Some of you might already know that Brian Fargo managed to snatch up the UP to Torment. Not Planescape, though, as that's still in copyright hell but the title Torment and the story of PS:T. Part of his InXile team has now been freed up from Wasteland 2 as progress has been good, so he turned them loose on creating something similar to PS:T, that will be funded by a Kickstarter at some point. Rumours about the progress have been flying for the last month or so and now there's some concrete information, as Brian Fargo has been interviewed by NowGamer.
http://www.nowgamer.com/features/1766807/brian_fargo_interview_new_torment_numenera_crpg.html
And important words for skeptics:
Numenera is the new fantasy world setting dreamed up by Monte Cook and it's apparently awesomely brilliant. Wasteland 2 is coming along really nicely so I'm carefully optimistic about this. At least it's not an FPS.
http://www.nowgamer.com/features/1766807/brian_fargo_interview_new_torment_numenera_crpg.html
And important words for skeptics:
You’ve already spoken about how you're using Numenera as a setting, so if a Torment game isn’t about PlaneScape, what is it about?
The concept of Torment is not specific to a single setting. It’s about the philosophical journey of a single character searching for meaning in a deeply personal story of self-reflection and self-realization.
It’s about a symbolic path through one’s legacy and one’s future. The setting is a valuable tool for helping to define that pathway thematically, and Numenera is the right setting for the story we want to tell and the questions we want to ask this time around: what does one life matter?
Just how similar – and in what ways will it be – is this new Torment game be to PlaneScape Torment? How do you pick out what is important?
We’ve had more than a decade to absorb the lessons and experiences of the players and creators of the game, and we think the important part of PlaneScape Torment was the philosophical, intellectual, and emotional journey taken by the Nameless One and his companions.
His story is complete, but PlaneScape Torment’s thematic elements are timeless. We intend to create an experience that evokes similar feelings, with deep, meaningful choices, clear reactivity, a rich and personal story, and interesting companions.
Numenera is the new fantasy world setting dreamed up by Monte Cook and it's apparently awesomely brilliant. Wasteland 2 is coming along really nicely so I'm carefully optimistic about this. At least it's not an FPS.