Osric
Sergeant
jacobhinds said:you could simply replace the current sounds with the modded ones, and rename files where necessary
Thats what I did. Only can choose 1 though.
jacobhinds said:you could simply replace the current sounds with the modded ones, and rename files where necessary
Hanakoganei said:What we need is royalty-free grunts and yells that sound good for the mod.
Rathmor said:Like the work I sent to phlpp. Theres a good hour of proper voice acting, I did study Japanese - whether or not its added to the mod is up to him.
I guess the step is: download the 3.0 beta by asking phlpp, then download the latest (beta build 4) and extract it to the gekokujo folder.. I dont think you need to download the previous patch, just sayin.Harada said:Hi, everybody. Is the link in first post for the beta updated each time phlpp fixes things or I have to find and download every little pacth in the previous pages ? Thanks foor the answer
When you have the Oda troops, did you attacked Oda Clan? If not, how many members is in your party and how many leadership do you have?Osric said:I have purely Oda troops in my party yet I'm still getting negative troop morale from factions I've never even employed. Says I have Tokugawa, Ukita, Miyoshu yet I have no troops under that faction in my party. Never even had Ukita troops in my party. Ive been winning all my battles yet I'm also getting negative recent events, despite my troops being well fed.
No idea where these modifiers are coming from
Osric said:I have purely Oda troops in my party yet I'm still getting negative troop morale from factions I've never even employed. Says I have Tokugawa, Ukita, Miyoshu yet I have no troops under that faction in my party. Never even had Ukita troops in my party. Ive been winning all my battles yet I'm also getting negative recent events, despite my troops being well fed.
No idea where these modifiers are coming from
jwagne51 said:Sorry for the double post but this is a bug report post. I already put it in the doc, but as they say a picture is worth a thousand words.
Four Enemies standing in the exact same spot.
The four enemies dead and the fact that Rebel Monks are in a pirate base.
Yeah I remember that. Hmm. It can probably be added later depending on what phlpp actually had in mind for those. If it's just a bunch of scripts and dialog options it probably won't break saves and can easily be modded in later, unless new constants are added or something.Kadoken said:Speaking of that, wasn't there talk of adding a religion component to the game?
Osric said:I have purely Oda troops in my party yet I'm still getting negative troop morale from factions I've never even employed. Says I have Tokugawa, Ukita, Miyoshu yet I have no troops under that faction in my party. Never even had Ukita troops in my party. Ive been winning all my battles yet I'm also getting negative recent events, despite my troops being well fed.
No idea where these modifiers are coming from
Don Zekalone said:Osric said:I have purely Oda troops in my party yet I'm still getting negative troop morale from factions I've never even employed. Says I have Tokugawa, Ukita, Miyoshu yet I have no troops under that faction in my party. Never even had Ukita troops in my party. Ive been winning all my battles yet I'm also getting negative recent events, despite my troops being well fed.
No idea where these modifiers are coming from
To be honest I would never understand morale system in MB. I think you get negative even if you have them as slaves, but even when I sell them to lsoe those negative points needs couple of days instead 1 for example.
thanks a lot for thesejacobhinds said:@phlpp: the offending trees are:
from xtree_meshes_c,
tree_18_a
tree_18_b
from xtree_meshes,
tall_tree_a
tree_1_a
tree_1_b
tree_4_a
tree_4_b
from xtree_meshes_b,
beech_d
beech_e
tree_9_a
tree_9_b
tree_9_c
zapping those trees and replacing might not solve the collision issues, but i assume all the trees are logically paired up with their collision meshes name-wise.