ruins, monuments,cities!

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eric virgo

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starting off .. i have a question related to my following suggestion!

are the fighting/battle levels randomly generated? cause if they are thats a smart thing to do...

but...

i think it would be really interesting if there were some more elements in the fighting levels. like .. old castle ruins... you know.. pilars and stone walls in the middle of the forest.. just to get a feel of a "'real' game world"
with a past... a history!

or an abandoned village (where you could hide and fight to have an advantage against enemy horses..as they dont fight well in streets)

or a beach...

or a strange huge statue or monument...

you know little flavor things to make the battle more memorable. then you would be able to say

" i remember the "village battle". i was against the wall of an abandoned cottage when the enemy horses charged through the streets on my left! they didnt see me until i let some arrows on their backs!"

or

"i was pinned behind a pillar in an "old temple" the enemy was firing crossbow bolts at me... then i did it.. i RUN as fast as i could (my running idea implemented in a succesful epical manner here!) to get to my arows and fight back!"

and how about that:

PICKING UP WEAPONS FROM THE BATTLEFIELD?
WHATS WRONG WITH THAT?
i want to be able to pic my enemies' weapons from the ground and use them! in the arena and in the outside.

(question,, how do you drop (throw away) an object you are carrying?
 
I agree, more terrain objects would be excellent - I think there's a general consensus aout that (I've made similar suggestions and I know others have too).

All good stuff you suggested;

abandoned villages (and hey, populated ones too)
temples
ruined castles and forts
Statues and monuments

I'd also like to see:

roads and dirt tracks (ambush territory)
bridges over deep wide rivers... (a great choke point for battles)
Inns (pop in for a pint)
Farmhouses

-

I love the random terrain in M&B it helps to keep the battle phase really interesting.

But here's a thought, how about pinning a random battle map onto the campaign map after a battle. That way if you had another battle in the same area of the campaign map you would be fighting on familiar terrain.

Not sure how hard it would be to record the random map then pin it to campaign map coordinates, but I think it would add a certain amount of realism.

What do you folks think?
 
Eric Virgo, Gonz : Yes, the terrains are randomly generated and I totally agree with you that ruins, farmhouses, temples, bridges etc. must be incorporated into the system.
We'll certainly make such content available in the following months. Thanks for the suggestions, keep them coming.
 
Bridges could be the best of them all :grin:

About the moutain walls: They SHOULD NOT be able to climb up :???:
 
another interesting thing would be different terrains.

for example.

deserts. (negative bonus to infantry)
crop fields (around where the farmers patrol)
snow (negative bonus to infantry, or visiblity etc)
heavily forested areas (difficult for cavalry and archers)
mountain sides (negative for cavalry, nice tactical advantage)
beaches (oh yeah... blood on the shore)
marshes or swamps. (patches of it. not a complete level. to freak out the horses)
jungle?


of course they could be randomly generated in zones.

far north - snow, plains, pine forests, mountains

north - forests, crop fields, swamps etc

middle - deserts, rocky mountains, jungles etc.


i know open spaces like a crop field would be weird as the player could easily wander off but you can always put a trigger area around with the message "leaving combat area..." to give the player time to return... and if you continue to move you get the messsage "retreat: ok?"
i feel smoehow claustrophobic seeing all the mountain walls around me.

are there any weather effects in the game? as far as i ve been i ve seen only fog. is there snow or rain or a thunderstorm? if not .. it would rule to fight in a raging storm. see the enemy weapons shine in the thunder...

and katana swords... please. make a small eastern kingdom with eastern folk that sell and use katanas. i dont want to play a complete japanese mod. i just like the swords!


i am telling you folks. this game puts all other rpgs to shame. i recently finished morrowind.. and i thought it was a good game. it had a nice background.. but m&b is years ahead of its time!!!! seriously... I ve been playing games since the commodore 64 era. livied through the amstrad 464 and 6128 years. then amiga, atari and the first pcs. then i witnessed the doom and quake effects. lived through half life, thief, AvsP, operation flashpoint, unreal, age of empires, etc etc etc...

i can say that i have never been more addicted to a game... thief (the dark project) did something similar to me but eventually it ended.
this game can stay alive for ever...
please oh please... i ve been waiting for so long for a realistic, first person, open ended game!!!!

DO YOUR FRIGGIN BEST!!!!!
 
Imagine your Swadian Knights riding through a ruin, only to be ambushed by Vaegir scum hiding in the ruined houses.
 
PICKING UP WEAPONS FROM THE BATTLEFIELD?
WHATS WRONG WITH THAT?
i want to be able to pic my enemies' weapons from the ground and use them! in the arena and in the outside.


i insist... sorry. i can understand... the enemy archer falls. i need his bow. i bent down and get it. his quiver too.... why the f.. not?
 
Sounds about right.

Now if you could fight on a site of a bloody battlefield (the X mark wouldn't disappear from the map to indicate the area) and you could see some spurn skeletons, battered shields and broken swords lying around, that'd be great.

That'd speak for itself: past, history... heck if it was you who vanquished some bandits on the same ground and now pummeling some more scum there again it'd surely give a sense of accomplishment.
 
Yeah i just had a thought about ruins. Imagine there are a bunch of ruins scattered across the world map. The ruin could be a clickable object, so when you enter a ruin site, you actually go into a unique (not generated) battlefield. The first person to enter such a site always spawn within the ruin itself, because this is a better defensive position.

While you are in the ruin map, time could run like it normally does in the world map, until someone comes and engages you in combat.

Let's say you're on the world map, and being chased by some swadian bad guys (admit it, swadians are bad). You come across a ruin somewhere and enter it. As time progresses in the world map, your pursuers do the same thing. What you'll see when going into the ruins site is just spawning inside the ruin, and waiting a while for the 'enemies have arrived' message to appear. You're already spawned inside the ruin, and the enemies are spawned out in the field.

Of course, this does create issues with things like going hungry and upgrading your troops because it's past midnight.
 
@Ingolifs

I like the sound of that.

How about if you extended that idea so that the defender always got to choose their position and the attacker always spawned on the edge of the map.

Perhaps this would only apply if the defender was stationary when the attacker unit on the campaign map made contact with the defender (impossible with current campaign map movement I know as you can't be stationary).

For example. You're out there in the wilds, escorting a merchant caravan for instance. You see a large war party of Dark Raiders following you from the East. You can't out run them, so stop and prepare for battle.

The defensive team should get to deploy first anywhere on the map (even better if units could be dotted about the place as to make an ambush). The raiders spawn on the east side of the map.

Having ruins and famhouses etc would only make this better.
 
about the beaches.... what if you randomly spawn in the water, or the whole map is water?

i want to be able to hide in ruins somewhere, and as the enemy approach, tell my men to run at the enemy from the forest they are hiding in, behind the enemy, and pop up, launching an arrow into a riders head.
 
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