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Austro

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Download link and discussion *PF_1.0 download link here*
« on: December 07, 2012, 11:04:44 PM »
Persistent Frontier

Persistent Frontier is a similar mod to Persistent World; however Persistent Frontier takes place in the 1700's in a frontier land in which you make the history for your faction. Out of all of the classes there will not be a serf class where you have to depend on others for protection every person will be able to defend themselves accordingly. While carrying out any kind of career whether you be a soldier, or maybe a colonist worker you must keep in mind that both natives and bandits will benefit from a lone prey so grouping up is vital for survival. The towns and forts might seem safe but the roads going through the wilderness will be a prime area for robberies and for ambushing an army on the march.



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Below this line is the old original thread!


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OFFICIAL TEAMSPEAK









             

               Persistent Frontier is a similar mod to Persistent World; however Persistent Frontier takes place in the 1700's in a frontier land in which you make the history for your faction. Out of all of the classes there will not be a serf class where you have to depend on others for protection every person will be able to defend themselves accordingly. While carrying out any kind of career whether you be a soldier, or maybe a colonist worker you must keep in mind that both natives and bandits will benefit from a lone prey so grouping up is vital for survival. The towns and forts might seem safe but the roads going through the wilderness will be a prime area for robberies and for ambushing an army on the march







~ Role Play as an Immigrant, Colonist Governor, Soldier, Native or even a Highwayman in the early to mid-18th century.

~ Play in a vast map with very dense forestry perfect for ambushing.

~ Experience a player - run economy where every faction must depend on Colonists to make weaponry.

~ Our map will include 2 Soldier Forts, 2 Native Camps, 1 Colonial Settlement and 1 Bandit Camp

~ Choose from a variety of clothing and weaponry from mods such as: 1755 Mod, 1776 Mod,  Secession and Age of False Innocence

~ Compete over resource areas with other factions or try your luck at resource rich sacred native land, though that might not go well with the natives!

~ Enjoy custom made soundtracks for different areas by our Audio Engineer Davey.

~ Choose from a variety of different European flags for your faction, you are not limited to just France & Britain.

~ Experience a dangerous society where there are no limits on how much you can rob from someone. Tread carefully, and stick in groups.

~ There will be no capturing forts / native camps in this mod, however factions must compete for resources throughout the map as a means to produce firearms.

~ There will be no names above players heads, rather, it will be like native team death match where you can only see faction members icons.

~ And much much more! More details further in the post.









Immigrants

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Colonists

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Soldiers

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Native Americans

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Highwaymen (Outlaws, Bandits)

 
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Melee:

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Ranged

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Colonial Settlement:

https://www.dropbox.com/s/6sjs74pk91pd5ri/townswagpfRC3.mp3


Forest:

https://www.dropbox.com/s/lzbvgxvqqyfzq86/pwfrontierambientwildernessCOMPLETE.mp3


Dockyard:

https://www.dropbox.com/s/k2ok0pmuqapxjh9/dockyardpartyyard.mp3

Soldier Fort:


https://www.dropbox.com/s/pv0mwqjp2p003c4/fortsound.mp3


Native Camp:

https://www.dropbox.com/s/f43tnasrybwljum/nativesinmypf.mp3





Map:

Outside the Soldier Fort:

https://dl.dropbox.com/u/12243880/crate/PIC1.jpg



Colonial Settlement:

https://dl.dropbox.com/u/12243880/crate/colonial.jpg

Immigrant Dock:

https://dl.dropbox.com/u/12243880/crate/dock.jpg

Fort #1:

https://dl.dropbox.com/u/12243880/crate/fort1.jpg

Paint over of the map we're hoping to achieve on some scale:

http://tw.greywool.com/i/dwVK8.png


Immigrants:

Immigrant Clothing #1:

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Colonists:

Colonial Clothing Style #1:

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Colonial Militia:

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Soldiers

A mix of the different uniforms, soldiers and officers alike:

https://dl.dropbox.com/u/12243880/SoldierGroup.jpg



***Please note that all screenshots are work in progress, we are still adding many things and changing many things, please follow our weekly updates!***


Upcoming Media:



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Austro: Project Leader, 3D Artist

Comrade Temuzu: Scene Designer

PokerStuds: Game Mechanic Designer

Burke: Game Mechanic Designer

QWW coder













General


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Map Related


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Immigrant Related


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Colonist Related


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Soldier Related

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Native Related

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Highwaymen Related

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Uniforms / Weapon Related

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~ The Development Team: For being the best dev team I have ever worked with, and even with our hardships, we all stuck through and never gave up :D

~ Vornne & The Contributors who helped make Persistent World possible: A Huge thanks to Vornne for making PW and everyone who helped him, you have made a wonderful mod, and we will hopefully make the work you have done more interesting to a variety of crowds!

~ GABRILDURO A Huge thanks to Gabby for letting us use the much needed resources from 1755 mod and 1776 mod   

All resources from   GABRILDURO'S mods are only for use for Persistent Frontier and they are in the Resources Folder called GABRILDURO.


They are NOT for OSP use. If you want to use his resources, you need his PERMISSION.




~ Secession Dev Team & Contributors: For letting us use various resources from Secession.

~ Vicnaire: For writing the introduction and his very helpful suggestions to the mod.

~ Splintert: For his technical assistance

~ Auldman and TOTSK Developers/Contributers: For resources from Twilight of the Sun King mod

~ Sirwho: Resources from Conquest Mod

~ Shredzorz: Shredzorz for his much needed Technical Assistance and his resources from Age Of False Innocence

~ Skitarii: For Sound Effects

~ Stephanie milanovic Voice Commands

~ Sambrosia: Scene Creating

~ Wolfstar: Technical Assistance

~ Azrooh: Technical Assistance



QWW: Scripting


Glovine: Scene Design

Rigadoon: 3d ART

Support the mod!



Code: [Select]
[url=http://forums.taleworlds.com/index.php?topic=256814.0][img]https://dl.dropbox.com/u/12243880/Signiture.png[/img][/url]





*** If you have any questions or concerns and you need to speak directly to me send me a private message or add my steam ***

http://steamcommunity.com/id/lolnoob123/
« Last Edit: February 17, 2014, 04:36:34 PM by Ra'Jiska »

Austro

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Re: [WB][M] Persistent Frontier
« Reply #1 on: December 07, 2012, 11:05:15 PM »
Reserved for weekly updates every Sunday.




12/16/2012 MEDIA UPDATE


This is our first media update! Our development team is happy to see that a lot of people are eager and looking forward in playing Persistent Frontier! Comrade Temuzu and Azrayel are working hard on the map, however, there might not be many map updates on the next update since they will be busy with exams. We hope to get a lot done over the holidays. Sadly, we were not able to take any screenshots of the natives because we had a short dispute over permissions with Gabby, which, thankfully, we resolved and everything is fine. We hope to have the native screenshots in the next update.


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MEDIA UPDATE #2 ( 12 / 21 / 2012 )

Well, it's December 21st and we're all still here, I think we will celebrate by having an early Media Update! Unfortunetly, our Scene Designers are busy with exams, but should be able to pump out some new progress on the map by the next update. However, we have tons of new stuff to look at :D

Natives:

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Items:

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Mounts:



Items and Prices ( Does not include specific Clothing / Uniforms )

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Please note, everything on that list IS A ROUGH ESTIMATE and are subject to change upon Open Beta Release.

Rule Changes:

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MEDIA UPDATE #3 (12/30/2012)


Hello! This is our third consecutive weekly update meaning it has been one month since we have announced the mod, yay us! We have a lot of new screenshots of items, troops and the map so please enjoy! As for new information for when the closed beta will begin, we are still waiting on two important things:

1. For the map to be completed

2. For Vornne to release the Persistent World Source Code

I hope these two requirements will be fulfilled around the middle of January :D


Items

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Outlaws



Map




MEDIA UPDATE #4 (1/6/2013)

This is our first Media Update of 2013! This is going to be a great year, because this is the year Persistent Frontier is going to be played by thousands of people around the world! ( At least we hope :D ) I would like to introduce our new mapper, Glovine, who has worked on numerous great Persistent World scenes and he will be helping Temuzu on the map. We hope to have the map make fast progress while still looking great. We have some new map screenshots along with troop and item screenshots.


Items



Map



MEDIA UPDATE #5 (1/13/2013)

We are happy to announce that Glovine will be working on a separate winter map in which we will have special winter clothing! We hope to have both the summer map ( temuzu ) and the winter map ( glovine ) playable upon open beta! We hope  to have some screenshots of the winter map by next update!


Clothing:

Winter Great Coat:

https://dl.dropbox.com/u/12243880/crate/box/wat.jpg


Troops:


Map:

MEDIA UPDATE #6 (1/20/2013)


We are happy to say that Vornne has fixed the problems with the new Beta 6 patch and is now ( hopefully ) working on publicly releasing the source code of persistent world. Glovine has been working on the winter map and we finally have some screenshots to show you guys. Temuzu has also been working on the summer map and we have screenshots of the first Native Camp! Also, a Voice Actor by the name of Elijah has been working on some custom voice commands that are going to be used in Persistent Frontier!


Summer Map

Winter Map


Voice Commands:

https://dl.dropbox.com/u/12243880/PF.wav

MEDIA UPDATE #7

We have a lot of map screenshots to show you guys as usual. I'm not sure why there are some green blobs in the snow on the winter map, but hopefully we can get that fixed soon. We are still eagerly awaiting Vornne to release the Source Code of Persistent World. Hopefully it will be released around February, but we can only hope. Due to most of our dev team members having exams coming up, I cannot promise a media update next week, but we will try.


Summer Map:


Winter Map


MEDIA UPDATE #8

Not many screenshots this week however, we are very happy to announce that Vornne has set a release date for the Source Code of Persistent World for Febuary 16th OR 17th. We have been waiting for the Souce Code for almost 2 months now and it is needed to implement all our custom items that has to do with the 18th century that is not included in Persistent World. We can now start developing the mod and should have much more interesting media updates potentially including game play video.


Summer Map:

Winter Map:

Outlaw Hideout

https://dl.dropbox.com/u/12243880/crate/mb54.jpg

https://dl.dropbox.com/u/12243880/crate/mb55.jpg

MEDIA UPDATE #9


Today the Source Code for Persistent World is set to release! We can finally begin coding in our custom items for Persistent Frontier! The winter map is also nearing completion and should be the map we will be using upon release. Also, please refrain from asking when the mod will come out because we are unable to give out a date without getting our hands dirty and actually begin coding in the items. We should, however have a better idea of what is left to be done and how long it will take in the coming weeks! Please note, the trees in the winter map are not completed and many,many more trees will be added!


MEDIA UPDATE #10

Winter map: * green blobs fixed! *

( Please note, many more trees have yet to be added )


Summer Map:
« Last Edit: March 02, 2013, 09:19:36 PM by Austro »

Freighttrain4

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Re: [WB][M] Persistent Frontier
« Reply #2 on: December 07, 2012, 11:14:30 PM »
Oh my god.... Yes... Yes YES YES YES!!! I CAN NOT FRICKEN WAIT FOR THIS MOD!. Now... I need to calm down.. I'm super excited for what you guys are making here. I preach these things on PW servers and servers alike. I preach with only people saying it's a false dream. Well... LOOK WHO'S WRONG!

Also. I'm so excited for this that I'm putting this thread on my bookmarks bar.
 

Vicnaire

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Re: [WB][M] Persistent Frontier
« Reply #3 on: December 07, 2012, 11:14:35 PM »
Love it!

Sexyspots

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Re: [WB][M] Persistent Frontier
« Reply #4 on: December 07, 2012, 11:16:21 PM »
WOO!
I can't wait guys!

Hugues

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Re: [WB][M] Persistent Frontier
« Reply #5 on: December 07, 2012, 11:18:20 PM »
Hmm, an interesting time period for this type of mod. I wish you luck!
“I have not failed. I've just found 10,000 ways that won't work.”
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Talii

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Re: [WB][M] Persistent Frontier
« Reply #6 on: December 07, 2012, 11:18:44 PM »
This seems very promising. Best of luck!

Judean

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Re: [WB][M] Persistent Frontier
« Reply #7 on: December 07, 2012, 11:20:17 PM »
looks good

Hatake

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Re: [WB][M] Persistent Frontier
« Reply #8 on: December 07, 2012, 11:27:24 PM »
I will definitely try this out, sounds great :D good luck!

Humlenerd

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Re: [WB][M] Persistent Frontier
« Reply #9 on: December 07, 2012, 11:34:11 PM »
YES!!!!!! I've always wanted a mod like this! :D Gentlemen, have you been reading my mind?  :D :D :D :D
The bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding, go out to meet it. - Thucydides

Madnes5

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Re: [WB][M] Persistent Frontier
« Reply #10 on: December 07, 2012, 11:37:23 PM »
You and I hardly met eye to eye in the last thread.. But I have to say I used to play the 1866 mod for multiplayer and a persistant world on  that does catch my attention... I look forward to this.

NO MORE GOLD AND SILVER ORES.. NOW ITS OIL AND RAILWAY WORKERS FOLKS.
ENTER CHINESE IMMIGRANTS

Comrade Temuzu

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Re: [WB][M] Persistent Frontier
« Reply #11 on: December 07, 2012, 11:42:59 PM »
NO MORE GOLD AND SILVER ORES.. NOW ITS OIL AND RAILWAY WORKERS FOLKS.
ENTER CHINESE IMMIGRANTS
More like only Iron ores.

In the case you're drunk and somebody rapes you it's your fault for entering that mind state.

Humlenerd

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Re: [WB][M] Persistent Frontier
« Reply #12 on: December 07, 2012, 11:43:30 PM »
NO MORE GOLD AND SILVER ORES.. NOW ITS OIL AND RAILWAY WORKERS FOLKS.
ENTER CHINESE IMMIGRANTS
The mid is set in the mid 18th century, not mid 19th century. So... Gold, iron and such will be essential resources.
The bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding, go out to meet it. - Thucydides

ZeroFighterR

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Re: [WB][M] Persistent Frontier
« Reply #13 on: December 07, 2012, 11:47:50 PM »
Looks interesting,

Good luck.

gokiller

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Re: [WB][M] Persistent Frontier
« Reply #14 on: December 08, 2012, 01:38:54 AM »
Really looks interesting!