Marshes of Aurum
Introduction:
I decided to rework the concept of the map since, it had several well outcomes after its first appearance. For instance the economy was pretty much
flawless and working, also expanding roleplay took place in areas such as the forest, the tavern and the city. Beside these positive aspects
the main critic was the lack of castle wars and the mobility. So now after months of my PW distance I decided to rework the concept and enforce a
more balanced dynamic between enjoyable wars, fair money earning and roleplay possibilities.
Here are some Change I have made:
1. The townwatch got removed and melted together with the Old Port, which no longer a full "rp" faction. Its castle which lays in the city is capturable and has decent defences.
The focus of Old Port is a mix of fulfilling the purpose of a casual faction but also with a strong focus on roleplay - if wanted or needed-. I placed a feast hall for Old port for
a warm interaction between players, also an amoury and prison is available. On the top I placed a relaxing bathroom for the Lords and his guests, which should or could
deliver some refreshing roleplay possibility.
2. The focus out of the city and into a more balanced environment was a important point for me. So all old outposts, got upgraded and evolved into real castles with its defences.
The old concept of being the city "Nantes" as the "golden city" is now invalid and I expect a different dynamic then on its first appearance. In fact I expect 3 different playstyle dynamics
on this map: 1. Its own social-culteral atmosphere in the city, which could be shaped through interaction between the 2 castles into city fights over the Merchant Shop (Expanded armoury)
or a friendly coexisting. 2. The money earning will be slightly different to give the other castle outside the city a certain value. Beside the new fortified village Richfield, which offers any
resource to gather, there will be gold and silver mines hidden in the forest and selling point for the melted bars in the Castles: Hellstone/Laras/Brack. The forest which got reworked and
got cut smaller is place of the big money earning, but also a dangerous place due the roaming bandits(which their home is in the forest). With the new space of the chopped forest I made some plains
for bigger fights or cavalry interaction. 3.The casual Castle wars. Due the old outposts got upgraded and given value I do expect and hope wars with purpose and a enjoyment factor.
3. Last but not least I made a number of changes for the atmosphere and faction/map balancing. For instance the weather is now late afternoon/sunset which give in my opinion a nice
touch to the swampy area of the map. Also I gave all faction Sergeant/Doctor/MMA/X-Bows/Archer classes. There wont be any protected "rp" factions anymore and no forced "rp"
environment. You can choose what you would like do, either intervene into faction wars, settle down and enjoy the roleplay possibilities or simply scoop money.
4. The decision of changing the name, was due the fact that the focus went out of the city and also more in the faction wars and the fight over the gold/silver in the forest, which every party
wants it. So I decided to rename the map to "Marshes of Aurum" - Aurum is Latin for gold -. So the name reflecting the true environment and purpose of the map. Its a swampy and hilly(with several plain parts)
map with rich gold appearance. Further notes: Brack is not done yet, but it will be a full developed castle which strong defence points.
Introduction:
I decided to rework the concept of the map since, it had several well outcomes after its first appearance. For instance the economy was pretty much
flawless and working, also expanding roleplay took place in areas such as the forest, the tavern and the city. Beside these positive aspects
the main critic was the lack of castle wars and the mobility. So now after months of my PW distance I decided to rework the concept and enforce a
more balanced dynamic between enjoyable wars, fair money earning and roleplay possibilities.
Here are some Change I have made:
1. The townwatch got removed and melted together with the Old Port, which no longer a full "rp" faction. Its castle which lays in the city is capturable and has decent defences.
The focus of Old Port is a mix of fulfilling the purpose of a casual faction but also with a strong focus on roleplay - if wanted or needed-. I placed a feast hall for Old port for
a warm interaction between players, also an amoury and prison is available. On the top I placed a relaxing bathroom for the Lords and his guests, which should or could
deliver some refreshing roleplay possibility.
2. The focus out of the city and into a more balanced environment was a important point for me. So all old outposts, got upgraded and evolved into real castles with its defences.
The old concept of being the city "Nantes" as the "golden city" is now invalid and I expect a different dynamic then on its first appearance. In fact I expect 3 different playstyle dynamics
on this map: 1. Its own social-culteral atmosphere in the city, which could be shaped through interaction between the 2 castles into city fights over the Merchant Shop (Expanded armoury)
or a friendly coexisting. 2. The money earning will be slightly different to give the other castle outside the city a certain value. Beside the new fortified village Richfield, which offers any
resource to gather, there will be gold and silver mines hidden in the forest and selling point for the melted bars in the Castles: Hellstone/Laras/Brack. The forest which got reworked and
got cut smaller is place of the big money earning, but also a dangerous place due the roaming bandits(which their home is in the forest). With the new space of the chopped forest I made some plains
for bigger fights or cavalry interaction. 3.The casual Castle wars. Due the old outposts got upgraded and given value I do expect and hope wars with purpose and a enjoyment factor.
3. Last but not least I made a number of changes for the atmosphere and faction/map balancing. For instance the weather is now late afternoon/sunset which give in my opinion a nice
touch to the swampy area of the map. Also I gave all faction Sergeant/Doctor/MMA/X-Bows/Archer classes. There wont be any protected "rp" factions anymore and no forced "rp"
environment. You can choose what you would like do, either intervene into faction wars, settle down and enjoy the roleplay possibilities or simply scoop money.
4. The decision of changing the name, was due the fact that the focus went out of the city and also more in the faction wars and the fight over the gold/silver in the forest, which every party
wants it. So I decided to rename the map to "Marshes of Aurum" - Aurum is Latin for gold -. So the name reflecting the true environment and purpose of the map. Its a swampy and hilly(with several plain parts)
map with rich gold appearance. Further notes: Brack is not done yet, but it will be a full developed castle which strong defence points.
Overview:
Screenshots:
Old Port
http://i.imgur.com/rFszFkq.jpg
http://i.imgur.com/E6Hklpl.jpg
Hellstone
http://i.imgur.com/OWkiDXE.jpg
http://i.imgur.com/RfTykJe.jpg
http://i.imgur.com/9aTOPDt.jpg
Laras
http://i.imgur.com/3bWWPPq.jpg
http://i.imgur.com/ULCJyWV.jpg
Sessurmir
http://i.imgur.com/GYrAA9M.jpg
http://i.imgur.com/XohvPVc.jpg
http://i.imgur.com/XnUx9Pl.jpg
Richfiled
http://i.imgur.com/KYMMzWw.jpg
Nantes
http://i.imgur.com/f4YUIHX.jpg
http://i.imgur.com/rprrOxQ.jpg
http://imgur.com/tCeucEB,rFszFkq,E6Hklpl,OWkiDXE,RfTykJe,9aTOPDt,3bWWPPq,ULCJyWV,GYrAA9M,XohvPVc,XnUx9Pl,KYMMzWw,f4YUIHX,rprrOxQ#13