Willhelm said:Nytech said:Magic!
"Here you have now the first Update for the our Updater!"
"For the our updater" is very wrong English. It should simply be "for the updater"
Hinkel84 said:Willhelm said:Nytech said:Magic!
"Here you have now the first Update for the our Updater!"
"For the our updater" is very wrong English. It should simply be "for the updater"
Well, since the mod team is german and this was just a very small test for ourselfs, Nytech wasnt really thinking about his spelling.
But we need some good english speakers when 0.4 is out, to get some spelling errors fixed in the first hotfixes
This pertains to me as well.Tareth said:What if it continues to tell my friends that they don't have Napoleonic Wars?
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.
- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
This we tried. Everything were there all normal in the first place.
You've got that in your explaination, but what if it already exists?- If it doesent exist, make a string value with that name and enter your cd key there.
kpetschulat said:Will you guys also remove the silly new cavalry animations? They are incredibly weird, and don't fit into the mod.
Mailman653 said:The following information is subject to change prior to the release of 0.404.
All units have been given new weapon load outs, these new load outs reflect what little information could be gathered about what was actually used by regiments present at Manassas. Just like uniforms at Manassas, weapons were also varied and diverse.
http://docsouth.unc.edu/imls/message/message.html
Examples such as the link above and other sources were used in order to compile the information.
Generally speaking, neither side was really ready for war and carried to battle whatever could shoot. Another generality is that the Union forces were better equipped than the CS regiments; this can be seen in the link above in which several instances of "Flint Muskets" are mentioned in a document which is dated June 17th, 1861, a month before Manassas.
Union
Most Union units will be able to choose between the Springfield Model 1842 and the M1855.
A selected few units will have the option to choose between the M1842 and/or the Lorenz Rifle, Enfield Pattern 1853 or the Mississippi Rifle M1841.
Officers will have the option of choosing the Colt 1860 Army or the Remington 1858 Army.
Marine officers will have the same options, but instead of the Army versions, they will have the Navy variants.
Officer swords vary from the M1860 Light Cavalry Sabre (a popular weapon for officers), M1850 Army Staff Sword and the Mameluke sword (Marine officers only).
One regiment will be equipped with Bowie knives in addition to their rifle.
NCO's will retain the default NCO sword while musicians will carry a variant of this weapon, the M1840 Army Musicians Sword.
Arty NCO's will now be armed with Sharps carbines in order to defend their batteries.
All cav units will be able to choose between the Sharps carbine and the Burnside carbine.
Cav units will carry the default light cav sword while the scouts will carry the M1840 Cavalry Saber.
Sharpshooter units will either have the Sharps rifle or the Colt revolving rifle (5 cylinder) depending on the class selected plus a Bowie knife.
BG's carry their default sword from 0.402-3.
MG's carry the M1850.
CS
Most CS units will only have the Springfield M1842 as an option.
A selected few units will have the option to choose between the M1842 and/or the Lorenz Rifle or the Mississippi Rifle M1841.
Officers will have the option of choosing the Colt 1860 Army or the Remington 1858 Army.
Officer swords vary from the M1860 Light Cavalry Sabre (a popular weapon for officers) or the M1850 Army Staff Sword.
One regiment will be equipped with Bowie knives or the Arkansas toothpick in addition to their rifle.
NCO's will retain the default NCO sword while musicians will carry a variant of this weapon, the M1840 Army Musicians Sword.
Arty NCO's will now be armed with Sharps carbines in order to defend their batteries.
All cav units will be able to choose between the Sharps carbine and the Smith carbine.
Cav units can choose between the default cav sword or the M1840, scouts get the default cav sword.
Sharpshooter units will either have the American Long rifle or the Whitworth rifle depending on the class selected plus a Bowie knife or Arkansas toothpick.
BG's carry the M1850.
LG's carry their default sword from 0.402-3.
Mailman653 said:The following information is subject to change prior to the release of 0.404.
Weapon and regiment stats
One common complaint has always been that NCO's have worse aiming that privates and this usually dissuaded regimental NCO's from picking this class and as everyone knows, accuracy means life or death in NS. For patch 0.404, this issue has been addressed for both factions. As of 404, NCO's and privates have identical stats.
Flag bearers have private stats.
Officers and musicians share the same stats. What does this mean exactly? It means that officers and musicians while they have poor aiming compared to privates and NCO's, they excel in melee where as the other two classes have average melee skills.
Another feature being introduced into 404 is the simplification of all the regiment names and classes. For example, it was generally understood that zouaves were the riflemen or light infantry of NS. Now in 404, the guess work has been removed and each regiment states what kind of stats are expected of each regiment based on the original NW classification. For instance, both factions will have one Guard or "elite" unit, the 33rd VA for the CS and the 2nd WI for the US. Zouaves and sharpshooters are Riflemen classes while every thing else will fall under either Line Infantry or Line/Light Infantry. Cavalry will use the same system using cav stats and designations. With few exceptions, infantry and cavalry stats as a whole, remain unchanged from their original 402-403 stats.
In regards to the weapons, virtually every weapon has been rebalanced in some way, particularly in the lengths and weights of the weapons, some weapons will be heavier or longer than others, this probably effects swords more than it does rifles. Each individual weapon will perform differently in battle, some rifles are more accurate than others, some may deal less damage but reload faster and others and some may have lesser accuracy and slower reload speeds compared to weapons of the same class but in return for this, they deal greater damage.
In general:
Sharpshooter rifles have the best accuracy and deal the most damage in the game but have the slowest reload, furthermore, sniper rifles are divided into two tiers. The top tier (American long rifle and the Sharps rifle) and the bottom tier (Colt Revolving rifle and the Whitworth rifle) which have less accuracy than the top tier rifles. Just because a sniper rifle is a tier 2 weapon, does not make it an inferior weapon. Both tiered weapons are more accurate than any rifle in the game, but as stated before, the penalty for this superior accuracy is the reload speed, particularly for the Colt, which has the slowest reload speed of any weapon in the game. The Colt is the first and only repeater rifle to be introduced into NS, five shots from a Colt comes with a heavy price to pay not to mention the fact that the unit armed with these rifles will go through their ammunition much faster than average.
Rifles vary in accuracy and reload speeds but all do the same damage regardless of any other modifier (weapon length, weight, etc).
Pistol stats remain largely unchanged, generally speaking the Army versions are superior to the Navy models of the same weapon.
Carbines have the fastest reload rates of any weapon in the game but at the cost of accuracy.
Swords vary in lengths and weights as mentioned earlier and in general, deal about the same amount of damage across all weapons. The deciding factor for swords are the weapon length and the speed of the swing.
New in 404 are knives, while they are extremely short weapons and require the player to be right up in their enemies face, they deal as much damage as a top level sword and have the fastest swing speeds. This means that skilled melee fighter can deal a flurry of damage with a knife before going down if they can get close enough to their attacker.
Bacon169 said:So all line/light inf got the same stats ? so Marines = regular inf battalion ?