Lazuli
Recruit
This map is free for any server to host.
[size=14pt]Download 1.01: scn_scene_614.sco
Scenes.txt
Overview
Liscannor Bay is a European bay style map with a focus on trading and resource collecting, along with the inevitable warfare that follows it. The trading is done by giving 4 factions 2 - 3 resources that are cheap and easy to get near their castles, but expensive to buy in the castles far away from them. This allows enterprising merchants to buy low in one village, then go across the map and sell it for profit.
But trading isn't the only way to make money. On a small island outside the bay is a ruined fort protecting a gold and silver mine. An ambitious kingdom will want to load a ship with serfs and soldier to take advantage of this resource before the enemy does. The fort cannot be captured and has few resources besides the mine. It also has many gaps in the wall, but an engineer can construct walls to seal the mine from enemies. Gold is by far the most valuable resource on the map; whichever kingdom controls the mine will no doubt have the upper hand in whatever conflict arises.
Some people are not interested in trading, sailing, or the strife of warfare. For those who want to peacefully craft and gather resources, a village lies on the far end of the map away from all the castles. It has its own faction, but cannot be captured, nor can it capture other castles.
A trading outpost at the middle of the map serves as the commoner spawn point and social hub. An inn with commoner and mercenary training is located here, along with several specialized shops, including: A blacksmith with iron weapons and armor, a leather armor store, a tailor, a ranged weapons shop, an arabic trade ship, and a large stable with every horse in the game. The docks along the coast have 2 sailing ships. It also has a warehouse that can export all materials. This is also where gold and silver bars are sold.
Pordisett Castle
Each kingdom specializes in gathering 2 - 3 resources, and 2 types of weapons. Pordisett Castle has:
-Wine Fields
-Fish nets
-Cheaper blunt weapons and crossbows
-Docks with 1 ship
Laszloburg Castle
-Adjacent Iron mine
-Wheat Fields
-Cheaper horses, lances, and saddles
Osvirklif Castle
-Nearby forest for lumber
-Animal hunting for meat and leather
-Nearby salt mines
-Cheaper axes and bows
Montibeil Castle
-Flax fields
-Fishing nets
-Nearby salt mines
-Dock with 1 ship
-cheaper swords and spears
Map Notes
-Each faction has 1 castle with an adjacent village. The castles have a Keep, Barracks, and Prison. The villages have a Stockpile, Inn, and Smithy.
-All peasant training is done at inns. All soldier training is done in keeps.
-Each castle has a hunting crossbow on the walls with bolts and arrows available for purchase.
-All castles can collect iron, wood, and food in some form without encroaching on anothers' territory. Some can just collect those resources easier than others.
-Other settlements on the map include: 2 outlaw camps, a foot arena, a jousting field, and a church with books inside.
Original Post
[size=14pt]Download 1.01: scn_scene_614.sco
Scenes.txt
scn_scene_6 scene_6 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330000500000d234800000abc0000089800003d45
0
0
sea_outer_terrain_2
0
0
sea_outer_terrain_2
Overview
Liscannor Bay is a European bay style map with a focus on trading and resource collecting, along with the inevitable warfare that follows it. The trading is done by giving 4 factions 2 - 3 resources that are cheap and easy to get near their castles, but expensive to buy in the castles far away from them. This allows enterprising merchants to buy low in one village, then go across the map and sell it for profit.
But trading isn't the only way to make money. On a small island outside the bay is a ruined fort protecting a gold and silver mine. An ambitious kingdom will want to load a ship with serfs and soldier to take advantage of this resource before the enemy does. The fort cannot be captured and has few resources besides the mine. It also has many gaps in the wall, but an engineer can construct walls to seal the mine from enemies. Gold is by far the most valuable resource on the map; whichever kingdom controls the mine will no doubt have the upper hand in whatever conflict arises.
Some people are not interested in trading, sailing, or the strife of warfare. For those who want to peacefully craft and gather resources, a village lies on the far end of the map away from all the castles. It has its own faction, but cannot be captured, nor can it capture other castles.
A trading outpost at the middle of the map serves as the commoner spawn point and social hub. An inn with commoner and mercenary training is located here, along with several specialized shops, including: A blacksmith with iron weapons and armor, a leather armor store, a tailor, a ranged weapons shop, an arabic trade ship, and a large stable with every horse in the game. The docks along the coast have 2 sailing ships. It also has a warehouse that can export all materials. This is also where gold and silver bars are sold.
Pordisett Castle
Each kingdom specializes in gathering 2 - 3 resources, and 2 types of weapons. Pordisett Castle has:
-Wine Fields
-Fish nets
-Cheaper blunt weapons and crossbows
-Docks with 1 ship
Laszloburg Castle
-Adjacent Iron mine
-Wheat Fields
-Cheaper horses, lances, and saddles
Osvirklif Castle
-Nearby forest for lumber
-Animal hunting for meat and leather
-Nearby salt mines
-Cheaper axes and bows
Montibeil Castle
-Flax fields
-Fishing nets
-Nearby salt mines
-Dock with 1 ship
-cheaper swords and spears
Map Notes
-Each faction has 1 castle with an adjacent village. The castles have a Keep, Barracks, and Prison. The villages have a Stockpile, Inn, and Smithy.
-All peasant training is done at inns. All soldier training is done in keeps.
-Each castle has a hunting crossbow on the walls with bolts and arrows available for purchase.
-All castles can collect iron, wood, and food in some form without encroaching on anothers' territory. Some can just collect those resources easier than others.
-Other settlements on the map include: 2 outlaw camps, a foot arena, a jousting field, and a church with books inside.
Original Post
Hello, I've played Persistent World on and off for about a year or so, but now that there are some NA servers I've found myself playing a lot more. So I've decided to give back to the community by creating a new map to play on.
The planned features are to have the scene take place in a coastal bay, with:
-4 Castles w/ adjacent villages
-1 Central Trading Post
-1 Neutral Village for commoners
-2 Outlaw Camps
-3 Docks
-3 Iron mines on the mainland
-And 1 small island mine in the bay with gold inside
The gold mine island has a small ruined fort but can't be captured. The idea is that the 4 kingdoms would each struggle to control the island and gain the upper hand against the others, putting an emphasis on naval combat. However, all other resources can be found on the mainland, so no one has to go sailing if they don't want to.
I have the basic layout of the terrain finished so far; but since this is my first map for Mount & Blade, if anyone has any suggestions I would be happy to here them.
Screenshots:
Update 9/11
Update 9/14
The planned features are to have the scene take place in a coastal bay, with:
-4 Castles w/ adjacent villages
-1 Central Trading Post
-1 Neutral Village for commoners
-2 Outlaw Camps
-3 Docks
-3 Iron mines on the mainland
-And 1 small island mine in the bay with gold inside
The gold mine island has a small ruined fort but can't be captured. The idea is that the 4 kingdoms would each struggle to control the island and gain the upper hand against the others, putting an emphasis on naval combat. However, all other resources can be found on the mainland, so no one has to go sailing if they don't want to.
I have the basic layout of the terrain finished so far; but since this is my first map for Mount & Blade, if anyone has any suggestions I would be happy to here them.
Screenshots:
It's called Liscannor Bay because it's based on the actual Liscannor Bay in western Ireland.
Update 9/11
Update 9/14