For_All
Recruit
Horrux said:Things that I dislike about Warband that I think should be fixed for Bannerlord:
I don't necessarily think that all these things are flaws that need to be 'fixed', because some of them are design choices...
- Lack of deference of troops on the battlefield, meaning throwing me off the ladder, or blocking my way when fighting on horseback. Real soldiers would NOT do this to their king or queen. They would get out of the way.
Well, this would of course somehow make sense, although in the heat of battle that might have been hard to do, even for real men on the battlefield. I also think it would be hard to implement in the current engine but we'll see what they can do with a new/improved one.
- Seemingly random order of display of things, such as lords or fiefs. There should be more information when listing things, and also the ability to rank them according to, for fiefs, wealth status, garrison status, faction, alphabetical, etc, and for lords, renown, relation, fiefs, alphabetical, original faction, etc. This would be a tremendous help when distributing fiefs. Right now I have to look at the fief status of all my lords, their renown, decide which ones get fiefs, and then give them in the right order according to renown... All switching between screens through multiple mouse clicks and looking through lists that are in random order, trying to remember things when going from one to another... It's a puzzle, especially when you have half a dozen or more fiefs to hand out.
- Scrolling menus. We don't need things to be written in 36pt fonts, only to have to scroll through a list of 10 options on a menu.
I totally agree. The UI does lack in that aspect and is very hard to handle.
- When you lose a fight, you ALWAYS get captured, but when you win a fight, the enemy lords mostly get away. Why? How? I think a sandbox should apply the same rules to everyone. I mean, I understand about nameless soldiers dying and NPCs only getting injured, that's fine, but I mean the rest.
I agree that there should be a % chance of you getting away after a lost battle.
- Economic rules that aren't the same for NPCs as for the player. An NPC is able to maintain a 900-man army with no food problems, but all I can find to buy is bread or grain and morale breaks at 100 troops? Some kind of magic? And an NPC is able to keep a seemingly infinite number of top-level troops in a fief without ever running out of money? How? And also, NPCs don't seem to suffer from tax inefficiency? Why? In short, I think the exact same rules in EVERYTHING should apply to the NPC characters as for the player, including levelling up, XP, renown, stats, E-V-E-R-Y-T-H-I-N-G. Maybe the difficulty slider would afford some adjusting the STRENGTH of the rules, but the NATURE of the rules would all be the exact same.
Now this is more a choice than a flaw. I personally prefer a balanced game to one that applies the exact same rules to the player and to the AI. The AI is already at a disadvantage because, well, it's just an AI. You have to help it somehow if the game is to provide a challenge.
- Giving troops should increase relation
Agreed OR you should be able to give troops to your vassals and bind them to do certain tasks with them.
- No battle preparation at all in siege defense, meaning you just spawn there and deal with it as best you can, you don't get to put archers here and there, infantry there, and so on... AND you should be able to put half the archers here, and half the archers there, and so on.
I personally think there will be SOME kind of battle preparation in the sequel. I'm interested in how it'll play out.
- Routed enemies slowly vanish, but new enemies just appear out of nowhere. When you find yourself in that area at that time, you are suddenly immobilized on your horse, and surrounded by a large enemy party, without any warning whatsoever. There should be either a rectangle on the ground showing where they will spawn, or perhaps they should spawn like the routed enemies leave, slowly fading. This would afford you time to get out of there before the enemies are spawned, just as you would see them coming, in real life.
My preference would be reinforcements that walk in from outside the playable field of battle like you see it in TW games. (Although that's pretty much all I would like them to implement from the TW series)