[EU_A_PW_RP] DDAY
What : Naval landing followed by an economic war event.
Where : On the server EU_A_Dday then EU_A_Civilizations .
When : Sunday 08/09 Time : GMT 1h00 PM
30 minutes preparation time, 1h30 of game for Dday . then 2h for civilisation war
Map : " " D-day" & "Civilisation war"
Registering ? :Yes for clans
Password : No.
[size=14pt]Dday
What to do ? : Dday
The attackers will be attacking with 2 time the amounts of defenders. The defenders have to hold their keep for 1h 30 minutes to win.
The attacker need to :
- Take control of the wood beach camp, to push back and clear the beach. Then we switch to the civilization war.
Tier system :
Soldiers will be geared into a low cost armory, depending of the current level, it's goes from cloths and crude gear to heavy heraldic armours.
Tier 1 : Light Aketon armor, plain boardshield, warspear Spear, battle knife , hunting bow.
Tier 2 : mail armor, boardshield, Awepike, 1H, shortbow
Tier 3 : Heavy brigandine, Heavy Mail armor, Heavy boardshield, Long awepike, light Xbow, longbow. 2 handed weapons
In Dday, the defenders start in T3. .
For the attackers the first tier is given after 2 tier 0 wave ( around 10 minutes ) The attacker unlock tier each 20 minutes.
Note & rules :
- Obey to the commander and the admin.
- Defenders can't go after the tower line defence to spawn camp the attackers.
- Do not rambo.
- Do not use glitch.
- Try to be patient and CALM in armoury to avoid the "Nike basket" riot style. " In a few words. To not stomp other people to get what you want.
Civilisation war
What to do ? : Civilisation war
2 evenly sized team lead and composed of clan/regiment members and public players have to battle their way trough economic dominance and set up a proper resource control and logistic production.
The main point of the event is too pass all the technology achievement in order to unlock the castle and wage war when the opponent is still ill prepared. The ultimate winner will lie in the one who conquer a the enemy stone castle.
Think of live sized age of empires II
This is unique and undone concept mostly similar to dark island survival but with more tactics.
Achievements-Tier progression said:They will be announced in game by admin to simplify the game. And checked regularly by the team.
Rediscovering the fire.
Start a camp fire to officially create the community.
Unlock : Light weapons and tools (T1 )
Well fed :
Gather 30 salted food (meat/fish) in the stockpile They need to be processed. Raw fishes and meat don't count.
Unlock : Ruffian,brigand & medic class
Hunter & farmer :
Gather 20 leather roll and 20 linen shirt
Unlock : T1 light weapon/armor
"Cavalry dominance" :
Required : hunter & farmer
Have 20 saddle crafted
Unlock combat horse ( hunter horse) and lancer
Iron age :
Required : hunter & farmer
Gather 40 iron bar, and have at least 10 light armor & 10 light weapon crafted.
Unlock T2 weapon & armor, unlock engineer.
Castle age : We shall prosper !
Required : iron age
Gather 5 jugs of beer, 2 silver bar & one gold bar.
Unlock the stone castle access and heavy class, unlock heavy castle armory.
Unlock : Professional soldiers ( Archer, footman, Xbowman )
If "cavalry" isn't unlocked then the team doesn't have any kind of horse in the new castle until they craft enough saddle.
The opposite team get their castle unlocked after 15 minutes even if they don't succeed this achievement.
We Shall conquer
Capture the enemy castle.
Win the game and end this once it for all before the time limit.
If the time limit is over with a draw the first team who had Castle age win the game.
Code:
[b]Regiment application : [/b]
[b]Captain [/b](leader, Teamspeak 3 and a working mic is needed ) :
[b]Roster[/b]
Events rules & note
- The events is based on a seemly simple dual for economic and miltiary dominance over ressources. Teamplay is very important and we encourage people to use teamspeak.
- This will also be a complete duel to see which team master PW economics the most.
- Think of "Age of empires with evolution trough the age and technology. From hunter-gatherer to castle warfare.
- Admins of EUA will not take part in the event and focus on the rules and progress, we will make sure that no cheat case occur so the game goes as smooth as possible.
- The main goal is to capture the enemy castle but this option will not be possible people unlock a different side of technology.
- Public players will be spread out evenly trough the teams after the regiments/clan picked their side.
- Troll and grievers will be picked and ban on spot. Faction leader can also deal with it by kicking from faction or outlawing.
Concerning RCC & TnT teams : Consider yourself invited in this new unique concept of competitive events.
Feel free to take part of the first, or the second event, or even both, as long as you can field at least 10 players within a team, then you can be given the lead.
That may be a chance to prove your bravery, your skill at arms and your organization.
Any questions ? You are welcome.