When will Closed Beta Testing begin?
Closed Beta Testing will begin as soon as Vornne publicly released the Module System for Persistent World, which from what I know, will be some time around January.Are you guys recruiting?
Currently, we are NOT recruiting, but we may need closed beta testers and voice actors in the future.How can I support the development of Persistent Frontier?
You can support us by using our signature and telling your friends about this thread, spread the word ! Are all servers required to enforce stated rules on this thread?
No, however, we strongly recommend future server owners enforce these rules on their servers because our development team has designed the mod in such a way where the rules we have stated correspond with the game play mechanics of the mod properly.What advice would you give to future admins being a current Persistent World Admin yourself?
Future admins need to understand that this is NOT Persistent World. The Rules are different and the game play mechanics are different. Future admins need to learn how to adapt. This is a mod of Persistent World thus being different. However, most of the rules we have stated are currently being enforced in Persistent World, so Admins will not have to stress TOO much about learning the new material but should take the time to extensively read over the new rules and guidelines we have added.Are you open to serious, well thought out suggestions that correspond practically with Persistent World Mechanics?
We are always open to intelligent suggestions / ideas. Please send me a private messageWhy this time era for a PW mod?
At first, before I began talking to anyone on the development team, and even before I started thinking seriously about making a PW mod I wanted to make a Wild West PW mod. I thought it would be very interesting, but when I brought it up with my friend, the idea was shut down completely. I realized what a random er would do with a repeating rifle. It would not be too pretty, so we chose to do a era where players would have muskets, and both NA players and EU players would enjoy the mod because both elements are involved in the American Frontier in the 18th Century.What is the main Game - Play difference between this mod and regular PW?
Apart from firearms, the main difference is that we are getting rid of the weak pathetic " Serf " that depends on others to defend himself, and we are making it so " Colonists " can defend themselves as good as someone who has been playing for 10 hours straight could. Sure, Colonists will not get the best musket, they will not have the best melee stats, in general, they will have low stats, but a bullet is a bullet, when it hits, you go down. However, Colonists must train to be a blacksmith to make firearms and weapons; however, blacksmiths are also able to mine their own ore. In general, we did not like the idea that just because you have played for 10 hours you get a fully armored horse and plate armor yourself and you can go around stomping the server all you'd like. Our way, makes it so players who have only been playing for 1 hour have the same chance as someone who has played for longer. But, we are not saying that you are not rewarded for playing for 10 hours. If you play very long, you probably have a lot of money that you can spend on buying a horse, you are probably in a well established faction and you probably have a good firearm, so we are not limiting accomplishment.Will there be any new ways of obtaining money that is not possible in regular PW?
Yes, as soon as you spawn into the map you will be on a dock. On the dock, you may pick up a crate where you can sell at various locations around the map. The further you go the more the crate is worth. This way, if you are dirt poor and cannot afford a pick axe or wood cutting axe, you have a way of obtaining money that does not require you to spend money.1700 - 1763? Isn't that a bit wide for a time frame?
We are not aiming to cover a certain event, rather a time period. We want players to have as much freedom as possible.Will the currency be any different from regular PW?
Yes, we are reducing the inflation from regular PW by 10 times. This means 100g in Persistent Frontier actually = 1000g in regular PW. We did this so we would not have to deal with large numbers and to make it easier on the players.