Mount & Blade II: Bannerlord Old Discussion Thread

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The roman infantry was already much more complicated than that , already since Marious reform . And it got more and more complicated later on....
As about already existing long swords : don't forget that Caesars legionaries were laughing at them (those of the Galls) saying that they were made of "boiled iron" ......
 
DoctorPainkiller said:
MOUNT&BLADE II: BANNERLORD

The once-mighty Calradic Empire is in a state of decline. Warlike tribes have seized swaths of its territory. Client kingdoms have declared their independence. The Emperor has died without leaving an heir, leaving three jealous factions to scramble for power. Mercenary companies, bandit lords and nomads hover on the sidelines like vultures waiting for a meal.

A hero who can master the art of single combat, of leading armies in battle, of plotting ambushes and raids, and of exploiting the rivalries of noble houses and tribal clans may be able to unite this Empire -- or, alternately, to deal it the final blow that sends it crashing down. Will Calradia experience one final sunset of imperial glory, or slip into a night of chaos before a new age dawns?

Release Date: Unknown​


Info:

Interview by Nikephoros:

I've been awake for some thirty-odd hours right now, of which ten spent on a bus: back to Ankara after just 4 days, I almost can't recognize the city. Ice melted, wild dogs packs have been sealed in kennels, girls begin to swarm out in the streets, T-shirts powerfully claim their place in everyday life.
My body by now is fueled by a deadly mixture of coffee, cigarettes and fanboy enthusiasm: I am about to meet Umit Singil, one of the developers of Mount&Blade, Warband, With Fire & Sword and so on.
The meeting is scheduled right after noon, at the Teknokent hub, a group of buildings dedicated to information technology of Middle East Technical University campus. Just enough time to eat a sandwich and get my wallet stolen.
Arrived in Teknokent, calmly and a little embarassed, I begin to wander through offices, looking for the Ikisoft\Taleworlds one. I glimpse a glass-walled studio, and a giant Vaegir knight poster on the side. Bingo.
I knock shyly, and cautiously introduce myself, with my broken Turkish, mingled with English words. While they look for Singil, I have the chance to give the office a look-over: walls are covered with playbills, posters and guys on horseback, Post-its and note pads crowd the desks. In the midst of the knick-knacks which characterize any self-respecting office, though, a book stands out. An Osprey book: Siege Machinery in the middle ages. Bingo, again.
Finally I meet Singil, and we agree to continue with the interview while having a coffee at the nearby Starbucks.
Sitting in front of our mugs of hot (and expensive) coffee, we simultaneously take out two packs of blue Winstons. It's him the one who brakes the ice.
"Do you smoke?"
"Here in Turkey, either you are an active smoker, or a passive smoker."
"Well, no one wants to be passive, right?"
It seems a good start. I take out from my pocket the piece of paper with the questions, and we can finally begin the interview.

Q: You have done a great job, improving the combat system from M&B to WB. Between M&B's horizontal slashes and WB's more florid animations-in which you have added the kick feature-there is a gulf. How do you plan to proceed with M&B2? Will it be simple evolution, or do you consider to completely transform the hit and parry system?
A: We are re-doing everything again, we are not using anything from the old games. As for the game mechanics, I know for sure we are going to work on the parry system. We implemented it into the later versions of Warband. We are also rewriting all the animations for blocking, for example. Blocking was nice, but you know, was a little “blocky”, back then. There are some attacks that you can’t just stop with an upper block, you have to divert it, we are taking care of stuff like that. It’s going to be an evolution, as you said, not a revolution. The combat system is going to be essentially the same, but it’s going to be improved. A lot. We changed programming language and everything…

Q: And what about the module system?
A: there won’t be a module system anymore. It’s going to be a lot more accessible, the whole structure of the game is being rewritten, tenths of times, for the modders to do whatever they please. We created a new game from scratches. What has started as a husband and wife project has expanded, as you know, and the new code began accumulating on top of the old code. It became a little clumsy, it is natural. Have you messed with the shader file, for example?

Q: I didn’t have the courage. But I remember seeing the zombie texture around the folder, a few times.
A: exactly. Many things right now are hard coded, like animations, that can’t be changed without the help of a developer. You won’t have as many limitations in M&B 2.

Q: Regarding the map, will there be a new map? Will the world change, will it remain the same? How’s it going to be for single-player lovers?
A: the game, in terms of campaign and the world itself has changed like three times from now, but we are pretty confident we are going to keep this version. Let’s just say we are going to expand what you already know about Calradia.

Q: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?
A: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.

Q: Warband opened a completely new market and a completely new fanbase for the M&B franchise. It also created a new genre for multiplayer games, a niche that some other software houses are trying to exploit. How is Taleworlds going to deal with the competition?
A: Ah, the competition… let’s just say we’ll carry on doing what we can do best: offer some historically plausible, rock-hard gameplay. That’s what we are trying to keep for the multiplayer.

Q: Are you going to focus more on a more accessible playability or are you going to keep on going on the track opened by Warband?
A: Of course, there won’t be anything like a Viking battling a space marine (although it would be awesome n.d.r.), but we won’t be focusing on a specific year. No French vs. English, for example. We are going to expand, stretch and bend it a little. Let’s just say that.

Q: still about the multiplayer, there is a diffused concern regarding TW’s support of the multiplayer community. In regards especially to “official” community sporting events, like the NC and the ENL, and in general the competitive side of the gaming. Will there be in M&B 2 a more stable and organized supports for clans, players, maps?
A: we have been talking about it a lot by now. The Nations’ Cup support, or the new website, which is a little old by now, but was intended to work as some sort of portal page, where you could register your profile, your serial, see the games you owned and stuff like that. Our best effort was put in creating a stable community that supported us, and for which we could produce stuff for. We are also working on some sort of official ladder, a series of official tournaments.

Q: what about players IDs? Will there be a system to officially recognize player names and clans?
A: we are really thinking about it, we like the idea of a player account usable for the forums, the community, the game, the data being gathered in some separate database, accessible from other computers, for example. We are working on it.

Q: And now for a particularly interesting point concerning the Italian community: will there be an official Italian translation?
A: the only translations done until now were done by players, so probably yes. The localizations were made by players who approached us, then the translations would be revised and corrected, and finally accepted.
And it is because the community OWNS the game. There have been contributions, suggestions that have been put into the game. This sense of property is maybe one of the reasons why we have such a loyal and affectionate community.

Q: Still, there has been a recent controversy, which can be somehow told like this: the attitude has changed a lot since the very beginnings where community-developers interaction was the norm, to this day.
A: We are a lot bigger now. When I got hired first, there was five people at TW. Now we are 25. Working on a bigger, better, stronger game. We don’t really have much to show now, not just yet. There has been no official press release, you know, but the word is out there. But once we are ready to show something to you guys, we’ll get back on track, receiving millions and millions of tons of feedback and comments. We are going to get back on track. We are not a huge, faceless corporate company: the community is all we’ve got.
We’ll get back on track, I promise.

Q: the most important question of all: in M&B2 will there be dinosaurs?
A: *laughs* only if you dig deep enough!

Q: speaking of phisics, how will the players interact with the environments in M&B2?
A: It’s still very early to talk, but we would like the game environment to be interactive as much as possible. The ideal would be to have the player pick-up, destroy and throw stuff. We are rebuilding, or should I say building, a physics engine from scratches.

And this is all, for now.
Because of time issues I wasn't able to talk with the big boss, Armagan Yavuz, but as you had a chance to read, Umit Singil matched up to the task, and from what I've seen and heard in Teknokent, as soon as Taleworlds will begin to pull M&B2 videos and images out of the hat, hype will soar.

When I did the interview, Umit asked me to close the microphone, and said "ok, now let's start with the confidential stuff: we will add an imperial faction, loosely based on the late roman empire, which at the beginning of the game will be on civil war. Classic M&B factions will be moved back in time and become the invading barbarian tribes.
It will be epic."

It's all from Ankara, line to Rome.

Some info about their sound designers/musicians found by JabdiMelborn:

Imnotwhatiam said:
J.I.A. (Jab Intelligence Agency) just informed me of something they discovered about M&B2 after intense investigation and infiltration.
I will translate the news as best as I can.

JabdiMelborn said:
314919_136547043113276_704691566_a.jpg


...This seems to be the company entrusted with the creation of M&B2: Bannerlod's musics and sound effects...


http://www.periscopestudio.de/


...I found this "Daniel Fredriksson" (@Fredriksson) on Twitter who seems to have realised some "tunes" melodies for M&B2 and after a brief conversation he wrote me this:...
So, my contact has been with Periscopestudio.de who as I understand delivers the final music and audio to taleworlds.


N.B.:...clearly NOTHING IS OFFICIAL YET, I simply wrote to the company that I cannot wait to listen to the musics for M&B2...
...perhaps they will be VERY generous... :roll:



EDIT:...It is official, try to click on CLIENTS on their website... :grin:

ciauz^^,
Jab
Imnotwhatiam said:
Screenshots!



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Developer Diary I
Developer Diary II
Developer Diary III
Developer Diary IV
Developer Diary V
Developer Diary VI

Your Mount&Blade2 suggestions go here;
https://tricider.com/en/brainstorming/TPYL




Oh my gawd! It looks epic. Teasers. Gr.
 
Maybe this question is asked for many times, but how is the development now? It has been two years since it was announced. And I know that there're updates for every 2-3 months. But can someone tell me what is the development stage, like alpha/beta and will there be alpha/beta testing?

BTW someone make a wikipedia page for Bannerlord. I don't really know how to make a good wikipedia page.
 
123sendodo said:
Maybe this question is asked for many times, but how is the development now? It has been two years since it was announced. And I know that there're updates for every 2-3 months. But can someone tell me what is the development stage, like alpha/beta and will there be alpha/beta testing?
It's currently in Alpha, or maybe pre-alpha. They're still dealing with the primary functionality of the game, and core features.
A beta will probably start once they have a clear end in sight, and require polishing.
 
123sendodo said:
Maybe this question is asked for many times, but how is the development now? It has been two years since it was announced. And I know that there're updates for every 2-3 months. But can someone tell me what is the development stage, like alpha/beta and will there be alpha/beta testing?

BTW someone make a wikipedia page for Bannerlord. I don't really know how to make a good wikipedia page.

The good news is that if you own the game on Steam, you will get a free Early Access for Bannerlord. Yay!
 
Heroes_Witch_King said:
The good news is that if you own the game on Steam, you will get a free Early Access for Bannerlord. Yay!
I don't want an Early Access on Steam. I want a beta like the one for Warband, that actually ends, and is not profit-orientated. Besides, Bannerlord'll deserve every penny of its price, so giving all Steam owners the whole game for free would be silly. (Not to mention it'll discriminate everyone that doesn't use Steam.)
 
Heroes_Witch_King said:
The good news is that if you own the game on Steam, you will get a free Early Access for Bannerlord. Yay!
I don't think that's the case. The early acces was for Magicka: Wizard Wars.
 
Lumos said:
General von Hiller said:
early access doesn't mean it's for free....
Really? Aren't "Early Access" games "free forever" if you buy them in their "early" stage? I'd guess they are, considering they're so popular.

Early Access games are not free. You are still paying for them. See them more as a Preorder where you can also play a even more buggy version that the final product beforehand.
 
Ixal said:
Lumos said:
General von Hiller said:
early access doesn't mean it's for free....
Really? Aren't "Early Access" games "free forever" if you buy them in their "early" stage? I'd guess they are, considering they're so popular.

Early Access games are not free. You are still paying for them. See them more as a Preorder where you can also play a even more buggy version that the final product beforehand.

Well no one is saying that Early Access = F2P though.
 
What he means is that Early Access implies you officially own the game, so once the game would be finished your early access copy would become ownership of the finished product. If you got early access for free, then you would get the game for free.
 
Kellorkleft said:
What he means is that Early Access implies you officially own the game, so once the game would be finished your early access copy would become ownership of the finished product. If you got early access for free, then you would get the game for free.
You normally have to pay for an early access, so it's not free at all, you pay for helping them hunting down bugs and giving feedback, and get to keep the game in your steam library after release
 
Don`t know why you hate the early access, if you do.  :shock:  It seems logical to me.  :razz:  You support the developer by throwing your money at your monitor, you get the game earlier and start enjoying it sooner, you get the full game when its released, and you get it cheaper (usually)  :mrgreen:.
 
I don't hate early access. I tried to explain to the guy who said that you get bannerlord for free when you own steam, that this is very wrong. and then I tried to explain that early access isn't for free either. you pay to get the game earlier, which is a cool thing :razz:
 
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