Don Zekalone
Veteran
Mrapple said:Will this game ever require Warband script exteneder?
It don't require now, so I don't think so. Don't see why it need.
Mrapple said:Will this game ever require Warband script exteneder?
Or better yet some ability to pierce armor instead of doing more damage. An ability to ignore armor and do nearly max damage regardless of armor maybe. This means higher level enemies with a lot of HP will still withstand at least more than one round, and lower level enemies will only fall to more powerful muskets with 1 blow. Being the most powerful musket I've seen was a Masterwork Dutch and it had like 65 or 66 damage, I'm pretty sure a lot of high level enemies have more HP than that. Musket NPCs can always be made weaker at melee combat to counter such power, and the increased effectiveness would make using a musket by the "Player" more appealing. Definitely being you can not use them on horse back.Crlsniper said:I agree 100%, though because Gekokujo doesn't use sheilds guns are actually more useable than in most other mods i've played were the bullets just bounce off sheilds and still do just about the same amount of damage as arrows. I think the biggest problem that needs to be fixed is the damage, its to low. It needs to do enough damage that only the most tough and heavly armoured units could take a hit and keep going. guns were ment to lvl the playing field between skill and it makes sence that a single lucky shot from a peasent would have killed a highly trained and armoured samurai. Another thing that could make them more usefully and possibly realistic is to not make everyshot a kill, most of the battles are short in game and in real life if someone was only shot in the arm as opposed to the head its likely they would survive but they probably be out for the rest of the fight. so giving guns a good chance to knock out opponents(unless its a headshot) would give us another weapon to possibly get prisioners as well as give the pentalty of having to fight some of the same guys again in seiges and armies because they were only knock out and not killed. Just an idea i think would be cool to see in the game.
1 Hit death exist already. I do it all the time, Cavalry can do it all the time, two hand sword users can do it all the time. Once you get your skill up enough it isn't hard to do if you hit the head. I was 1 hitting with the Bow when I imported my Warband character into the Mod to see how that worked out, bow on horse, aim for the head, ouch to enemy. It's quite easy when you have like 300+ Archery and +6 to Draw Strength, with the best bow/arrows you can find. This is when Bows for the Player character become insanely idiotically powerful/effective.. as I said, I can take out a dozen+ people per battle with a bow, why I don't' kill more is mostly because of misses, or 2 hit kills using the bow.Don Zekalone said:As far as I know in that time samurais were still better with bow as they practiced it for centuries, and there was a lot of battles were army with bow would defeat the one with guns or mixed, with small number of casulites (hope you know what I mean, don't know to spell it xD). Plus gun have douple mroe dmg than bow (average 25/27-53). Bow were still more precise and better option since it's much faster to reload plus as I said they used it for centuries.
And I don't like idea of one hit/death since this is a game, that would mean also to be one hit with sword and death/heavy wound, casue with simple katana you could break enemies armor in one hit.
Coraline said:1 Hit death exist already. I do it all the time, Cavalry can do it all the time, two hand sword users can do it all the time. Once you get your skill up enough it isn't hard to do if you hit the head. I was 1 hitting with the Bow when I imported my Warband character into the Mod to see how that worked out, bow on horse, aim for the head, ouch to enemy. It's quite easy when you have like 300+ Archery and +6 to Draw Strength, with the best bow/arrows you can find. This is when Bows for the Player character become insanely idiotically powerful/effective.. as I said, I can take out a dozen+ people per battle with a bow, why I don't' kill more is mostly because of misses, or 2 hit kills using the bow.
A Musket... They can NEVER be that awesome, because of their inaccuracy intentional head shots are also very hard.. because of their reload rate... Damage output is very limited, and only limited to lucky hits as well. You're relying on chance vs skill when using a musket, they should be much stronger to counter that. Otherwise Bows will forever be better.
The point of it is it doesn't matter whether Samurai were experts with Bows and not Guns, if a player wants to train on using a musket they should be able to use it to excellence similar to a bow... at least when they're on foot.. having some ability to make using a Gun an acceptable option vs a bow. As it is on any Mount & Blade game, bows are just better... lol
Well that is my 2 cents anyways.
Don Zekalone said:I played some mods with it, but there were some on that didn't worked for me even when its needed to play it.
I like the game as it is now, we don't need that!
Don Zekalone said:Coraline said:1 Hit death exist already. I do it all the time, Cavalry can do it all the time, two hand sword users can do it all the time. Once you get your skill up enough it isn't hard to do if you hit the head. I was 1 hitting with the Bow when I imported my Warband character into the Mod to see how that worked out, bow on horse, aim for the head, ouch to enemy. It's quite easy when you have like 300+ Archery and +6 to Draw Strength, with the best bow/arrows you can find. This is when Bows for the Player character become insanely idiotically powerful/effective.. as I said, I can take out a dozen+ people per battle with a bow, why I don't' kill more is mostly because of misses, or 2 hit kills using the bow.
A Musket... They can NEVER be that awesome, because of their inaccuracy intentional head shots are also very hard.. because of their reload rate... Damage output is very limited, and only limited to lucky hits as well. You're relying on chance vs skill when using a musket, they should be much stronger to counter that. Otherwise Bows will forever be better.
The point of it is it doesn't matter whether Samurai were experts with Bows and not Guns, if a player wants to train on using a musket they should be able to use it to excellence similar to a bow... at least when they're on foot.. having some ability to make using a Gun an acceptable option vs a bow. As it is on any Mount & Blade game, bows are just better... lol
Well that is my 2 cents anyways.
I know it is posible 1 hit death, I also do it uti with Naginata or 2H sword, but it is also posible in real life with kunai for example, one hit in head, hes dead. You can't make that realstici game, If it was like in real life, it wouldn't be interesting.
In Native mod you also can kill dozen of enemies with bow and horse. In every mod I played is like that, expect Brytanweld. That was realistic, their arrows could literaly broke armor and stuck in man's hearth, no mather how strong was enemy.
Well it wasn't us who made mod so we can only suggest, Phlpp is the one who chosing how it's gonna be, since he wanted to be realstici to that time which I more prefer, it is how it is.
Don Zekalone said:Probably I got something wrong but like I said don't care, don't even fully understadn what it does.
Gekokujo works fine without it, don't see the reasons to use it.