Éadríc said:Anyway, here's another map I whipped up today. It's not meant to be spectacular looking. The church has a door, but it can be opened by both sides so this can't be used as a siege.
hrotha said:Looking good!
Someone (Eadric) needs to go with that idea of a map that's just a decent-sized mead-hall, to be used when there's few people on the server or whatever.
beatiful map, reminds me of panoramas from KoHÉadríc said:
hrotha said:Not bad, Helias (although I can't judge on the historical accuracy of your child)! But I was thinking more of a single hall for an honest, open brawl without the possibility of barricading inside a particular room (which would none the less make for a good, if different, map idea).
Yep, I copied the entire contents of the original Vikingr folder and put them into a 'VikingrMapping' folder in which a module.ini is present. Thanks for your response.Moeckerkalfie said:Did you copy and rename the mapping folder, or did you maybe just create a new one? The decisive thing is the module.ini that is inside the mod folder, if your mapping folder doesn't have one inside it will probably not be recognized as a mod that you can start.
Ahah, this may very well be my problem, I had my mapping folder in the red one, I'll try now with the blue.Moeckerkalfie said:I suspect that your folder setup is then:
[...]\Mount&Blade Warband\Modules\Vikingr\Modules\Vikingr\
If it is like this, is the mapping folder you created in the Module folder that I marked red here, or in the blue one?