- The Official GCG line battle Event! -

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Welcome GCG Line Battle Event Page!

Just a reminder before we begin!  Regiments who are already registered on the 7th TN former post are still registered and are in the spoiler below! any new regiments please follow the registration process below or contact a GCG admin! thank you very much!


The line battles will take place every Thursday and Saturday evenings at 8 pm EST. These battles will consist of 3 rounds maximum. The winner of 2 of those rounds will be the winner of the map. We will use maps suggested by regiment leaders before the battles to bring a balance to the field of battle. The line battle each night will consist of 2 maps and on some nights may consist of a siege map or 2.

[size=10pt]Steam Group: GCG Linebattle Event!

Add 18th_graves on steam for information Pic of a blue sword.
Add SAS_Fury on Steam to notify him: sasfury695
Add JNPCaboose on Steam to notify him: jnpcaboose
When you come to TeamSpeak, you can give KingofClubs and Thrail your information as well as those listed above.

TeamSpeak
GCG.Leckoren.COM

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Regiment Leaders -If you have any concerns that an Admin needs to deal with, message one of them over steam or come back into our TeamSpeak channel.  Do not use in-game chat as we may miss what you say.
                                                                                                     

Restrictions

The following unit types are specialized units.

• 1 officer will be used per regiment (1 pistol). Infantry regiments must use muskets with bayonets and are required to have a line of 5 or more men to participate as a separate line in the battle. Also as a new addition to these battles, we are allowing a 2 man scout unit per infantry regiment to split away from the column and scout ahead. Their job is to scout out the enemy and NOT to engage, unless in fear for their lives.

• The scouting unit should consist of a scout cavalry unit on a horse with binoculars and sword and one scout rider with rifle and sword

• Only 1 sapper will be used within Infantry and Skirmisher Regiments (not cavalry).

• Cavalry Regiments will only have 1 Colonel (Cavalry Officer) or 1 General (High Command Staff Officer)

• An Arty battery unit which includes 2 Cannons, 1 shooter per cannon, 1 loader per cannon, 1 officer total and 10 guard men for the unit

• Skirmishers are limited to a 12 man unit (skirmishers are defined as men armed with rifles and do not carry the bayonet of the common infantry man)

• Regiments are not required to march in line like NW we ask you stay in close formation we ask when moving you maintain some form or shape together and your allowed to mob or march in line as you prefer (formation can be defined as 10- 15 man spacing in the battle itself)

• All units either Calvary, Skirmisher, or Infantry if they get below 3 men left alive they need to seek the safety of another unit. ( as in join another unit)

• Cavalry regiments must have a minimum of 5 members and a maximum of 15

• 10 to 15 man spacing in the battle itself. This means there should be no more than 10 - 15 man sized spaces between you and a member of your side or regiment.

• Build points for each side will be 250

• Linebattles will be 20 minutes per round and at 5 minutes the numerical superior side will be forced to charge

• Soldiers are allowed to fire at any time.

• 1/3 of your entire regiment line in attendance are allowed to be rifle carrying infantry!

Rules of the line battle

• Respect the Administrators

• Respect other regiments and the people within them

• Abusive or foul language will not be tolerated

• Do not exploit any of the glitches in the game e.g. glitching inside trees and/or rocks

• Double gunning is permitted

• Bonuses will be turned on during the line battle

• NO Team Killing ( team killing will happen we understand but intentional teamkilling is discouraged)

Siege Rules

When we do have the siege events we will have the following rules for the every other Saturday siege event. 

1. Double gunning is permitted
2. time limit will be either 20 minutes or 15 minutes depending on map size.
3. artillery can be used friendly by anyone if your regiment commander wants you to use arty and its open do so. please remember others use it was well so be kind to those using it when you get there
4. defenders are allowed and even encouraged to attack out of the forth in a move called sallying forth.  this is allowed and welcomed tactically.  it is also required that a unit of at least 4 of the same regiment are allowed to sally forth.  you must be with your own regiment to sally forth.
5.  attackers are required to move out in groups of 3 from at the time of leaving spawn. if some are killed en-route it is allowed to just form up with the rest of your team and keep advancing.
6. sappers will be allowed on certain siege maps for attackers and defenders.  size of map and type will decide.  explosive crates may be allowed for sappers on the side of attackers of the map allows for it.  as in the size of map and type of fort.  but most times explosive crates will not be used by the attackers.
7.  5 lives will be allowed for the defenders!
8. trolling artillery personnel will not be permitted.  standing in front of their cannons or team wounding to get a cannon is not permitted and will result in a temp ban.  artillery is a first come first serve and if you did not get it don't act like a child and mess with those who have it. 
9. the siege event will consist of 1 siege map and 1 LB map as in a random map or custom. 

For our Zombie game Event on Wednesdays. the Time will be the same: 8pm EST and final numbers and signup at 730 pm est.

The Rules
1. zombies will be sappers without buildpoints
2. Calvary is allowed if they dismount and kill their horse
3. when a zombie kills someone that person killed will go to the zombie team to help the undead.
4. Regiments are advised to work together as much as possible as we will not be allowed sappers.
5. use of houses and on map cannons are allowed
6. 1 artillery person per regiment is allowed but no spawning cannons to the map


If you DO NOT follow these rules then warnings will be issued to the individual player, as well as the regiment that they represent. If these rules are continuously broken them this may lead to your regiment being kicked from the event and, if necessary, banned from the server. Any actions that are deemed inappropriate will NOT be tolerated and will be dealt with accordingly by the Administrators.

Other Information (that may be of concern)

We will attempt to balance the sides to make things as fun and as fair as possible! There is a chance that your regiment will be asked to move to the other team in the middle of the Line-Battle to balance things. We are sorry if this inconveniences you, but it is necessary.

Fortifications were an essential part of the American Civil War. They were used by both sides and the attack and defense of fortifications were part of many battles. We are seeking to achieve a balance between the various arms on the battlefield and will continually monitor our events to ensure we achieve an effective simulation of the American Civil War
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How the registration process works:

You are required to register to the GCG Line Battle only once, using this form:

"Copy" this and then "Paste" into a new post.
Code:
[b]Application to join
Regiment Name:
Regiment Leader:
Leader's Steam:
Estimated Attendance:
Troop Type/s:[/b]

After you have posted your completed form in this thread and are accepted, you will be added to the GCG battle steam group


You are expected to come to our TeamSpeak (GCG.leckoren.com) thirty minutes before the start of the Line-Battle for orientation. When you connect, you will move down to the "GCG Information Desk" channel.

Regiments Registered
7thTN: Leader - Hotfire
2ndOhio: Leader - 95NC_Col_Sloppy
20th Maine Volunteer Infantry: Leader - Vicnaire
Petersburg Light Dragoons: Leader - 1st Lt. Daniel Hall
2nd California Cavalry: Leader - Beretta
124th NY Volunteer Regiment: Leader - Ragnarson
1stUnion State Marines: Leader - Hershaft
4thVT: Leader - 4thVT_Maj_Pinkamena
8th Alabama (SB): Leader - Bravow whiskey55
10th Tennessee (SB): Leader - Bravow whiskey55
14th Tennessee (SB): Leader - Bravow whiskey55
61st Georgia Volunteers (CC): Leader - sam
Arizona Rangers(CC): Leader - sam
2ndLA: Leader - 2ndLA_Cpt_Baller
112th_VA: Leader - InfernoWolf
1st Alabama Volunteer Infantry: Leader - Lieutenant Colonel Crawford
8th Georgia Volunteer Infantry: Leader - Thomas Cameron
10th Tennessee Volunteer Infantry Regiment: Leader - -Rice-
4th_Alabama_militia: Leader - [GTWP]jesman10
16th Georgia Volunteer Infantry: Leader - HotFire
USM: Leader - SAS_Fury
2nd Massachusetts Volunteer Cavalry: Leader - [1tes] Walko
45th New York Volunteer Infantry, 5th German Rangers:: Leader - 45thNY_Col_VonAmsburg
00th Intergalactic Space Regiment: Leader - 00th_Overlord_Thundersnow
11thNY Company A  - Leader - Hagman
41st Virginia - Leader - 41st_VA_Col_Lawrence
25th South Carolina Infantry Leader - Thesmallman8
18th Massachusetts Volunteer Infantry Leader - Apollo
4th St.Louis Volunteer Battery Leader - 4thSt.Louis_Cpt_Ringo
18th Louisiana Infantry Leader - 18thLA_Cpt_Branok
8th Alabama Leader - Glarthlar
SadraGoons Leader - SeanBeansShako

If you have any questions about the event please contact the GCG Regimental N&S Admin Team.
 
Application to join
Regiment Name: 2nd Rhode Island
Regiment Leader: 3aglez & WhaleHawk
Leader's Steam: WhaleHawk
Estimated Attendance: 15-25 guys
Troop Type/s: Line Infantry
 
Accepted!


Application to join
Regiment Name: 2nd Rhode Island
Regiment Leader: 3aglez & WhaleHawk
Leader's Steam: WhaleHawk
Estimated Attendance: 15-25 guys
Troop Type/s: Line Infantry
 
A damn good battle and a relaxing alternative to some of the more uptight NW events. Just keep the rounds under fifteen and encourage Infantry regiments to work together and all is good.

We'll show up happily more in the New Year :smile:.
 
Regiment Name: 104th
Regiment Leader: CandyMan
Leader's Steam: djuggernaut96
Estimated Attendance: 10-16
Troop Type/s:[/b] line
 
ACCEPTED
Posted by: djuggernaut96
« on: Today at 01:58:54 AM »

    Insert Quote


Regiment Name: 104th
Regiment Leader: CandyMan
Leader's Steam: djuggernaut96
Estimated Attendance: 10-16
Troop Type/s:[/b] line
 
SAdraGoons.
15-20.
Line Infantry.

Side wise we care not. We'll be coming this weekend on the 5th and then being regulars from then on. See you there gents.
 
Application to join
Regiment Name:15th Virginia
Regiment Leader:Sharpe
Leader's Steam:green_sharpshooter
Estimated Attendance:10-15
Troop Type/s:[/b] Line
 
Accepted

Application to join
Regiment Name:15th Virginia
Regiment Leader:Sharpe
Leader's Steam:green_sharpshooter
Estimated Attendance:10-15
Troop Type/s:[/b] Line
 
Regimental Application
Regiment Name:149th Pennsylvania
Regiment Leader:Colonel Stephen Colbert, Lt. Colonel Romulus
Leader's Steam: [GDA]StephenColbert27, Romulus
Estimated Attendance:6-14
Troop Type: Line
 
Accepted

Regimental Application
Regiment Name:149th Pennsylvania
Regiment Leader:Colonel Stephen Colbert, Lt. Colonel Romulus
Leader's Steam: [GDA]StephenColbert27, Romulus
Estimated Attendance:6-14
Troop Type: Line
 
I got a siege map ready you can take it from my mapping corner if you want (feel free to download any of the maps )
http://forums.taleworlds.com/index.php/topic,255965.0.html
 
I don't suppose it is possible we can get Rifles for this Thursday and Artillery for the siege battle this weekend?

 
Application to join
Regiment Name:King's Palmetto Rifles
Regiment Leader: Kolakhan
Leader's Steam: Kolakhan
Estimated Attendance: 12-15
Troop Type/s:
Line, Skirm, Cav, Arty (we can fill in for whatever you may need for balance)
 
Accepted...

Application to join
Regiment Name:King's Palmetto Rifles
Regiment Leader: Kolakhan
Leader's Steam: Kolakhan
Estimated Attendance: 12-15
Troop Type/s: Line, Skirm, Cav, Arty (we can fill in for whatever you may need for balance)
 
It simply amazes me how **** the FSE forums have become. Seeing people who made the biggest fuss over "Admin Abuse" (actually you know, doing forum moderator stuff like deleting posts full of rascism and editing out drama) now are suddenly moderators themselves? what kind of pathetic circle jerk is that!

Seriously what the ****. Vince are you that desperate AND apathetic at this point? do yourself a big favour. Admit you spunked all that donation money for that game that will never be and just shut those forums down for good.

By the way that ****ty Crysis mod I see you types circle jerking over? It is going to be terrible. Trying to jam the awkwardly ****e melee mechanics of Warband into another game won't work well at all. Anyone who seriously gives a **** about the US Civil War won't touch it. I have a feeling at this point though that won't matter as you all appear to be creepy Confederate fanboy rascists anyway.

And stop priding yourselves being smug and always offensive. In a years time you'll be like WHERE'D ALL THE PEOPLE GO?! well they went and played a game not full of crazy arse holes. That is where.
 
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