Author Topic: [S] Tocan's Calradia - a Native Expansion/Mod Compilation +SOURCE  (Read 217118 times)

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Tocan

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yes, another warband mod.
i love warband but i think the native gameplay need some changes and additions.
contrary to many other mods, the computer requirements are not driven in the height.

tocan's calradia try to improve the gameplay experience which makes m&b so fun,
by including the best mods, adding new features, fixing native bugs and some gameplay changes.

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the list of changes is quite long but here the important things:

included mod's
- diplomacy
- pre-battle orders & deployment (pbod)
- freelancer
- better banners
- more metal sound
- improved male faces
- historic castles project
- arena overhaul mod

new features
- dark knight invasion [early development stage]
- sea battles, seatrade & seafaring
- bridge battles
- custom troops
- 60 new companions [& the 16 native]
- top-tier-troop to hero
- new towns + villages scenes
- faces reworked [ex: khergits looks asian]
- "realistic" blood
- new horses and camels [~60]
- some new items
- outposts
- floris bank system
- customizable sparring matches
- duel kit
- improved trade goods
- salt mine [the player can let prisoners work in the mine]
- new buildings
- new books
- new npcs in taverns
- new options with the tavern keepers/arena masters
- added the 10 quick game heroes into calradia's land
- kings give the player a gift for being a vassal
- new kingdom management option
- troop trees viewer
- merchant's trade ledger
- lav's companion/inventory management
- companion export/import function
- new cheat options

troop changes
here you will not find many changes. we like the native troops and try to keep the balance and game feeling
- swadia have crossbowmen and archers
- rhodok sergeants can now be upgraded into rhodok leaders (cavalry)
- rhodok sharpshooters uses arbalests
- desert bandits and sarranid horsemen with camels or horses
- new mercenary troops, new bandits, bandit/manhunter leaders
- better bandits troop tree
- increased troop sizes

gameplay changes
- reduced lord defecting
- always choose side when joining battles
- the player can end his mercenary contract by speaking to liege
- bonus for player (+ai) troop size in case you are king, marshall and/or hold fiefs
- towns & villages prosperities tuned | fief income/rents changes [to make defending it worth]
- village raids can be aborted | access on inventory during a siege
- the player can besiege castles with neutral relations
- cattle follow player ;-)
- mercenaries now cost 25% more than normal troops [native's 50% are not justified]
- more mercenaries in taverns
- ammo for ranged weapons +4 [to make throwing skill something worth]
- 40% chance to capture an enemy [instead native's 30%]
- tournament win changes [increased bet amount,xp win + relation win]
- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]
- building time 1/2 faster
- the player can always ask the guild master for a new quest
- increased the needed renown to got in service as a vassal [200 instead 150]
- a school increases the loyalty of the villagers to you by +1 every week instead every month
- increased the goods merchants available money

much more. for more infos look into the update notes or ask

i'm thankful for any help!
by the way: i think my scripting is better than my english ;-)

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download
last update: 03.03.2013

v1.6 [~90mb]
http://www.nexusmods.com/mbwarband/mods/3916/?
or (only recommend if you have problems downloading things on nexus)
-

v1.6 patch [~2mb - only if you have v1.6beta]
http://www.nexusmods.com/mbwarband/mods/3916/?
or (only recommend if you have problems downloading things on nexus)
-      

v1.6 source [~2mb]
http://www.nexusmods.com/mbwarband/mods/3916/?
respect my rules!
if you use this source for your public mod credit me and write me an email ([email protected]) with the mod name and website/forum thread - the same if you use parts of the source.
you should also credit all the people in the tc credit list.
i don't give support and please not ask in this thread.
that's all!

it's the newest wb module system and the most changes are marked with "tocan".

not save-game compatible!                                             
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original site on: http://forums.taleworlds.com/index.php/topic,259795.0.html
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hey someone with scripting and "leadership" skills interested in continue this project? i still work on this mod but my time is limited and my english too bad to manage a mod project with more than one person
« Last Edit: February 13, 2014, 06:53:08 PM by Tocan »

Captured Joe

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Re: [WB][S] Tocan's Calradia
« Reply #1 on: January 12, 2013, 08:27:27 PM »
Don't forget to add credits for the people whose stuff you used!
(I know, you mentioned the mods and stuff here and there, but all people who created stuff used in this mod should me credited, preferably in an apart "Credits" list.)
Captured Joe is my worst fear
You could say that he finds hungarian tanks riveting.

Tocan

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Re: [WB][S] Tocan's Calradia
« Reply #2 on: January 13, 2013, 05:50:59 PM »
Don't forget to add credits for the people whose stuff you used!
(I know, you mentioned the mods and stuff here and there, but all people who created stuff used in this mod should me credited, preferably in an apart "Credits" list.)
good idea - i think i got it
« Last Edit: January 13, 2013, 06:06:34 PM by Tocan »

Seal_1

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Re: [WB][S] Tocan's Calradia
« Reply #3 on: January 13, 2013, 08:43:58 PM »
It's not just a good idea- it's a rule. If you don't give credit, you're stealing.
"Then there is the matter of 'chain mail.' This expression...has passed into the language, yet is incorrect. What it refers to is simply 'mail'..."  -Ewart Oakeshott
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Gambino

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Re: [WB][S] Tocan's Calradia
« Reply #4 on: January 13, 2013, 11:59:58 PM »
It's not just a good idea- it's a rule. If you don't give credit, you're stealing.
You should be thankful that he added the credits, you don't have anything to do with how he is supposed to right "Yes, I added the credits." Not everyone is an American or has English as his first language..

Seal_1

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Re: [WB][S] Tocan's Calradia
« Reply #5 on: January 14, 2013, 12:13:33 AM »
And you should realize that I was only trying to make things absolutely clear. The contents of the credits don't include me, so I have no reason to be thankful. That's just the proper way to do things.
"Then there is the matter of 'chain mail.' This expression...has passed into the language, yet is incorrect. What it refers to is simply 'mail'..."  -Ewart Oakeshott
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Tocan

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Re: [WB][S] Tocan's Calradia
« Reply #6 on: January 14, 2013, 03:23:48 PM »
It's not just a good idea- it's a rule. If you don't give credit, you're stealing.
my first post includes all credits but now i added the credits spoiler list for better overview... what do you want? do you play the mod?
the most things are by myself.. i hope for a few reactions to the mod.
« Last Edit: January 14, 2013, 03:28:51 PM by Tocan »

Tocan

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Re: [WB][S] Tocan's Calradia
« Reply #7 on: January 14, 2013, 05:36:04 PM »
topic can be moved to the Caravanserai Board

Windbusche

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Re: [WB][S] Tocan's Calradia
« Reply #8 on: January 14, 2013, 07:12:28 PM »
Downloading this as soon as I get home. Looks promising. ;)

Tocan

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Re: [WB][S] Tocan's Calradia
« Reply #9 on: January 15, 2013, 04:14:43 PM »
nice to see Windbu(r)sche . am thankful for every post here  :D

added some (low-detail) screenies.
« Last Edit: January 19, 2013, 06:37:34 PM by Tocan »

Tocan

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Re: [WB][S] Tocan's Calradia
« Reply #10 on: January 17, 2013, 04:22:09 PM »
new update
now with new weapon orders [shield F8, one hand F9, both hands F10, ranged F11]

todo:
- quick game heros storys
- (maybe) lord & player size
- (maybe) add freelancer
- quick game hero argo sendnar [what to do with him? he's a caravan guard]
- add new quests
- add new mercs
- (maybe) sea battles
- (maybe) lav's companion overseer
- (maybe) outpost kit
- (maybe) moremetalsound
- (maybe) spear bracing
- (maybe) shield bash
what do you want? any ideas?

Warass

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Re: [WB][S] Tocan's Calradia (last update: 17.01.2013)
« Reply #11 on: January 18, 2013, 03:40:05 PM »
You can be a king to an existing faction,expand the map and the npc's and players age.. and the faces age too  :mrgreen:
« Last Edit: January 18, 2013, 03:58:51 PM by Warass »



Tocan

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Re: [WB][S] Tocan's Calradia (last update: 17.01.2013)
« Reply #12 on: January 18, 2013, 04:15:39 PM »
You can be a king to an existing faction,expand the map and the npc's and players age.. and the faces age too  :mrgreen:
hmm.. what did you mean with expand the map? a greater calradia? i decided against making a new faction but maybe a knight order with new castles and villages.

added a new version.
- outposts! by lumos and the village elders now have names

Warass

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Re: [WB][S] Tocan's Calradia (last update: 18.01.2013)
« Reply #13 on: January 18, 2013, 05:07:01 PM »
yea and the feature that cattle will follow you too. that's pretty annoying in the game sometimes.
« Last Edit: January 18, 2013, 05:15:34 PM by Warass »



Tocan

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Re: [WB][S] Tocan's Calradia (last update: 18.01.2013)
« Reply #14 on: January 18, 2013, 05:52:48 PM »
- cattle follow player
it's already in the list  :wink: