I can see what you mean, but there are a few decent animations that I've seen.Jesus YOUR LORD said:I'm very excited for this mod. I do hope you keep the vanilla animations as most of the OSP animations look inferior in opinion.
Yeah, it's not at the same time period as the Stormcloak rebellion. 200 years earlier is what that guy said.jord210 said:Cant wait for this, would love being in the Stormcloaks army and attacking the Imperials, hope that stuff gets added and implemented well.
That avatar's awesome.Silver Wolf said:Any progress guys? You've been really quiet lately.
Phantasy's magic is really overpowered, too much to be honest.OnionOfShame said:Great looking mod, great concept! I had an idea of how magic could be implemented...at least destruction, anyways. You could replace throwing weapons (knives, axes, javelins, etc) with magic such as fireballs or ice spikes. I would like to see both throwing weapons and magic as much as the next guy, but I feel that there may have to be a compromise somewhere.
The author of this mod actually managed to add magic, as well as a sneak system (which would be essential for Bosmer and Betmer), but I'm not sure how. The name of the mod is "Phantasy Calradia" (I cannot post a link yet).
Tovias said:Phantasy's magic is really overpowered, too much to be honest.OnionOfShame said:Great looking mod, great concept! I had an idea of how magic could be implemented...at least destruction, anyways. You could replace throwing weapons (knives, axes, javelins, etc) with magic such as fireballs or ice spikes. I would like to see both throwing weapons and magic as much as the next guy, but I feel that there may have to be a compromise somewhere.
The author of this mod actually managed to add magic, as well as a sneak system (which would be essential for Bosmer and Betmer), but I'm not sure how. The name of the mod is "Phantasy Calradia" (I cannot post a link yet).
I think the best way to deal with magic would be with text based options, like using alteration to open the prisons door or destruction to increase the speed for starting a siege or illusion to give your war party a "buff" that makes the AI believe it has 1000 soldiers or something.
Stuff like that would be much better than having a bunch of hooded people throwing fire balls and doing 100 damage.
Jesus YOUR LORD said:But fireballs are an essential part of the elder scrolls series. I think asking permission to use the phantasy calradia magic system would save you tons of time if the creator would allow it. You can always reduce the damage or just limit it to select companions if you dont wind up with 50 mages in your party smashing everything you see.
I am so pumped for this mod. Keep up the good work.
Very true, I would recommend a new system and new animations.Tovias said:Jesus YOUR LORD said:But fireballs are an essential part of the elder scrolls series. I think asking permission to use the phantasy calradia magic system would save you tons of time if the creator would allow it. You can always reduce the damage or just limit it to select companions if you dont wind up with 50 mages in your party smashing everything you see.
I am so pumped for this mod. Keep up the good work.
I know they are a big part of TES magic but Phantasy magic system is a little wonky and awfully unbalanced.
What's worse, at the end, most of fights involving wizards end like this.
https://www.youtube.com/watch?v=j_ekugPKqFw
The spells could use a bit of a nerf...but if you think about it, a mage really should be OP compared to a regular soldier (but also very expensive). I do agree on the animations, though.theinsane4 said:Very true, I would recommend a new system and new animations.Tovias said:Jesus YOUR LORD said:But fireballs are an essential part of the elder scrolls series. I think asking permission to use the phantasy calradia magic system would save you tons of time if the creator would allow it. You can always reduce the damage or just limit it to select companions if you dont wind up with 50 mages in your party smashing everything you see.
I am so pumped for this mod. Keep up the good work.
I know they are a big part of TES magic but Phantasy magic system is a little wonky and awfully unbalanced.
What's worse, at the end, most of fights involving wizards end like this.
PoisonCourtesan said:Phantasy calradia has a really bad magic system. Looks weird, unfitting and like plastic toys thrown with weird animations.
Magic would be better along the lines of Mirathei's work with staffs and completely separate spells. In fact I advise anyone who has the old M&B 1.011 to try it out. It was implemented in the Horde Lands mod and looks ******** amazing.