Wasteland_Warrior
Recruit
Some suggestions I think would make nice balancing and verity for the game,
perhaps adding sea travel, with sea battles like we have on land, only
it's with ships with arrows and some form of catapolts that toss stones,
or fire bombs, since having cannons would automatically mean peasants
could run around with guns to shoot at knights.
You could add infamous pirates with buried treasure and you could be
hired to deal with low level pirates till you had attained high enough
reknown to actually take on more dangerous and more profitable
pirate hunts.
You could buy or capture different ships.
Adding a crafting system to build armor, weapons, ships and so on, that
might add to the game, especailly if the loot needed to craft items with
special traits were dropped by rare npcs.
Fort and castle sieges, that would be neat, treated in the same way you
do land battles, except you have to either defend your castle, or lay siege
to one and try to break through the defenses to defeat your enemy. I see
lots of potential for neat weapons, catapults, siege towers, flaming arrows,
and so on.
Perhaps set up a way to join one particular lord, help him/her try to take
over the whole land, conquring one kingdom after another till every
terroritory was under the control of your lord. Perhaps even gain the
throne yourself by sieging your lord and taking the crown away from him/her.
Darklands had some neat features that might be worth putting in this
game, like special encounters where you had to make choices right
then and there, bribing guards to get in or out of places, attacking
robber baron knights' fortresses, and so on.
Just some suggestions, I know implementing them is harder to code then
just writing what comes to mind.
perhaps adding sea travel, with sea battles like we have on land, only
it's with ships with arrows and some form of catapolts that toss stones,
or fire bombs, since having cannons would automatically mean peasants
could run around with guns to shoot at knights.
You could add infamous pirates with buried treasure and you could be
hired to deal with low level pirates till you had attained high enough
reknown to actually take on more dangerous and more profitable
pirate hunts.
You could buy or capture different ships.
Adding a crafting system to build armor, weapons, ships and so on, that
might add to the game, especailly if the loot needed to craft items with
special traits were dropped by rare npcs.
Fort and castle sieges, that would be neat, treated in the same way you
do land battles, except you have to either defend your castle, or lay siege
to one and try to break through the defenses to defeat your enemy. I see
lots of potential for neat weapons, catapults, siege towers, flaming arrows,
and so on.
Perhaps set up a way to join one particular lord, help him/her try to take
over the whole land, conquring one kingdom after another till every
terroritory was under the control of your lord. Perhaps even gain the
throne yourself by sieging your lord and taking the crown away from him/her.
Darklands had some neat features that might be worth putting in this
game, like special encounters where you had to make choices right
then and there, bribing guards to get in or out of places, attacking
robber baron knights' fortresses, and so on.
Just some suggestions, I know implementing them is harder to code then
just writing what comes to mind.