SP Musket Era global_map_16th century:the northern hemisphereV1.6(released the PY code)

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Spanish & Moorish Soldiers in Conquest of Oran, 1509, painted by Juan de Borgoña, 1514
with details of:
The Moors Retreat to Oran Pursued by the Spanish
The Spanish Assault on Oran
The Spanish Advance on Oran
. Spanish Soldiers with the Banner of Cardinal Cisneros
. Cardinal Cisneros
This is used as a source for illustrations in Renaissance Armies: The Spanish, by George Gush
attachment.php


MIRROR SITE
Spanish & Moorish Soldiers in Conquest of Oran, 1509, painted by Juan de Borgoña, 1514

Druzhina
Illustrations of Costume & Soldiers
 
Hello !
I get some problems with this awesome mod  \^_^/ !
So when i start a new save i can create the characters and choose where i like to start (London,jerusalem,vinice...)
But when i done my choice i got an back to desktop and this error

"RLG WARNING : Couldn't load "Textures/min_map_icon_polished.dds"
And
"RLG WARNING : Couldn't load "Textures/min_map_icon_polished2.dds"
And also
"RLG WARNING : Couldn't load "Textures/merchant_ship.dds"

After that i can't see any other error because mount & blade become a black square on a big part of my screen so i can close other "RLG WARNING" and see if they are something else wrong.

My mount and blade warband edition is in 1.167.
I actually can play with over 800 Soldier in native edition. so i don't think its comming from the graphics.

How can i fix this ?
If you could help that will be great , thanks !  :smile:

(I'm sorry if you don't understand , i got a bad english ^^'....)
 
Druzhina said:
Thank you,but I can't find people to create the new modles...so,sorry~

KhivalrousBear said:
oljhinakusao said:
Vimel said:
In previus versions the battle maps were much bigger, now I cant even get my men in formation before the enemies cavalry come storming about. What happened? Can I get back the larger battle map?

Something I'd like to see back myself. 1.2 I believe was the last that used the bigger maps. You had ~30 seconds of prep time to position troops, now it's almost the same as vanilla maps.
There is actually an executable batch file in the mod's folder called.
Small-Big battlefeild战场大小选择
I don't dare pressing anything though, maybe it brings the big battlefield again?
yes,click the bat,choose 1 is small battlefield,2 is big one.you need imput 1 or 2,and click "Enter" to confirm.

Thor Head said:
I am so happy to see that this mod is still active!  Of all the mods I have played, this one is still my favorite.  L'Aigle, The Reckoning, CoK are all great, but this one is just EPIC! 

I'm really glad to see the Incas are now in game and will hopefully have a full faction next update!

I had a question about recruiting troops from cities and castles.  I always get the message that they do not trust me.  I thought this would stop after I became a Lord, but even now after I joined Spain as a full fledged subject they still don't trust me.  How can I get these guys?  What do I do to earn their trust?

Thanks again for this incredible mod, Yifeng!
You can Aid the castles or cities in marketplace menu.(Give money or prisoner.)When your relationship

is 5,10(or more,I can't remember),you can hire these men in barrack...
 
=======================================================

===============Factions of 16th Century=================

=======================================================

This game begins on March 23rd of 1516(based on history but not history)

Campaign map based on the world map with many changes for gameplay improvements
Mountains, rivers, and various landscapes are visible on the campaign map, including some famous world wonders (e.g. The Great Wall)
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).

There are 33 factions in this game.

East Asia(6):

Great_Ming_Empire

States_of_Japan

Mongol Empire

Jurchen Tribes

Kingdom of Joseon

States_of_Soutueast_Asia


Europe(13):

Holy_Roman_Empire_of_the_German_Nation

Kingdom_of_France

Kingdom_of_England

Kingdom_of_Spain

Kingdom_of_Portugal

States_of_Lombardy

Kalmarunionen

Principality_of_Moscow

Kingdom of Scotland

Union_of_poland_lithuania

Union of Livonia

Crimean Khanate

Knights of Saint John


Central Asia and the Middle East(6):

Ottoman_Empire

Mamluk Sultanate

States_of_Arabia

Kazakh Khanate

Safavid_Dynasty

States_of_India


Africa(4):

States_of_North Africa

Empire of Songhai

States_of_Swahili

South African Tribes


America(4):

Amrican Indian Tribes

Azteca Empire

Maya Cities

Inca Empire


Extra minor factions(10):

Indian tribesman(in North America)

Indian Ocean pirate

African tribesman(in Central Africa)

Zunghar looters(in Central Asia)

Japanese pirate (in coast of China)

Ikko Ikki(in Japan)

Chinese Rebels

European pirate(in Atlantic Ocean)

Cossack looter(in Ukraine)

Africa bandit(in North African,close to the Mediterranean)


=======================================================

==============Features of 16th Century=================

=======================================================

Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)

New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m] (the odds is not 100%)

Smiths in Towns: players can upgrade equipments by providing necessary materials (only can be accessed in towns with 20+ relationship)

Station Units in Villages: players can station units in villages (if village is players' fief and has 50+ relationship)

New Animation: such as some pike animation

Easier Lords' Personality Check: the personality of lords will be part of their name (e.g. Calculating Count Laruqen, or Martial Count Reland)

Unit Tree: players can have an overview of each unit's attributes, models, equipments, and upgrades

Mini-map and info during Battle: players can turn the mini-map on or off in the mod preferences

Sea Travel: players, unlike in native, can freely set sail to any destinations

Naval Battle: players can engage enemies on the high sea by either destroying them with ranged weapons, or by boarding their ship and fight a melee battle

Extended Formation System: players can command units to form complex formations such as five compacted rows during the battle,or plan their battle formation before the fight even starts


19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments in Xi'an (Ming),Shun Tian Fu (Ming), Ying Tian Fu (Ming), Milan (Italy), Venice (Italy),
Seville (Spain), Cairo (Egypt), London (England), Saratov (Russia), Algeria
(North Africa), Constantinople (Ottoman), Tehran (Persia), Flensburg (Denmark),
Poznań (Poland), Hamburg (Germany), Adzumi (Japan), Toulouse (France)

Horses' Speed Reduce when injured: players' horse will be slightly or significantly slower when enough damage is received

Lance Breaks: players' lance or pike has certain chances to break upon impact.And pikemen will use melee weapons like shooters when enemies come very close.

Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered

Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop

Backstab Damage: player will inflict more damage if target is attacked from behind


Enable/Disable NPC Quarrelling: players can turn NPC quarrelling on or off in the mod preference panel, however, this does change if NPC leaves or not

NPC Outfit/Face Editor (enter game with edit mode):player can customize certain NPC's outfit, and modify certain NPC's look

Morale Boosters : money can be awarded to the partys to boost morale

Foreign Units Cost more: players will need to pay more per week for any units that do not belong to the faction players have joined

Cavalry Values More as Prisoners

Cavalry Takes More Space in Party


Ramon's Price Fluctuates From Faction to Faction

Besieging Icon: a besieged settlement will have a special icon appearing above it

Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)

Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator

Unified Flags: lords of the same faction can only use the same flag

Bodyguards: players will have NPCs as their bodyguards after entering a settlement

Control NPC in Battle: players can take control of any NPC in battle


Gambling in Tavern(talk with tavern keeper)

World Map: player can access a detailed world map in the report panel

Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)

Executing Lords: players can execute any lords except kings

Tavern Whores: players can interact with whores who are found in taverns (warning: outcome may vary)

Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes


One Click Prisoner Selling: players can sell all prisoners to ransom brokers in every town

Peace Talk with Captured King: players can demand instant peace talk once they have enemy king as prisoner

Selling Imprisoned Lords: players can now actively sell the captured lords instead of passively waiting for a ransom offer

Improved Casualties Statistics: players now can have a better idea of the casualties of both sides, including how many enemies the players(or player's men) have killed in the battle

Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!

Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)


Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)

Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement

Investing: players can invest in settlements to ameliorate relationships, and/or prosper the settlement

Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)

Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.


=======================================================================

===================Special Functions of 16th Century====================

=======================================================================

1. Banking System

- players have line of credit that is directly linked to honour (higher honour means more money)

- players' savings will increase in value over time as there are interests

- Bank will send mercenaries to force player pay debts when player do not repay them


2. Customizable Units

- once players found their own factions, it is possible for them to customize the factions' units

- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit

- player customized units generally are better, but they cost more

- players will be able to recruit their customized units several days after their creation

- lords of players' factions will also enlist these well trained and equipped soldiers


3. The "O" Key of Party Management

- players can use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel



4. Titles of Nobility

- players can now become nobles (there are 5 rankings)


5. New Recruitment System

- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)


6. New Trading System

- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods

- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet


7. Building Certain Settlements

- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown

- Players can also construct patrol stations in which they can enlist/disband patrols

- For more information please check the "game concept" within the "report" panel

- Players can buy back this village if they loss it(Talk with village elder).


8. Fog of War

- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)


9. Freelancer Incorporated

- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)


10. Special Locations

- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments

- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena


11. Injuries and Treatments

- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value

- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes

- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers


12. Fast NPC Search

- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.


13. Steward

- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)


14. Miscellaneous

- Patrols: now every city, castle, village will have its own patrol(remove in new version)

- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)

- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene


Translated by "The Dark Knight".
 
HawkeyeTFA said:
Hello !
I get some problems with this awesome mod  \^_^/ !
So when i start a new save i can create the characters and choose where i like to start (London,jerusalem,vinice...)
But when i done my choice i got an back to desktop and this error

"RLG WARNING : Couldn't load "Textures/min_map_icon_polished.dds"
And
"RLG WARNING : Couldn't load "Textures/min_map_icon_polished2.dds"
And also
"RLG WARNING : Couldn't load "Textures/merchant_ship.dds"

After that i can't see any other error because mount & blade become a black square on a big part of my screen so i can close other "RLG WARNING" and see if they are something else wrong.

My mount and blade warband edition is in 1.167.
I actually can play with over 800 Soldier in native edition. so i don't think its comming from the graphics.

How can i fix this ?
If you could help that will be great , thanks !  :smile:

(I'm sorry if you don't understand , i got a bad english ^^'....)
Maybe corrupted file?
 
.txt tweaks for mod users
These are for version 1.6 of the mod.

Reminder: You may wish to make backups.

***

To disable charge sound effect
In mission_templates.txt, find
Code:
0.000000 0.000000 0.000000  2 70 1 61 31 2 144115188075857131 1  2 600 1 1152921504606847157 2133 2 144115188075857131 13
Replace the line with
Code:
0.000000 0.000000 0.000000  2 70 1 61 31 2 144115188075857131 1  1 2133 2 144115188075857131 13

***

To disable minimap
Go to presentations.txt.
Find the line that says:
Code:
prsnt_mini_map 1 0 2
Change the next line from:
Code:
-60.000000  84 2124 1 1000 12 1 1224979098644774912 505 3 1224979098644774912 10 0 3 0 1799 2 2 3 717 3 4 2 3 2124 1 1000 726 2 1224979098644774913 4 727 2 1224979098644774914 4 2124 1 1000 2123 3 1224979098644774915 1224979098644774914 100 2123 3 1224979098644774915 1224979098644774913 1224979098644774915 4 0 32 2 1224979098644774915 100 2133 2 144115188075856727 150 2123 3 144115188075856728 1224979098644774913 144115188075856727 2123 3 144115188075856729 1224979098644774914 144115188075856728 5 0 2133 2 144115188075856729 150 2123 3 144115188075856728 1224979098644774914 144115188075856729 2123 3 144115188075856727 1224979098644774913 144115188075856728 3 0 911 2 144115188075856730 1441151880758558798 921 2 144115188075856730 0 2120 3 1224979098644774916 144115188075856727 20 2120 3 1224979098644774917 144115188075856729 20 2122 3 1224979098644774918 1224979098644774916 50 2122 3 1224979098644774919 1224979098644774917 50 729 2 1 1224979098644774918 730 2 1 1224979098644774919 925 2 144115188075856730 1 2121 3 1224979098644774920 990 1224979098644774916 2121 3 1224979098644774921 740 1224979098644774917 729 2 1 1224979098644774920 730 2 1 1224979098644774921 926 2 144115188075856730 1 922 2 144115188075856730 34 4 0 1811 3 1224979098644774922 1080863910568919041 0 30 2 1224979098644774922 0 911 2 144115188075857159 1441151880758558798 921 2 144115188075857159 16711935 729 2 1 250 730 2 1 250 925 2 144115188075857159 1 3 0 4 0 31 2 144115188075857104 2 910 3 144115188075857160 8 4 729 2 1 750 730 2 1 300 926 2 144115188075857160 1 921 2 144115188075857160 16777215 910 3 144115188075857161 9 4 729 2 1 830 730 2 1 300 926 2 144115188075857161 1 921 2 144115188075857161 221 910 3 144115188075857162 10 4 729 2 1 910 730 2 1 300 926 2 144115188075857162 1 921 2 144115188075857162 16711680 910 3 144115188075857163 7 4 729 2 1 670 730 2 1 300 926 2 144115188075857163 1 921 2 144115188075857163 0 913 3 144115188075856726 1441151880758558798 1441151880758558798 921 2 144115188075856726 0 729 2 1 15500 730 2 1 6000 925 2 144115188075856726 1 729 2 1 670 730 2 1 280 926 2 144115188075856726 1 922 2 144115188075856726 34 3 0 1 1 936748722493063741 4 0 31 2 144115188075857104 2 1 1 936748722493063742 3 0 902 1 999999
to:
Code:
-60.000000  88 2124 1 1000 12 1 1224979098644774912 505 3 1224979098644774912 10 0 3 0 1799 2 2 3 717 3 4 2 3 2124 1 1000 726 2 1224979098644774913 4 727 2 1224979098644774914 4 2124 1 1000 2123 3 1224979098644774915 1224979098644774914 100 2123 3 1224979098644774915 1224979098644774913 1224979098644774915 4 0 32 2 1224979098644774915 100 2133 2 144115188075856727 150 2123 3 144115188075856728 1224979098644774913 144115188075856727 2123 3 144115188075856729 1224979098644774914 144115188075856728 5 0 2133 2 144115188075856729 150 2123 3 144115188075856728 1224979098644774914 144115188075856729 2123 3 144115188075856727 1224979098644774913 144115188075856728 3 0 4 0 31 2 144115188075857100 2 911 2 144115188075856730 1441151880758558798 921 2 144115188075856730 0 2120 3 1224979098644774916 144115188075856727 20 2120 3 1224979098644774917 144115188075856729 20 2122 3 1224979098644774918 1224979098644774916 50 2122 3 1224979098644774919 1224979098644774917 50 729 2 1 1224979098644774918 730 2 1 1224979098644774919 925 2 144115188075856730 1 2121 3 1224979098644774920 990 1224979098644774916 2121 3 1224979098644774921 740 1224979098644774917 729 2 1 1224979098644774920 730 2 1 1224979098644774921 926 2 144115188075856730 1 922 2 144115188075856730 34 3 0 4 0 31 2 144115188075857100 2 1811 3 1224979098644774922 1080863910568919041 0 30 2 1224979098644774922 0 911 2 144115188075857159 1441151880758558798 921 2 144115188075857159 16711935 729 2 1 250 730 2 1 250 925 2 144115188075857159 1 3 0 4 0 31 2 144115188075857104 2 910 3 144115188075857160 8 4 729 2 1 750 730 2 1 300 926 2 144115188075857160 1 921 2 144115188075857160 16777215 910 3 144115188075857161 9 4 729 2 1 830 730 2 1 300 926 2 144115188075857161 1 921 2 144115188075857161 221 910 3 144115188075857162 10 4 729 2 1 910 730 2 1 300 926 2 144115188075857162 1 921 2 144115188075857162 16711680 910 3 144115188075857163 7 4 729 2 1 670 730 2 1 300 926 2 144115188075857163 1 921 2 144115188075857163 0 913 3 144115188075856726 1441151880758558798 1441151880758558798 921 2 144115188075856726 0 729 2 1 15500 730 2 1 6000 925 2 144115188075856726 1 729 2 1 670 730 2 1 280 926 2 144115188075856726 1 922 2 144115188075856726 34 3 0 4 0 31 2 144115188075857104 2 1 1 936748722493063741 1 1 936748722493063742 3 0 902 1 999999

Then, go to mission_templates.txt.
Change all 11 instances of
Code:
1 1 936748722493063741 31 2 144115188075857104 2 1 1 936748722493063742 3 0
to
Code:
31 2 144115188075857104 2 1 1 936748722493063741 1 1 936748722493063742 3 0

Make sure you uncheck the minimap option in the game.

***

To make flying bullets less visible
In item_kinds1.txt, find
Code:
itm_cartridges Cartridges Cartridges 2  DaMing_zidantong 0  huojian_fly3 2305843009213693952  16875538 0 41 4398046511112 2.250000 160 0 0 0 0 0 0 0 3 50 257 0
Replace it with
Code:
itm_cartridges Cartridges Cartridges 1  DaMing_zidantong 0  16875538 0 41 4398046511112 2.250000 160 0 0 0 0 0 0 0 3 50 257 0

***

To make the wife join your party
Follow instructions here: http://forums.taleworlds.com/index.php/topic,162477.0.html

However, that does not work if you don't have any fief.
I figured out the following tweak, but it's a little glitchy, where you can only change the wife's equipment and update attributes and skills by talking to her in a tavern or while walking around the scenes in castle/village/city.
In conversation.txt,
Add 1 to the number in the second line of the file.
After the line beginning with "dlga_spouse_talk:combined_political_quests", add a new line:
Code:
dlga_spouse_talk:enlist_wife 69631 518  0 I_wish_you_to_rejoin_my_party.  6 2 1610 3 648518346341351424 144115188075855987 1 2133 2 144115188075856011 1 NO_VOICEOVER
Click the option while talking talking to the wife character at the home castle or city. There will be no feedback or confirmation, but you can see that the character was added to your party.

Remember, you need my tweak only if you don't have any fief.

***

Have a nice day.
 
Being Earnest said:
.txt tweaks for mod users

Reminder: You may wish to make backups.

***

To disable charge sound effect
In mission_templates.txt, find
Code:
0.000000 0.000000 0.000000  2 70 1 61 31 2 144115188075857131 1  2 600 1 1152921504606847157 2133 2 144115188075857131 13
Replace the line with
Code:
0.000000 0.000000 0.000000  2 70 1 61 31 2 144115188075857131 1  1 2133 2 144115188075857131 13

***

To disable minimap
Go to presentations.txt.
Find the line that says:
Code:
prsnt_mini_map 1 0 2
Change the next line from:
Code:
-60.000000  84 2124 1 1000 12 1 1224979098644774912 505 3 1224979098644774912 10 0 3 0 1799 2 2 3 717 3 4 2 3 2124 1 1000 726 2 1224979098644774913 4 727 2 1224979098644774914 4 2124 1 1000 2123 3 1224979098644774915 1224979098644774914 100 2123 3 1224979098644774915 1224979098644774913 1224979098644774915 4 0 32 2 1224979098644774915 100 2133 2 144115188075856727 150 2123 3 144115188075856728 1224979098644774913 144115188075856727 2123 3 144115188075856729 1224979098644774914 144115188075856728 5 0 2133 2 144115188075856729 150 2123 3 144115188075856728 1224979098644774914 144115188075856729 2123 3 144115188075856727 1224979098644774913 144115188075856728 3 0 911 2 144115188075856730 1441151880758558798 921 2 144115188075856730 0 2120 3 1224979098644774916 144115188075856727 20 2120 3 1224979098644774917 144115188075856729 20 2122 3 1224979098644774918 1224979098644774916 50 2122 3 1224979098644774919 1224979098644774917 50 729 2 1 1224979098644774918 730 2 1 1224979098644774919 925 2 144115188075856730 1 2121 3 1224979098644774920 990 1224979098644774916 2121 3 1224979098644774921 740 1224979098644774917 729 2 1 1224979098644774920 730 2 1 1224979098644774921 926 2 144115188075856730 1 922 2 144115188075856730 34 4 0 1811 3 1224979098644774922 1080863910568919041 0 30 2 1224979098644774922 0 911 2 144115188075857159 1441151880758558798 921 2 144115188075857159 16711935 729 2 1 250 730 2 1 250 925 2 144115188075857159 1 3 0 4 0 31 2 144115188075857104 2 910 3 144115188075857160 8 4 729 2 1 750 730 2 1 300 926 2 144115188075857160 1 921 2 144115188075857160 16777215 910 3 144115188075857161 9 4 729 2 1 830 730 2 1 300 926 2 144115188075857161 1 921 2 144115188075857161 221 910 3 144115188075857162 10 4 729 2 1 910 730 2 1 300 926 2 144115188075857162 1 921 2 144115188075857162 16711680 910 3 144115188075857163 7 4 729 2 1 670 730 2 1 300 926 2 144115188075857163 1 921 2 144115188075857163 0 913 3 144115188075856726 1441151880758558798 1441151880758558798 921 2 144115188075856726 0 729 2 1 15500 730 2 1 6000 925 2 144115188075856726 1 729 2 1 670 730 2 1 280 926 2 144115188075856726 1 922 2 144115188075856726 34 3 0 1 1 936748722493063741 4 0 31 2 144115188075857104 2 1 1 936748722493063742 3 0 902 1 999999
to:
Code:
-60.000000  88 2124 1 1000 12 1 1224979098644774912 505 3 1224979098644774912 10 0 3 0 1799 2 2 3 717 3 4 2 3 2124 1 1000 726 2 1224979098644774913 4 727 2 1224979098644774914 4 2124 1 1000 2123 3 1224979098644774915 1224979098644774914 100 2123 3 1224979098644774915 1224979098644774913 1224979098644774915 4 0 32 2 1224979098644774915 100 2133 2 144115188075856727 150 2123 3 144115188075856728 1224979098644774913 144115188075856727 2123 3 144115188075856729 1224979098644774914 144115188075856728 5 0 2133 2 144115188075856729 150 2123 3 144115188075856728 1224979098644774914 144115188075856729 2123 3 144115188075856727 1224979098644774913 144115188075856728 3 0 4 0 31 2 144115188075857100 2 911 2 144115188075856730 1441151880758558798 921 2 144115188075856730 0 2120 3 1224979098644774916 144115188075856727 20 2120 3 1224979098644774917 144115188075856729 20 2122 3 1224979098644774918 1224979098644774916 50 2122 3 1224979098644774919 1224979098644774917 50 729 2 1 1224979098644774918 730 2 1 1224979098644774919 925 2 144115188075856730 1 2121 3 1224979098644774920 990 1224979098644774916 2121 3 1224979098644774921 740 1224979098644774917 729 2 1 1224979098644774920 730 2 1 1224979098644774921 926 2 144115188075856730 1 922 2 144115188075856730 34 3 0 4 0 31 2 144115188075857100 2 1811 3 1224979098644774922 1080863910568919041 0 30 2 1224979098644774922 0 911 2 144115188075857159 1441151880758558798 921 2 144115188075857159 16711935 729 2 1 250 730 2 1 250 925 2 144115188075857159 1 3 0 4 0 31 2 144115188075857104 2 910 3 144115188075857160 8 4 729 2 1 750 730 2 1 300 926 2 144115188075857160 1 921 2 144115188075857160 16777215 910 3 144115188075857161 9 4 729 2 1 830 730 2 1 300 926 2 144115188075857161 1 921 2 144115188075857161 221 910 3 144115188075857162 10 4 729 2 1 910 730 2 1 300 926 2 144115188075857162 1 921 2 144115188075857162 16711680 910 3 144115188075857163 7 4 729 2 1 670 730 2 1 300 926 2 144115188075857163 1 921 2 144115188075857163 0 913 3 144115188075856726 1441151880758558798 1441151880758558798 921 2 144115188075856726 0 729 2 1 15500 730 2 1 6000 925 2 144115188075856726 1 729 2 1 670 730 2 1 280 926 2 144115188075856726 1 922 2 144115188075856726 34 3 0 4 0 31 2 144115188075857104 2 1 1 936748722493063741 1 1 936748722493063742 3 0 902 1 999999

Then, go to mission_templates.txt.
Change all 11 instances of
Code:
1 1 936748722493063741 31 2 144115188075857104 2 1 1 936748722493063742 3 0
to
Code:
31 2 144115188075857104 2 1 1 936748722493063741 1 1 936748722493063742 3 0
)

Make sure you uncheck the minimap option in the game.

***

To make flying bullets invisible
In mission_templates.txt, find
Code:
itm_cartridges Cartridges Cartridges 2  DaMing_zidantong 0  huojian_fly3 2305843009213693952  16875538 0 41 4398046511112 2.250000 160 0 0 0 0 0 0 0 3 50 257 0
Replace it with
Code:
itm_cartridges Cartridges Cartridges 1  DaMing_zidantong 0  16875538 0 41 4398046511112 2.250000 160 0 0 0 0 0 0 0 3 50 257 0

***

To make the wife join your party
Follow instructions here: http://forums.taleworlds.com/index.php/topic,162477.0.html

However, that does not work if you don't have any fief.
I figured out the following tweak, but it's a little glitchy, where you can only change the wife's equipment and update attributes and skills by talking to her in a tavern or while walking around the scenes in castle/village/city.
In conversation.txt,
Add 1 to the second line in the file.
After the line beginning with "dlga_spouse_talk:combined_political_quests", add a new line:
Code:
dlga_spouse_talk:enlist_wife 69631 518  0 I_wish_you_to_rejoin_my_party.  6 2 1610 3 648518346341351424 144115188075855987 1 2133 2 144115188075856011 1 NO_VOICEOVER
Click the option while talking talking to the wife character at the home castle or city. There will be no feedback or confirmation, but you can see that the character was added to your party.

Remember, you need my tweak only if you don't have any fief.

***

Have a nice day.
This is wunderbar thank you sir
 
I just have to say first this mod is very good! Done wonderful work on a unforgiving task (world map). I only would hope you would put more love into the presentation of it. Many names not in capital letters for example, cities and units alike, old story of native calradia text on NPC (companions etc), and not the best english translation (as you have explained yourself many times).

What is missing now for this to get a bigger audience is just this. The presentation. So I would hope you would get someone to help you out. I would imagine that would not be a problem due to the quality that already is in the mod. But for me I couldnt play any longer because of this. The immersion part is too important, and the presentation is one of the most important things to get the feeling you play something stable and finished.

I know it is a working process. Btw: did I metion it is a very good mod?
 
I just have to say first this mod is very good! Done wonderful work on a unforgiving task (world map). I only hope you would put more love into the presentation of it. Many names not in capital letters for example, cities and units alike, old story of native calradia text on NPC (companions etc), and not the best english translation (as you have explained yourself many times).

What is missing now for this to get a bigger audience is just this. The presentation. So I would hope you would get someone to help you out. I would imagine that would not be a problem due to the quality that already is in the mod. But for me I couldnt play any longer because of this. The immersion part is too important, and the presentation is one of the most important things to get the feeling you play something stable and finished.

I know it is a working process. Btw: did I metion it is a very good mod?
 
I found one in China :smile:

All my respect and congratulation for this excellent mod  :grin: I creat the "american empire" with an army of chinese, japanese, french, english and turk troops  :lol:

 
KhivalrousBear said:
ZeroNoID said:
I updated your States of Japan with the Japan from Gekokujo
I did that too, the models are way better for the ashigaru. Maybe yifeng can ask for permission to use some of phlpp's armor?

I sure hope so , these mod is great just need some fixes and proper features.
 
There are several great features in the mod Nova Aetas which I think would benefit this game. The buying/renting of property, a social class tier, and a colonization option for the "new world".
 
Yifeng said that he is working to translate the game to better english, did I just say 'game'?  :fruity:
After that, perhaps the subboard will be up  :smile:
 
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