YesModder223 said:so that patch works with the lastest brytenwalda?
YesModder223 said:so that patch works with the lastest brytenwalda?
Foffy123 said:YesModder223 said:so that patch works with the lastest brytenwalda?
Nope, they would overwrite the same files. I could merge them if there was any demand for it to be done.Hibernicus said:Foffy123 said:YesModder223 said:so that patch works with the lastest brytenwalda?
Does this work with companion submod here? http://forums.taleworlds.com/index.php/topic,211791.0.html
yessir or madame - thank you very much!Foffy123 said:Updating right now, will edit if/when I finish.
EDIT: 8 hours later, my crash course in the Module System/WinMerge is complete. I've been up all night, so I was only able to test this for about 15 minutes, but it seems to work. I took a really long time checking and double-checking everything to make sure I was merging the right things, which also involved a LOT of trial and error.
Here it is: TML 1.22 for Brytenwalda 1.41
Only changes at the moment are small grammar fixes, the rest is just pure compatibility. I plan to fix a few bugs sometime soon. If something's broken, please let me know so I can fix it.
Please note that this is a very, very rough version. I've never touched the module system before tonight and I just wanted to put this up now in-case anyone wants to try it out.
Vesku said:I guess we have a bit different opinion on the end game difficulty. For me it's way too easy so I usually don't bother the trot through all the remaining enemy settlements. I play with around 100% difficulty, have double the xp gain to upgrade troops and still it's too easy to gain 500-600 elite and heavy infantry core and run through anything that stands at your way, even 2400 enemy troops. My current game is on day 450 (or close to it), I have 3 000 000 sc in treasury and gain 150 000 each week, if I need troops I can raise several hundred heavy infantry in a week by training alone. I hope that enemy lords would gain more troops faster than the present and the troop composition could be higher tier to keep the game interesting towards the end.
I don't use wagon so I can see your point in running out of food but there's several ways to get around that. One is to always buy all the bread from towns and stash the surplus in your household. That way you can dig into your reserves when towns can't provide you food. An other is to buy cattle and keep it with you, every time you need food slaughter some cows.
For example all my cavalry has 10 riding, just raise Agility to 30 and put enough points in riding. Enemy stats are not out of the sky, my best men are much better than any elite I can find. All my archers have over 400 in achery, heavy axe men too gain that in TH weapons in less than 30 levels.
I hate the village defense too and sneaking into towns, both are things I avoid if possible.
How is that even possible? Seriously? I have cheated to create a god-like character with max stats and I still don't get those kinds of results in training. Even when I had 1/3 to 1/2 the map in TML. I don't think I made that much money either but I cannot be sure. Have you done any modifications? I do know you can exploit the recruit troops button in towns and spam heavy infantry that way if you have good relations and a decent income.Vesku said:I guess we have a bit different opinion on the end game difficulty. For me it's way too easy so I usually don't bother the trot through all the remaining enemy settlements. I play with around 100% difficulty, have double the xp gain to upgrade troops and still it's too easy to gain 500-600 elite and heavy infantry core and run through anything that stands at your way, even 2400 enemy troops. My current game is on day 450 (or close to it), I have 3 000 000 sc in treasury and gain 150 000 each week, if I need troops I can raise several hundred heavy infantry in a week by training alone. I hope that enemy lords would gain more troops faster than the present and the troop composition could be higher tier to keep the game interesting towards the end.
I don't use wagon so I can see your point in running out of food but there's several ways to get around that. One is to always buy all the bread from towns and stash the surplus in your household. That way you can dig into your reserves when towns can't provide you food. An other is to buy cattle and keep it with you, every time you need food slaughter some cows.
For example all my cavalry has 10 riding, just raise Agility to 30 and put enough points in riding. Enemy stats are not out of the sky, my best men are much better than any elite I can find. All my archers have over 400 in achery, heavy axe men too gain that in TH weapons in less than 30 levels.
I hate the village defense too and sneaking into towns, both are things I avoid if possible.
Vesku said:Companion mod, I have 100 of them. The training stacks nicely.
I wouldn't say it is cheating but he isn't playing the basic mod. It's kind of like having his own personal men at arms.ajaxjs said:Vesku said:Companion mod, I have 100 of them. The training stacks nicely.
All right, so you're basically cheating. Mystery solved!
So, I just downloaded the latest Brytenwalda version from ModDB. It's from September and it has all the graphical enhancements included. My problem is when I merge TML with this version of Brytenwalda the bridges don't appear correctly. There is just a land bridge with the actual bridge next to it. Sometimes, I'll even end up with a boat where the bridge is next to the land bridge. Is there any fix for this?Foffy123 said:YesModder223 said:so that patch works with the lastest brytenwalda?