Higen
Recruit
The events mentioned below will happen on the 19e_battle_server.The Linebattle event will start every Friday at 9 pm GMT and every sunday there will be a siege event at 5 pm GMT. The linebattle will Be first to 8 And The siege will be first to 5
and a Tie breaker map if needed.[size=12pt]There are 150 Slots[/size] If your regiment is signed up but for some reason what so ever cant make it please add one of the steam acounts below and contact them as soon as possible.
[size=24pt][size=24pt]Steam Info[/size]
Vander636
Sneak king
[/size]
Linebattle Rules
General Rules
1. No trolling,racism or flame will be tolerated during the event.
2. No ramboing.
3. No shooting out of formation,No fire & charge
4. If your line falls below 3 members you must join another line but if you are in a charge you may finish your charge before resorting to finding another line.
5. You may not crouch as line infantry unless you are in double rank or out of combat situation and not near an enemy line.
6. Lines must stay in some form of formation at all times unless you are in a charge or are retreating.
7. No officer targeting.
Specialist roles and their rules
-Artillery
1. Artillery has an option of 1 Cannon and 1 Howitzer only and no Rocket artillery
2. Guards may play as any infantry unit including skirmishers.
4. Sappers may not abuse build points.
-Calvary
1. Minimum of 8 men and a maximum of 16.
2. Calvary can play as any Cavalry unit they want.
3. Dragoons may fire from horse back but must be stationary and in a formation to do so and must ride with sabers out.
4. If a player loses his mount he must join another line.
5. If you are signed up to play as Cavalry you must play as Cavalry and not change to line half way through.
6. Cavalry just like infantry must remain in some form of formation at all time except when in a charge.
-Light Infantry
1. Minimum of 8 men and a maximum of 16.
2. Light Infantry may deploy line with 2 man spacing but may not crouch within the line.
-Skirmishers
1. Minimum of 6 maximum of 12.
2. Skirmishers may form a loose line and crouch whilst firing but it must remain in some form of a formation.
3. If skirmishers are the last alive on the field they must turn and fight the enemy.
4. Skirmishers may hide behind natural cover.
Rules of The Siege Event
Important Rules
1. Do not spawn kill.
2. Do not spam chat with complaints.
3. Defenders may not leave their base
Specific Rules
1.Attackers will respawn every 5 seconds and defenders every 15 seconds. Defenders will have unlimited lives. Round time = 25 minute
2.Line infantry must move as a line (minimum of 5 for attackers to move out from spawn) and stay as a line until they reach charging range of the walls. They are then free to climb up the walls or enter breaches.
-Shooting in a charge is allowed. Once inside, the attackers are required to group up with their regiments before reloading.
3.Artillery Crew is limited to 5 without no guards for attackers, and may have two cannons or 2 Rockets but may not have any Howitzer pieces.
-Defending regiments are allowed 1 artillery unit each and may use any artillery piece avalible
4.For Defenders skirmisher can only be at most 3 man spacing from the next man and must not seperate from the line. For Attacker 5 man spacing is allowed.
5.Sappers are not allowed to abuse build points and NO EXPLOSIVE CRATES(or Slay)
Application:
Regiment name:
Events that you'll be attending:
Role: (Ex: Line Infantry/ Light Infantry / Skirmishers / Artillery / Cavalry / Dragoons)
Steam profile URL:
How many active members do you have?
Do you accept all the rules stated above?