in their character notes.
  • Companions now have their abilities and a brief description in their character notes.

Game Balancing:
  • Marnid, Nissa, Klethi & Nizar have each had their starting strength improved by 1 to support starting equipment.  With this change each of these characters should receive a retroactive increase in Strength of +1.
 
Patch 0.15.12 - 6/16/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.154
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Corrected the constant flickering issue with the tournament in-combat display.
  • The troop ratio bar should no longer lose part of its bordering during combat.
  • You can no longer dismiss prisoners to gain peasant recruits in a town where those recruits were normally accessible.
  • Bonus experience is no longer granted for knocking yourself off of your horse.
  • Salt can no longer be sold for a higher value than it is purchased at the salt mine.
  • Relinquishing a fief dialog no longer has numerous “Never mind” options.
  • Bandit parties will now join each other in combat again when player level is 7+.
  • Deserter parties with no members leading to game crashing should be fixed this time.
  • Informed the sultan that his new cloths are not simply invisible to the ignorant and that he in fact needs to put some on.
  • Former lieges and pretenders should no longer give weekly script errors due to an unrecognized reputation type.
  • Storekeepers will no longer purchase food if they are not in the party.  A warning message will be displayed to assign a new person to the role.
  • The courtships in progress report should be repaired for kingdom ladies now.

Game Balancing:
  • Sprinting duration has been extended slightly.
  • Sprinting lower end speed has been improved while the upper end speed has been reduced.  A larger emphasis is placed upon the Athletics skill.
  • Companion leveling speed has been set to +145% of native speed down from +150%.
  • Reduced mount resource production rate by roughly 25%.
 
Patch 0.16 - 9/17/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.158 (designed for 1.153)
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Prisoner management’s tooltip should now display the correct values.
  • The party morale report should now accurately reflect all factor values.
  • Selling prisoners to the slaver now displays the correct sequence of speakers.
  • Corrected a bug preventing fields of grain being built more than once.
  • Players will now receive the intended right to rule bonus upon marrying.  Save games where a player has already been married will receive a retroactive bonus upon updating.

Game Balancing:
  • Party morale is now increased when visiting a fief that is feasting.
  • You may now loot villages without being at war with their faction.  This will potentially provoke war between two factions.  If you are a ruler then it will definitely provoke a war.
  • You may now lay siege to a castle without being a vassal with their faction, but this will immediately provoke a state of war.
  • The payment for escorting a merchant caravan has been improved.
  • The payment for delivering wine for the guild master has been improved.
  • Destinations picked for quests should be a little more random, yet still be relatively close and friendly.

Conveniences:
  • New Interface: Party Morale (accessed from party reports menu)
  • A new party morale historical log has been added to track each change to your party’s morale and why.  This log can be viewed in the new interface.
  • The party morale interface now displays the individual morale of troops and warns you if they are approaching a desertion status.
  • You can now ask to trade with passing merchant caravans.
  • The recruitment interface now has a control for setting exactly how many troops you wish to recruit or dismiss.
  • Added a new mod option to change the setting for the warband engine cheat mode that is normally accessed from the configuration screen prior to starting the game.

Party Morale:
  • Days on the March morale factor has been disabled.
  • New Factor: Battle-Weariness added.  Each combat reduces ideal morale by 8 even while real morale is given an immediate boost due to winning a battle.  The battle weariness factor improves based on time not spent in combat and improves faster the longer you’ve been out of combat.
  • Battle Weariness limits set as -60 to +15.
  • The kingdom management settings for march tolerance and march resistance have both been removed.
  • A new kingdom setting for weariness penalty has been added to adjust how much ideal morale is reduced per engagement.
  • A new kingdom setting for weariness recovery rate has been added to adjust how fast battle weariness improves back towards its maximum positive value.
  • A new kingdom setting for weariness recovery rate limit has been added.
 
Patch 0.17 - 9/23/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.158 (designed for 1.153)
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Debug messages will no longer appear when selecting to build improvements.
  • Debug messages from battle-weariness should no longer occur.
  • Corrected an error with town selection during certain quests where a town could end up randomly picking itself if no other viable locations are available.

This is just a small update this time to correct the spamming debug messages.  An update for v0.17 for cinematic users is also now available at the Nexus.
 
Patch 0.18 - 10/17/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.158 (designed for 1.153)
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Quartermasters will no longer mention not being able to sell books in their possession.
  • Corrected minor typos on the Kingdom Management Screen.
  • Reverted the Formations mod from version 4.0 to 3.0 which should correct a number of unit control issues and compatibility with the PBOD mod.
  • Corrected an issue with the Autoloot armor limit restrictions causing the medium armor setting to ignore items below the light armor limit.
  • The kidnapped girl should no longer show up in the tournament options.
  • Corrected an error with tournament options where you could potentially select more than three options.
  • Accepted a lord’s pledge of vassalage in the field no longer leads to the encounter menu.
  • Your prisoner caravan from “Escort to the Salt Mine” quest being defeated should now correctly cause the quest to fail.
  • The party gaoler should no longer try to sell spies or their partners if you have the “Follow Spy” quest active.

Balancing:
  • Companions now receive an experience bonus for each book they complete.
  • The Training Grounds improvement now allows a 2% chance to upgrade a peasant recruit into a veteran every three days.  This chance is further improved by 0.3% per point of Training the local Captain of the Guard has.

Convenience:
  • A new mod option [ Companion Action Log ] has been added for toggling the reports companions make to the message log between being detailed or summarized.  This is set as detailed by default.
 
Patch 0.19 - 10/24/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.158 (designed for 1.153)
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Corrected an issue where the limit on how many tournaments you could participate in during a feast could prevent you from being able to complete the tournament invitation quest.

Convenience:
  • With the new garrison recruitment system taking its payments directly from a fief’s treasury, the finances interface now displays the net change as what will change in that location’s treasury.  A new line for “funds sent to you” displays what you will receive as a net income from that fief.

Appearance:
  • The Advisors interface link from “manage this town” has been hidden until it can be completed.
  • The background common to all interfaces in the mod has been replaced.

Garrison Recruitment:
  • An entire new system for handling the restocking of your garrisons has been implemented.
  • The “garrison” UI from “manage this town” now leads to a new series of interfaces related to that location’s garrison.
  • The “General Info” UI now displays each troop type currently stationed within a garrison, their combat ratings, how many are stationed there and how much they cost you.
  • The “Queue” UI now allows you to see what is currently within the garrison’s hiring queue, what should be hired next week based on the current queue / settings, how you wish the garrison’s budget to be spent, how much to allocate to the budget and allows you to enable or disable recruiting.
  • The “Recruitment” UI now allows you to add to or remove from the queue with an interface that resembles the normal recruitment screen.  There is no upfront cost for adding troops to the queue as they’ll only be hired if you meet their prerequisites upon hiring.
  • Each fief may elect to have a focused or split budget for how they handle their queue.
  • Focused budget means that a fief will spend all money on the troop type at the top of the queue until its entirely quantity has been delivered.
  • Split budget means that the entire budget will be divided by the number of troop types in the queue.  Each type will attempt to buy as many as it can within its given “mini-budget”.  If a troop type is too expensive to buy even one then it will force its mini-budget to increase to meet purchasing a minimum of one troop.  This will cause the last troops in the queue to receive less budgeting for them, but will ensure the queue gets worked down.  Any excess left over from attempting to purchase the last troop type will be applied towards the next troop type.

Edit: Fixed patch note typo.
 
Patch 0.20 - 11/16/13
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.158 (designed for 1.153)
  • WSE Minimum Required Version: 3.1.5 (included)

Bug Fixes:
  • Corrected an error where the item autoloot system was applying double the rating for damage type and not considering attack speed at all for melee weapons.
  • Corrected an error where an unpledged player’s force size report would show them with a title bonus of +120 due to being king and marshal of their own inactive kingdom.
  • You can no longer queue 0 of a troop to or remove from the garrison queue.
  • Corrected a script error with health regeneration passing an invalid agent error.
  • Bandits can now be dismissed from your party in the town recruitment screen even if you are honorable and could not otherwise recruit them.
  • Fixed an issue where Nissa being wounded, but not knocked unconscious, in Part II could still cause failure.
  • Corrected an issue where mercenary players were being treated like vassals by some game functions such as gaining right to rule.
  • Item – Flamberge Zweihander – now functions like a greatsword.
  • Tournament in-combat displays should no longer randomly go out of whack.

Convenience:
  • Altered the “report xp & prof gain” mod option to now handle reporting or disabling of all mod-related in-combat messages such as riders being knocked from their mounts.
  • A lord’s character notes now display their reputation type if you’ve met them before.

Balancing:
  • Borcha has had his level 5 ability changed from Sprinter to Nimble.
  • Firentis has had his level 12 ability changed from Watchful Eye to Indomitable.
  • Every new character begins with at least 1 in Prisoner Management.
  • Improved the contribution Scavenger ability makes towards loot quality.
  • Increased the base value limit for looted items by 14%.
  • Increased the scaling value limit for Looting by 25%.
  • The Looting skill and Scavenger ability now heavily alter how many items you can loot in a single battle.
  • The guildmaster’s deliver cargo quest cooldown has been reduced from 20 to 5 days.
  • The guildmaster’s escort cattle quest cooldown has been reduced from 20 to 5 days.
  • The guildmaster’s escort cattle quest cash reward has been significantly increased.
  • Mercenary contract base pay has been increased by 15%.
  • Capturing a castle or town now resets all peasants, mercenary and veteran recruit pools for both the player and the AI.  This occurs if the player takes the location or the AI does.  This reduces the available mounts to 1/3rd the previous value.
  • Raiding a village now resets all peasants, mercenary and veteran recruit pools for both the player and the AI.  This occurs if the player takes the location or the AI does.  This reduces the available mounts to 1/3rd the previous value.
  • The maximum limit of bandit parties has been slightly reduced.

Troop Abilities:
  • Players may now select troop abilities at an interval of one per five levels up to a maximum of six total abilities.  A new interface, accessed through the character reports menu, has been added to accommodate this.
  • Indomitable (New) - Improves a troop’s strength by a factor of three when considering strength based encumbrance penalties.
  • Nimble (New) - Improves a troop’s agility by a factor of three when considering agility based encumbrance penalties.
  • Storyteller (New) - Improves the renown gained by winning combat by 1 point per troop.  Companions with this ability improve this further for each point of Persuasion.  The total bonus is limited to +5 renown per battle.
  • Stealthy (New) – Provides a chance for your party to avoid detection by nearby hostile parties based upon your party size and the sum of your Tracking & Spotting skills.  This ability receives a +100% effectiveness synergy bonus if you also have the Trailblazer talent.
  • A new “party report” has been added to display your current stealth chance.
  • Savant (New) – Improves the extra experience gained by having a high Intelligence by 50%.
  • Rallying Figure (New) – Improves the maximum party size limit by 3 per rank of Leadership.  Improves the party’s ideal morale by 2 per rank of Leadership.
  • Thrifty (New) – Tooltips for trade goods now display how far above or below an item is being bought or sold from its base value.  This ability also provides notification in the message log whenever trade good merchant inventories are reset.
  • Savage Bash (New) – Bashing with your shield now causes damage equal to two times the sum of your Strength and Shield skill.
  • Endurance (Modified) - Now reduces a troop’s weight for the purpose of encumbrance calculations by 1 per point of Athletics.
  • Agile Rider (Modified) - This troop now ignores encumbrance penalties to the Riding skill.
  • Graceful Rider (Modified) - This troop now ignores encumbrance penalties to the Horse Archery skill.
  • Sharpshooter (Modified) – This ability now receives a +30% effectiveness synergy bonus from also having the Master Archer talent.
  • Master Archer (Modified) – This ability now receives a +30% effectiveness synergy bonus from also having the Sharpshooter talent.
  • Trailblazer (Modified) – This ability now provides a flat +2 to Path-finding if the player has it.  This is in addition to the previous +3 limit troops could provide.

Body-sliding:
  • A new mod option has been added to enable the body-sliding effect.  This allows you to take over control of another nearby troop when your character is knocked out during combat.  It prioritizes the closest available companion first and then moves on to standard troops if none are available.

Quests:
  • Quest ‘Expanding Your Talents’ (New) has been added as a tutorial and reminder to assign character abilities as they become available.

Included Mods:
 
Patch 0.21 - 1/16/14
  • Save Game Compatibility: Maintained! (from v0.13+)
  • Compatible Warband Version: 1.158 (designed for 1.153)
  • WSE Minimum Required Version: 3.1.5 (included)

Silverstag Wiki: Version v0.21 Patch Notes

The cinematic version will be a little bit more delayed as I need to verify some of the things we added in v0.21 won't clash with the Cinematic Mod Compilation.  You can run the basic version using a cinematic save game without any problem though.  The delay shouldn't be too long.
 
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