Yea, and the history between Vincezno and cRPG... and the rest of the community
Remember, it's still in a very early alpha. There is still much to come.Vieira said:Wow. The characters look fugly. Really ruins the feel of the environment.
CluelessWill said:Remember, it's still in a very early alpha. There is still much to come.Vieira said:Wow. The characters look fugly. Really ruins the feel of the environment.
...This two are interesting new features...we’ve also been working on an advanced bullet trajectory mechanic. At the moment, the bullet trajectory takes several variables into account such as wind strength, wind direction, temperature, humidity and others. Trees, bushes flags, tents and other objects will waver reflecting the wind’s strength and direction. The weather itself will be dynamic and can change during gameplay, adding to the ambience and immersion!
Note they are all the same. They're place-holders.Vieira said:CluelessWill said:Remember, it's still in a very early alpha. There is still much to come.Vieira said:Wow. The characters look fugly. Really ruins the feel of the environment.
True. It just looks like there was so much more effort put into the environment. The characters just look so half-arsed.
I haven't been following the dev blog so I wouldn't know for certain. If they're real I think they should take note that they were mistaken for placeholders. That's not usually a good sign...Docm30 said:I doubt the character models are place-holders; they're the ones they've had entire developer blogs about.
Models maybe, shaders no. They are yet to implement their own shaders and in those pictures the default Unity ones are used (which, as you can see, look pretty ganky ).Docm30 said:I doubt the character models are place-holders; they're the ones they've had entire developer blogs about.
This game looks really nice compared to warband Good luck!JabdiMelborn said:
...Developer Blog #22 - In-game Teaser:...
http://www.fsegames.eu/devblog22.html
Screens:
ciauz^^,
Jab
McEwanMaster77 said:Models maybe, shaders no. They are yet to implement their own shaders and in those pictures the default Unity ones are used (which, as you can see, look pretty ganky ).