0.894-heroes equipped with a bow (including if they have ONLY a bow and no melee weapons) would obey the "infantry" commands and ignore the "archers" commands. This persist in all .89x
-Mount&&Blade is still shown on the installer
-Hero bug still persists
-When ordered to "charge" archers don't respond
-When playing in 1st person, and on a horse while staying still, the player can turn his head 360 degrees
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Duplicate Colon-When you access your inventory in the battle map, any arrow quivers you are carrying automatically refill.
-Disbanding troops can cause crashes
-Increasing the 'damage interrupt attack threshold' doesn't work properly when hit by missiles or mounted.
-Map sizes seem capped at 50,000 vertices, previous versions were much higher
-damage_interrupt_attack_treshold does not work. It worked in the versions before .894, but not in .894.
-Gauntlets clip through surcoat_over_mail
0.893-None of the combat notification messages are displaying anymore - FIX: Start a new game
-Installer says "Mount&&Blade"
-Armor shaders are still not working when using directx 7 render method.
-Swadian Crossbowmen are the same level as Swadian Skirmishers
-When doing a battle, the ennemy will almost never charge. Instead he waits at his spawning point.
-banner INSIDE the castles not changed to player banner
-Hero bug remains
0.892-Hero bug remains
-Lords still "respawn" unfairly when you defeat them
-If you bet on yourself and win, but then save and reload, you don't get the winnings
-Collision detection is a bit iffy. It appears that sometimes when you kill an enemy, the game still considers them to be standing at their last location, causing the player to stop as if an obstacle has been encountered, even if the corpse has been moved elsewhere.
-If an enemy castle surrenders to you, later when you try to siege other castles ("Besiege castle") it will go directly to the prisoner screen and the castle will be automatically taken
-Hero stats screen sometimes displays instead of the character portrait
-On the last siege of a castle, they surender immediatly
-Ragged Ragged Outfit
-The "Strange Sword" found in cached one of the cities has no visible blade.
-When an NPC is asked to leave the party, the party graphic doesn't always display (although the party number will appear over the 'invisible' party)
-Most castle doors don't reach the ground.
-Party morale is stuffed. It slowly deteriorates no matter what, it only refreshes when you look at the report. I've looked in the party menu and saw morale was 'very low', I clicked the report to see what was wrong and morale was 97... Has happened to me several times.
-If an enemy leader is at less than 100%, you get an assertion error
-Drop in renown and thus party size causes error when upgrading troops
-Tree lighting—while much of the vegetation is properly lighted, some of the trees and bushes are not. They glow in the dark and are too bright even at some times in the day (particularly dusk).
-Couching seems to have problems with detection. It is possible to cause (and recieve) couched damage even though the enemy was nowhere near the lance point. Seems to affect all couched weapons.
-Castle taking—you must join a faction to take a castle.
-Fiefdom—if you join a faction before being offered a fief, you won't be offered one regardless of how high your renoun is.
-Ragdoll still has strange behaviour under certain conditions, such as insanely high bouncing, or 'ghost horse' riders of unending acceleration.
-Certain NPC's can be listed as the player enemy which seems strange, eg 'Townsman', 'Peasant woman' and so forth.
-The aiming reticule bug still exists. You aim at a guy's head in third person, go into third person and you're aiming at his chest.
-Mounted archers and mounted skirmisher do not obey commands properly
-heroes do not always obey archer command when eqiped with bow
-When telling archers to use blunt weapons inside a battle, the game crashes.
-In Jelkala, which is enemy territory in my game, I bribed my way into the dungeon. Upon entering the dungeon, my character changed from peasant/beggar garb to full battlefield armor and weaponry. I returned to beggar/peasant garb when I left the dungeon.
0.891-Heroes still don't join battles immediately. See
here-Shield speed is now quite ridiculous (almost as if the character was flicking it up)
-Picking up a weapon cleans your character of all blood.
-Party size report gives the following: Leadership: +UNRECOGNIZED TOKEN
-Horse archers still draw hand weapons and attack when ordered to charge
-archers attack corpses
-shields.dds and missiles.dds and their respective materials are still using the agent shader instead of the iron shader and their alphas are wrong. - Guspav has provided a fix
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=518-Still no access to the Zendar goods merchant.
-You still have to "take a walk" to get quests
-Archers still attack corpses (so far only noted in the Arena)
- DX7 render doesn't allow gamma correction. Some graphics are also messed up when running with this render
- There seems to be a minor problem with the boundary conditions for weaponmaster. When upgrading NPCs with no points in weaponmaster, some skills can only be trained to 60 and some can be trained to 61 (I have noticed this with polearm and crossbow).
-I recently defeated a group of steppe bandits, and one was available as a prisoner afterwards. I captured him, and noticed as my party was traveling that my prisoners list contained (-1/1) steppe bandits. The next time I visited a town I got an assertion error. Ignoring the error let me continue playing as normal.
- Seems like one KO'd enemy goes missing at the end of battle
- Various scripts are pulling out nonsensical identifiers, for example being asked to deliever units of 'player_faction', or caravans heading to '156 Denars'.
-Archery on foot seems to have some sort of lag updating direction. If you aim with bow and then turn either left or right before release (to follow target for example) the arrow will not fly toward the crosshair but more to the side from where you were aiming. Noticed same thing with throwing on foot.
- Nord Veterans are the same level as Nord Champions (25)
- Rescued prisoners are reduced by 1 on the post battle screen
- Some scenes still require you to tab out rather than use a door
- Horses switch colours when their modifiers change, most noticable on the hunter. Probably caused because of the different model for the 'heavy', 'lame' and 'vanilla' versions
- Some people see checkered flags for their banners rather than the one chosen.