Aldric said:
I am giving future server owners the guarantee to beta test because I don't want them investing in something they will end up not liking.
I would like to get a look, however you shouldn't tell for rules within the mod system, leave it to the server admin judging, i'm mainly refering to highwaymen.
Will you implement the ship system of Vornne ? Also any kind of food or we stick to the basics ?
Last things, how many faction there is ? Does the colonists form a group all together or it's seperated faction just like the soldiers ?
We have set pretty basic robbery rules, don't kill people if they do not have what you are asking, and give them time to respond. There is no limit on how much you can rob because the mod is designed that way.
There will be no ships on the first map and on the initial release, however, we are going to look into it as we progress after the open beta is released.
As for food, we did not want the mod to be animal dependent because animals cause a lot of lag, and we already have a lot of trees.
Healing will be done by simply resting no matter what your health is at.
On our map and on initial release, there will be 2 Soldier Factions, each with their own fort and their own Soldier Settlement for Colonists to work at.
There will be 2 Native Camps.
There will be 1 - 4 bandit camps, but eaither bandit camp you choose, you will be part of the same " Outlaw " faction.
And there will be one colonial settlement. Colonials will be their own factions where people have to join.
The " Commoner " class will be " immigrants " which will spawn at a dock. They are only useful for picking a crate up at the dock and selling it around the map for money.