North&South Features/FAQ/Changelog's

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Willhelm said:
Nytech said:
Magic!

s.png

"Here you have now the first Update for the our Updater!"
"For the our updater" is very wrong English. It should simply be "for the updater"

Well, since the mod team is german and this was just a very small test for ourselfs, Nytech wasnt really thinking about his spelling.
But we need some good english speakers when 0.4 is out, to get some spelling errors fixed in the first hotfixes :smile:
 
Hinkel84 said:
Willhelm said:
Nytech said:
Magic!

s.png

"Here you have now the first Update for the our Updater!"
"For the our updater" is very wrong English. It should simply be "for the updater"

Well, since the mod team is german and this was just a very small test for ourselfs, Nytech wasnt really thinking about his spelling.
But we need some good english speakers when 0.4 is out, to get some spelling errors fixed in the first hotfixes :smile:

Well I'm not so much an expert at grammar, but being English and it being my only language (how ignorant!) I can tell when things sound off or incorrect, so I'm willing to help.
 
"This is a little test message to see how the automatic updater functions every 10 seconds in the developer news box."

I have the same problem with my german (I can speak it relatively well but my grammar is a moshpit!). But in any case I can translate german stuff into correct english easily enough. You can just PM me with anything you need translated and I'll do it if you'd like. :wink:
 
Where's the patcher link? It doesn't show for me... Also, I'm American, English being my first language, German being my second, feel free to PM me with help and translations for the patcher.
 
To upgrade your Version, just go into you North and South Folder and start the NaS Updater.
The rest should be very easy
 
Tareth said:
What if it continues to tell my friends that they don't have Napoleonic Wars?

- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!

This we tried. Everything were there all normal in the first place.

- If it doesent exist, make a string value with that name and enter your cd key there.
You've got that in your explaination, but what if it already exists?
This pertains to me as well.

pls respond

pls guys

pls
 
0.403 Change log
Added two flags, a white and a red signal flag for use with the new signal operator.
Added a new US guidon for cav units to use in addition to the cav guidon.
Added a Marine NCO.
Added the "NOT" equipment to all officers whos button arrangements fit.
Added new bugle sounds and cleaned up the charge sound a bit (less background noise).
Added bump and spec maps to the Sharps rifle, among other files.
Added a dark blue canteen cover. Some units will have the sky blue canteen, others the dark blue.

Adjusted the uniforms the 1st Minn spawn with. NCO's will spawn with the appropriate uniform and flag bearers have their own model exclusive to them.
Adjusted the height and direction in which the new mameluke Marines officer sword hangs on the belt.

Changed the direction of all infantry and cavalry flags (except both signal flags) so that they no longer wave in front of the flag bearer and now wave behind the flag bearer.
Changed the way in which the cavalry guidon is held when off a horse.
Changed the German pipe for a flower for both males and females in the character creator.
Changed the Confed vidette scout jacket to that of a 1st VA NCO jacket. Since the vidette scout jacket and the private jacket are identical and the 1st VA didn't have it's own NCO jacket.
Changed the equipment of the vidette scout to resemble the vidette private (the rifle no longer clips through the rolled up overcoat).
Changed the way the cavalry guidon is held when on a horse.
Changed the ani_human_mounted animation for cavalry. It's not perfect but it looks much more realistic when charging.

Gave the CSA engineer a brown kepi in addition to the hat he already uses for variety.
Gave the US engineer the slouch hat with updated design, he no longer spawns with a kepi.
Gave some units the white kepi in addition to they kepi they already wear. Adds variety plus the white kepi saw a lot of use during Bull Run.
Gave the private in the high command unit the same kepi as the Union Brig Gen. This is to distinguish the command staff private from the cavalry private.
Gave the arty private in both factions gloves.
Gave most of the Union cav soldiers gloves.
Gave the CS cav privates gray pants in addition to the default pants they already wear for variety.
Gave female characters the eye bandage.

Replaced the Springfield musket on the command staff private with the musketoon.
Replaced the original bugler with a Marine bugler.
Replaced the Staff sargent in the high command unit (both factions) with a signal operator.
Replaced the model of the high command staff sargent to more closely resemble a signal corp operator. The new model (for both factions) retains the NCO rank.
Replaced the cav trumpeter hat with a infantry slouch hat and assigned it to most union officers in addition to the kepi that they may spawn.
Replaced the 1864-65 style Lee uniform with the 1862-63 style uniform.
Replaced the generic CSA Arty soldier and officer with the Washington Arty.
Replaced the "mounted private" on the CSA arty unit with an NCO.
Replaced the cav horse blanket on CSA arty horses with the arty horse blanket.

Removed the bugle from all remaining NCO's who still had it.
Removed the US staff flag since the staff sargent class was replaced with the signal operator.
Removed the hussar braids from males and females in the character creator.
Removed the rolled up greatcoats from the Marines.
Removed the ability for all infantry flags to be used on horseback.

Restored the 11th NY flag.
Restored the 11th Miss flag.

Retexture of the cannon ammo box, it's now red.
Retextured the Lee hat from brown to black.

Marine officers have their own officer kepi.
Marine officers have a new sword, the mameluke sword which was adopted in 1825 for all marine officers, the game will randomly give the Marine officer either the mameluke sword or the default light cav sword used by most of the officers in the game.
Union Brig Gen have their own kepi, seperate from the slouch hat the Union Cav Capt wears.
69th NY officer has a new style kepi.
US engineer now has blue pants with a yellow stripe, accurate to the real US civil war engineers.
Fixed the pants issue. Now enlisted wear enlisted pants, NCO's wear NCO pants (where applicable).
Marines now only spawn with the USMC flag.
2nd WI has it's own US flag and a new style regiment flag.
The Rhode Island Reg has a new regiment flag.
Marine pants are slightly whiter.
Various changes to the AI units, mostly in the way of kepi's and pants (see above).
Edited the bugle and horn properties so now when they are not in use they go on the back of the character for cavalry and sling to the side for infantry.
Slightly raised the height of the Cav flags so that when they are planted on the ground, the pole doesn't look like it's two feet into the ground.
New binocular retexture.

UI changes:
Staff sargents are now called signal operators.
Color sargents are now called Flag bearers.
All officers are referred to their ranks now instead of being called "officer".
The new items were given custom names, such as the mameluke sword and the red and white signal flags.
Changed the name of the 79th NY to that of volunteer infantry for the appropriate AI unit.
Renamed the British horse guards flag to Confederate Cavalry Guidon.
Renamed the CSA arty "mounted private" to sargent.
Renamed the US arty "arty train" to sargent.
Renamed the armies.
Renamed the CSA Volunteers to 1st Maryland Infantry.
Renamed the Union Volunteers to Regular Infantry Battalion.
Renamed Vedette cav to "2nd Dragoons" for the US and "Hampton's Legion" for the CS.

Balance changes:
Cavalry can no longer fire from horseback.
Removed the lighter from arty privates.
 
nice patch Mailam, there are sime changes though that I don'22 agree on, and perhaps you should have asked the community to make some of these changes. Just a thought
 
The following information is subject to change prior to the release of 0.404.

All units have been given new weapon load outs, these new load outs reflect what little information could be gathered about what was actually used by regiments present at Manassas. Just like uniforms at Manassas, weapons were also varied and diverse.

http://docsouth.unc.edu/imls/message/message.html
Examples such as the link above and other sources were used in order to compile the information.

Generally speaking, neither side was really ready for war and carried to battle whatever could shoot. Another generality is that the Union forces were better equipped than the CS regiments; this can be seen in the link above in which several instances of "Flint Muskets" are mentioned in a document which is dated June 17th, 1861, a month before Manassas.

Union
Most Union units will be able to choose between the Springfield Model 1842 and the M1855.
A selected few units will have the option to choose between the M1842 and/or the Lorenz Rifle, Enfield Pattern 1853 or the Mississippi Rifle M1841.
Officers will have the option of choosing the Colt 1860 Army or the Remington 1858 Army.
Marine officers will have the same options, but instead of the Army versions, they will have the Navy variants.
Officer swords vary from the M1860 Light Cavalry Sabre (a popular weapon for officers), M1850 Army Staff Sword and the Mameluke sword (Marine officers only).
One regiment will be equipped with Bowie knives in addition to their rifle.
NCO's will retain the default NCO sword while musicians will carry a variant of this weapon, the M1840 Army Musicians Sword.
Arty NCO's will now be armed with Sharps carbines in order to defend their batteries.
All cav units will be able to choose between the Sharps carbine and the Burnside carbine.
Cav units will carry the default light cav sword while the scouts will carry the M1840 Cavalry Saber.
Sharpshooter units will either have the Sharps rifle or the Colt revolving rifle (5 cylinder) depending on the class selected plus a Bowie knife.
BG's carry their default sword from 0.402-3.
MG's carry the M1850.

CS
Most CS units will only have the Springfield M1842 as an option.
A selected few units will have the option to choose between the M1842 and/or the Lorenz Rifle or the Mississippi Rifle M1841.
Officers will have the option of choosing the Colt 1860 Army or the Remington 1858 Army.
Officer swords vary from the M1860 Light Cavalry Sabre (a popular weapon for officers) or the M1850 Army Staff Sword.
One regiment will be equipped with Bowie knives or the Arkansas toothpick in addition to their rifle.
NCO's will retain the default NCO sword while musicians will carry a variant of this weapon, the M1840 Army Musicians Sword.
Arty NCO's will now be armed with Sharps carbines in order to defend their batteries.
All cav units will be able to choose between the Sharps carbine and the Smith carbine.
Cav units can choose between the default cav sword or the M1840, scouts get the default cav sword.
Sharpshooter units will either have the American Long rifle or the Whitworth rifle depending on the class selected plus a Bowie knife or Arkansas toothpick.
BG's carry the M1850.
LG's carry their default sword from 0.402-3.
 
kpetschulat said:
Will you guys also remove the silly new cavalry animations? They are incredibly weird, and don't fit into the mod.

Yes, the charge animation from 0.402 is back for 0.404. To expand a little further the question about animations in general, breach loaders will have the pistol reload animation and the running animation has been changed as well. When running, soldiers will hold their rifle in a different position, think Pickets charge from the movie Gettysburg.
 
Mailman653 said:
The following information is subject to change prior to the release of 0.404.

All units have been given new weapon load outs, these new load outs reflect what little information could be gathered about what was actually used by regiments present at Manassas. Just like uniforms at Manassas, weapons were also varied and diverse.

http://docsouth.unc.edu/imls/message/message.html
Examples such as the link above and other sources were used in order to compile the information.

Generally speaking, neither side was really ready for war and carried to battle whatever could shoot. Another generality is that the Union forces were better equipped than the CS regiments; this can be seen in the link above in which several instances of "Flint Muskets" are mentioned in a document which is dated June 17th, 1861, a month before Manassas.

Union
Most Union units will be able to choose between the Springfield Model 1842 and the M1855.
A selected few units will have the option to choose between the M1842 and/or the Lorenz Rifle, Enfield Pattern 1853 or the Mississippi Rifle M1841.
Officers will have the option of choosing the Colt 1860 Army or the Remington 1858 Army.
Marine officers will have the same options, but instead of the Army versions, they will have the Navy variants.
Officer swords vary from the M1860 Light Cavalry Sabre (a popular weapon for officers), M1850 Army Staff Sword and the Mameluke sword (Marine officers only).
One regiment will be equipped with Bowie knives in addition to their rifle.
NCO's will retain the default NCO sword while musicians will carry a variant of this weapon, the M1840 Army Musicians Sword.
Arty NCO's will now be armed with Sharps carbines in order to defend their batteries.
All cav units will be able to choose between the Sharps carbine and the Burnside carbine.
Cav units will carry the default light cav sword while the scouts will carry the M1840 Cavalry Saber.
Sharpshooter units will either have the Sharps rifle or the Colt revolving rifle (5 cylinder) depending on the class selected plus a Bowie knife.
BG's carry their default sword from 0.402-3.
MG's carry the M1850.

CS
Most CS units will only have the Springfield M1842 as an option.
A selected few units will have the option to choose between the M1842 and/or the Lorenz Rifle or the Mississippi Rifle M1841.
Officers will have the option of choosing the Colt 1860 Army or the Remington 1858 Army.
Officer swords vary from the M1860 Light Cavalry Sabre (a popular weapon for officers) or the M1850 Army Staff Sword.
One regiment will be equipped with Bowie knives or the Arkansas toothpick in addition to their rifle.
NCO's will retain the default NCO sword while musicians will carry a variant of this weapon, the M1840 Army Musicians Sword.
Arty NCO's will now be armed with Sharps carbines in order to defend their batteries.
All cav units will be able to choose between the Sharps carbine and the Smith carbine.
Cav units can choose between the default cav sword or the M1840, scouts get the default cav sword.
Sharpshooter units will either have the American Long rifle or the Whitworth rifle depending on the class selected plus a Bowie knife or Arkansas toothpick.
BG's carry the M1850.
LG's carry their default sword from 0.402-3.

Nice, when is this released?
I'm still available for testing by the way.
 
The following information is subject to change prior to the release of 0.404.

Weapon and regiment stats

One common complaint has always been that NCO's have worse aiming that privates and this usually dissuaded regimental NCO's from picking this class and as everyone knows, accuracy means life or death in NS. For patch 0.404, this issue has been addressed for both factions. As of 404, NCO's and privates have identical stats.

Flag bearers have private stats.
Officers and musicians share the same stats. What does this mean exactly? It means that officers and musicians while they have poor aiming compared to privates and NCO's, they excel in melee where as the other two classes have average melee skills.

Another feature being introduced into 404 is the simplification of all the regiment names and classes. For example, it was generally understood that zouaves were the riflemen or light infantry of NS. Now in 404, the guess work has been removed and each regiment states what kind of stats are expected of each regiment based on the original NW classification. For instance, both factions will have one Guard or "elite" unit, the 33rd VA for the CS and the 2nd WI for the US. Zouaves and sharpshooters are Riflemen classes while every thing else will fall under either Line Infantry or Line/Light Infantry.  Cavalry will use the same system using cav stats and designations. With few exceptions, infantry and cavalry stats as a whole, remain unchanged from their original 402-403 stats.

In regards to the weapons, virtually every weapon has been rebalanced in some way, particularly in the lengths and weights of the weapons, some weapons will be heavier or longer than others, this probably effects swords more than it does rifles. Each individual weapon will perform differently in battle, some rifles are more accurate than others, some may deal less damage but reload faster and others and some may have lesser accuracy and slower reload speeds compared to weapons of the same class but in return for this, they deal greater damage.

In general:
Sharpshooter rifles have the best accuracy and deal the most damage in the game but have the slowest reload, furthermore, sniper rifles are divided into two tiers. The top tier (American long rifle and the Sharps rifle) and the bottom tier (Colt Revolving rifle and the Whitworth rifle) which have less accuracy than the top tier rifles. Just because a sniper rifle is a tier 2 weapon, does not make it an inferior weapon. Both tiered weapons are more accurate than any rifle in the game, but as stated before, the penalty for this superior accuracy is the reload speed, particularly for the Colt, which has the slowest reload speed of any weapon in the game. The Colt is the first and only repeater rifle to be introduced into NS, five shots from a Colt comes with a heavy price to pay not to mention the fact that the unit armed with these rifles will go through their ammunition much faster than average. 

Rifles vary in accuracy and reload speeds but all do the same damage regardless of any other modifier (weapon length, weight, etc).
Pistol stats remain largely unchanged, generally speaking the Army versions are superior to the Navy models of the same weapon.
Carbines have the fastest reload rates of any weapon in the game but at the cost of accuracy. 

Swords vary in lengths and weights as mentioned earlier and in general, deal about the same amount of damage across all weapons. The deciding factor for swords are the weapon length and the speed of the swing.

New in 404 are knives, while they are extremely short weapons and require the player to be right up in their enemies face, they deal as much damage as a top level sword and have the fastest swing speeds. This means that skilled melee fighter can deal a flurry of damage with a knife before going down if they can get close enough to their attacker.
 
Mailman653 said:
The following information is subject to change prior to the release of 0.404.

Weapon and regiment stats

One common complaint has always been that NCO's have worse aiming that privates and this usually dissuaded regimental NCO's from picking this class and as everyone knows, accuracy means life or death in NS. For patch 0.404, this issue has been addressed for both factions. As of 404, NCO's and privates have identical stats.

Flag bearers have private stats.
Officers and musicians share the same stats. What does this mean exactly? It means that officers and musicians while they have poor aiming compared to privates and NCO's, they excel in melee where as the other two classes have average melee skills.

Another feature being introduced into 404 is the simplification of all the regiment names and classes. For example, it was generally understood that zouaves were the riflemen or light infantry of NS. Now in 404, the guess work has been removed and each regiment states what kind of stats are expected of each regiment based on the original NW classification. For instance, both factions will have one Guard or "elite" unit, the 33rd VA for the CS and the 2nd WI for the US. Zouaves and sharpshooters are Riflemen classes while every thing else will fall under either Line Infantry or Line/Light Infantry.  Cavalry will use the same system using cav stats and designations. With few exceptions, infantry and cavalry stats as a whole, remain unchanged from their original 402-403 stats.

In regards to the weapons, virtually every weapon has been rebalanced in some way, particularly in the lengths and weights of the weapons, some weapons will be heavier or longer than others, this probably effects swords more than it does rifles. Each individual weapon will perform differently in battle, some rifles are more accurate than others, some may deal less damage but reload faster and others and some may have lesser accuracy and slower reload speeds compared to weapons of the same class but in return for this, they deal greater damage.

In general:
Sharpshooter rifles have the best accuracy and deal the most damage in the game but have the slowest reload, furthermore, sniper rifles are divided into two tiers. The top tier (American long rifle and the Sharps rifle) and the bottom tier (Colt Revolving rifle and the Whitworth rifle) which have less accuracy than the top tier rifles. Just because a sniper rifle is a tier 2 weapon, does not make it an inferior weapon. Both tiered weapons are more accurate than any rifle in the game, but as stated before, the penalty for this superior accuracy is the reload speed, particularly for the Colt, which has the slowest reload speed of any weapon in the game. The Colt is the first and only repeater rifle to be introduced into NS, five shots from a Colt comes with a heavy price to pay not to mention the fact that the unit armed with these rifles will go through their ammunition much faster than average. 

Rifles vary in accuracy and reload speeds but all do the same damage regardless of any other modifier (weapon length, weight, etc).
Pistol stats remain largely unchanged, generally speaking the Army versions are superior to the Navy models of the same weapon.
Carbines have the fastest reload rates of any weapon in the game but at the cost of accuracy. 

Swords vary in lengths and weights as mentioned earlier and in general, deal about the same amount of damage across all weapons. The deciding factor for swords are the weapon length and the speed of the swing.

New in 404 are knives, while they are extremely short weapons and require the player to be right up in their enemies face, they deal as much damage as a top level sword and have the fastest swing speeds. This means that skilled melee fighter can deal a flurry of damage with a knife before going down if they can get close enough to their attacker.

Can't wait fort this is there a release date?
Im still available for testing  :smile:
 
Bacon169 said:
So all line/light inf got the same stats ? so Marines = regular inf battalion ?

Yes and yes. The original 402-403 stats use the British stats from NW for the CS and Austrian stats for the US. These stats remain largely unchanged for 404.
 
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