[Police Station] - Bug Reports & Changelog

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This is the bug report topic for Europe 1805 II - War of the Third Coalition.
This is not the right thread to discuss or debate about the mod. Here below
you see the changelog of all versions. Keep in mind the version at
top is an upcoming patch.


Version 2.3Not released yet


[Bugs]
-

[Improvements]
-
[Fixes]
-



Version 2.2


[Improvements]
- Added extra dialogue line for village elder. Player can request for total amount of money his village is being taxed per week.
- Matthews has a forward facing bicorne now.
- Brittish Blackwatch have bearskins now.
- Companions have a firearms skill ranging from 50 to 120 now.
- Banker and estate agent have upper class clothing now.
- Amount of gold now visible on parchment on wall in villages.
- Players can recruit batallions & regiments of mercenary troops in Revolutionary States.
These troops are fairly cheap, for the sake of balance.
- Bavarian troops have now a hierarchy in skills.
- Bavarian troops have a decent upgrade tree now. Regulars can be upgraded to veterans or Light Infantry
- The common infantry bicorne increased in size.
- Tracking down merchant no longer dumps you in a random field. You enter a warehouse scene where you can silently kill that annoying merchant.
- Added last retreating scene for forts.
- Stats for flintlock pistol and rifle are switched.
- Mercenary Militiaman gets flintlock pistol, knife, middle class clothing.
- Rental contracts for houses will be cancelled when player cannot pay them.
- Extra minimod released. (companions: Joseph Fouché and Johnny Five Aces)

[Fixes]
- Victory music doesn't stop - march of the swedish cavalry.
- Language error: carrier instead of career.
- Missing currency in village elder management dialogues.
- Silver ingot texture no longer missing.
- Language error: No longer messy extra space in promotion screen.
- Language error: Cattle herd quests no longer shows 'breasts' instead of beasts.
- Podgorica is attached to Cetinje now.
- Language error: no longer resting in your bed, but at your bed!
- Jules got a lesson about engineering. So his engineer skill is alright now.
- Cheat mode no longer available.
- Jules & Blackadder are no longer womans.
- Factions never declare war on own coalition members from now on!
- Factions have hugely decreased chance to swap coalition.
- Player in service of the Papal States can recruit Italian/Sicilian recruits now.
- Language: several bandits have been renamed.
- Language error: No longer need to say vert, you can say 'very well' now!
- Language error: Duke of Wellington is the 'D'uke now, instead of 'd'uke!
- Language: No longer Mounted Archery, but Mounted Marksmanship!
- Transparant Feet item of Patrick Harper does not cause bugs.
- Fixed no texture: forage_capdrie.dds.
- Fixed spawning at edge of scene while being in last retreating scene.
- Script making some forts and towns need belfries disabled. This should
remove the 'not attacking' bug.
- Fixed missing entry point (40) in fort map: 'blockhouse'.
- Upgrading production structures like quarry and lumberjack removes gold now.
- Minimum of lvl 1 for production structures is removed.
- Bonusses and penalty's at lumberjack are working properly now.
- Fixed bug where government bonds were only exchangeable after exact 28 days.
- Your income according to your rank is added to your income before you
pay your soldiers. This is also showed correctly when paying your troops.
- Napoleon's bicorne no longer buyable.
- Recruiting Wuerttemberger troops no longer gets you veteran infantry only.
- Hessian veteran hussars no longer recruitable for 90 Francs and only gets you the common hussars instead.
- Swedish Marksman changed to Finnish Guard Sharpshooter at recruitment dialogues.
- Extra space in 'British  Royal Marines' removed.
- British recruitment pool corrected. (getting light infantry instead of fusilier).
- Village parchment at wall in the stockpile only readable by village owner now.


Version 2.1

[Fixes]
- Lucretia is a woman now.
- Companions dialogues fixed. I had to remove 2 companions due to game limits (Fouché & Johnny). They will be released as minimods later.
- Town information only updates when owning towns now.
- Joining sieges no longer drops you at the edge of the scene.
- Forging Brown Bess at weaponsmith has now correctly displayed cost of 2 iron.
- No more +0 or -0 morale for items.
- No more Sword Sisters, but Cavalry Maidens now.
- Invisible boots no longer gives error messages.
- Upgrading structures in your village now upgrades the structure you chose.
- Fixed dialogues regarding upgrading buildings in village.
- Changed names of Montenegrin vassals.
- Announcing events at towns is only possible if town treasury has sufficient money.
- Visiting your own fort no longer results in being thrown to the edge of the scene.
- Being vassal of a Revolutionary State now allows you to recruit soldiers.
- Greek revolutionaries now wear melee weapons.
- Refreshing town data per week no longer reports a script error.
- Prussian headwear replaced.

[Improvements]
- Fixed some language errors in the guide
- Added extra text to village elder. So when you don’t have enough resources, he will tell you to walk to a parchment on the wall at the stockpile.
- Marshall of factions are now called: Chancellor.
- Horse Archery is now called Mounted Marksmanship
- Saxon Grenadiers wear bearskins now.
- New sounds

[Bugs & Crashes]
- Flagbearers & Drummers do not walk together with their own regiment on the battlefield.
- Possibility of lock ups and crashes leaving towns after travelling with stagecoach.
Quickfix: Visit the tavern and press ‘Esc’.

Version 2.0

[Fixes]
- Name of companion 'Alexander' has been replaced with: 'Ferdinand'.
- Companion dialogues of Andreas Hofer and Ferdinand have been swapped.
- Village walkers do not wear rich clothing any more.
- Denars showed as currency instead  of Francs as currency.
- Attending execution at forts is not possible any more.
- Training peasants at villages doesn't dump you and the NPC at the edge of the scene any more. 
- Type error fixed in part 3, death of parents, word: dissaster.
- Only mercenaries do offer up mercenary recruitment dialogue from now on.
- Getting stuck in butcher scene fixed by adding working ‘exit’ to door.
- Fixed player wearing pilgrim suit instead of his own uniform during streets travel.
- Replaced scene where to fight when sneaked into the town and caught by suburb scene to prevent CTD’s
- Fixed quest bug. Grain remained in inventory after receiving reward.
- Towns in Montenegro should function like a normal town now.
- When asking the monk about different types of soldiers, the monks says: “I am curious” instead of the player himself.
- Player cannot ask to get salary or more salary from any woodcutter any more.
- No more shafts of sunlight in townhalls & churches at night.
- Talking with the monk about elite troops, he says “They shoot more accurate and deal more damage. It has been replaced with: “Their shot is more accurate and deal more damage”.
-Talking with the monk about rifles. “The last phrase is replaced with: “But they are much, much more accurate”. The “and” is unnecessary.
- Language error, woodcutter says you owe money, but in fact he does.
- Stetting & Greifswald are now Swedish instead of Danish settlement
- Streets aren’t accessible any more due to game freezes at noon or afternoon.                             
- Fixed a bug where player hires battalion / regiment and doesn’t get the right drummers / flagbearers.
- The banner of the faction is corrected in execution scenes.
- Execution scene also allows you to view your inventory now.
- Setting up blacksmiths no longer doesn’t take the 2000 Francs away.
- When you set up your own blacksmith, no longer do all icons in the world change to a town with blue flag.
- Berlin is no longer British.
- Mercenary Hessian Hussars wearing colbacks instead of czapka’s now.
- Almost all Bavarian troops wear Bavarian helmets now.
- Bavarian helmet stats replaced with and Wuerttemberger Helmet stats.
- Switching to broken muskets no longer costs time.
- “Build a siege tower” replaced by: “Start a heavy bombardment and dig in”.
- Replaced all musket sounds with old sounds, because of some bugs.
- Added missing musket sound to Double Barrel Carbine firearm.
- Fixed typing error: “Polish Uhla Uniform”.
- Polish Uhlan wear different czapka’s now instead of no headwear.
- Fixed drum mesh model referred to “drum” instead of “Drum”.
- Learned the Warrant’s Officer to use math. Now he offers reasonable prices.
- Removed Bavarian Pretender person. 
- Bavarian Dragoons are now called: Bavarian Chevaux-Legers.
- Common Black bicorn added for infantry. No bicorn with sharp edges any more.
- Language error. Changed “brave” to “honest”.
- Removed needless space before player names in dialogues.
- No increased relations with bandit factions after releasing prisoners any more. To prevent friendly relationships.
- Added missing sandbags to siege maps, now it’s possible to create sandbags!
- Added missing entry points in level IV fort (earth) and corrected AI mesh a bit.
- Medals of Austria are working now.
- Fixed receiving rent every 3 hours instead of every week.
- No more paying for bought houses.
- Fixed bug where terrain of siege maps keeps randomizing.
- Fixed wrong placed AI mesh for fort II - Blockhouse. No more people walking against the barricade.
- Camp menu houses overview fixed and tested.
- Revolutionary drummers and standard bearers are mounted no more and bear right banners now.
- Fixed and tested hiring cavalry gets also some drummers of random nation.
- Fixed bug where dealing / destroying buildings doesn’t count as damage in the final calculation.
- Added spaces between formation commands. Like: “All Regimentscharge!!” to: “All Regiments charge!!”.
- Removed very bugged ambush after no paying borrowed money back
- Fixed morale drop when not paying pack borrowed money after 30 days. It's -20 every 24 -hours instead of every hour now.
- Flags over town (house, enterprise) remove now if you end your rental contract. They are no longer permanent.
- Fixed wrong placed scene objects in the tavern of Constantinople
- Edited 65 taverns!! To replace the passage by an exit. No more wrong scenes, you’ll be directed to the town menu now.
- Fixed bug where only a part of looted buildings disappear.
- No more shiny battle standards.
- Rapiers in tournaments have been replaced with szabla’s. Main reasons are that it isn’t suitable for close combat and mounted troops cannot wield them.
- Language error: “sailer” instead of “sailor”.
- No more quivers or bows for Moscow Musketeers.
- Fixed banker dialogue on securities.
- Securities are no longer lootable by bandits when being held captive.
- Jean Jacques Pelet has been removed as Russian officer.
- Fixed missing textures/models of Sudi555.
- Fixed Ottoman standard bearers & drummers wearing hussar uniforms.
- Fixed fast horses appearing in shops. These horses are meant to cause speed of stagecoaches on map.
- Fixed name: “Blunderbus” instead of “Blunderbuss”.
- Fixed wrong medal mesh names for Russia.
- Fixed: “Rebel peasant” instead of “Peasant Rebel”.
- Replaced class of Serfs with class of Farm Hands.
- Forging weapons on the blacksmith no longer adds iron instead of removing iron.
- Getting Job Points by forging weapons now adds 5 points, instead of nothing.
- Prussian Infantry Uniform no longer bugged.
- English Blackwatch Uniform no longer bugged.
- No longer spawning in the suburb when encountering bandits in villages.
- Seventh companion has been removed (should never been existed) so no two Jules any more.
- Language error: when talking to revolutions; “leavingh”.
- Fixed insanely wrong placed cartridges model at the right side of the body. Only the 50 cartridges item is placed correct. This due to forgotten edits.
- No animal herds with drummer and standard bearers any more.
- No more spaces between words in coachman dialogue.
- Throwing out tenants in your average house long longer makes you owner of a poor house.
- Visiting streets in towns of revolutionary states no longer throws you to the edge of the scene. This also means revolutionary states should  act like normal states.
- Missing town / fort soldiers for Montenegro added.
- Changed "Gregorio Garcde de la Cuesta" to "Gregorio Garcia de Cuesta".
- Fixed Officer rank required instead of Sergeant-Major when shopping.
- Getting prestige by actions now does add prestige.
- Influence Points have increased instead of are increased now.
- Bandits attacking you in towns are no more bugged.
- Payment from government for rank now adds money.
- Fixed a bug where costs is equal to resources/gold doesn’t still allow you to build in villages.
- Fixed bug where random Standard Bearers / Drummers appear in party after creating regiments.
- Missing entry points added to forts.
- Corrected AI-mesh in all forts (Thanks to Captured Joe).

[Improvements]
- White traces (musket ball with long white trace) have been blurred a bit.
- Player does not wear carry weapons during the coronation scene from now on.
- Changed Montenegro’s color by some light green.
- Monk saying: “And?” instead of “I am curious” from now on.
- In the barracks, the tournament master doesn’t wear smelly peasant clothing any more. From now on he has the right to wear a beautiful suit.
- Duke of Wellington has a new face.
- Russian Dragoons cannot be upgraded to Cossacks any more.
- British Rifles* are now called: Chosen Men.
- Revised a big part of the companions dialogue. Added some stuff and changed some stuff.
- Completely revised equipment of all companions.
- Town walkers can wear wear gloves now.
- Player has now 60 seconds to plunder and loot the village (in scene), before battle ends.
- Napoleon got a new bicorn.
- New sound for succeeding in quests.
- Removed test messages: “Is Fired” during stagecoach travel.
- Increased winning prize for tournaments from 200 to 750.
- Officer rank replaced by: Sergeant Major.
- Prussian Cuirassier wears Austrian Officer uniform now.
- * behind troop’s name has been replaced with: “Elite” or “Veteran”.
- Blunderbuss is now craftable in weaponsmiths.
- Finishing campaigns grants some job points now.
- Addition of both Napoleonic sword scabbards and new cartridge box model to PC and NPCs.
- More money for merchants and more variation between rich and poor merchants.
- Improved the British Light Dragoon Uniform.
- From now on you can visit forts mounted!

[New Features]
- New troop type: Carabiniers. Replaced “Dragoon*” of France and Batavia with Carabiniers. French Carabinier and Batavian Carabinier wear the mercenary lancer uniform. They all wear new Carabinier helmets.
- New helmet for Russian Dragoons
- New bicorn for infantry with hair.
- Almost all shako’s have hair included now.
- Added tutorial message to teach the player how to travel the streets when entering the downtown for the first time.
- Three new companions:
* Berthout (a Dutch gentleman, which fights for freedom and for stadtholder)
* Jacob the Monk (faithful person)
* Ferdinand (of the most ancient and puissant house of Habsburg)
- English Regular is now British Light Infantry and British Infantry is British Fusiliers now.
- Practise with muskets, rifles and musketoons on the training field! But beware the accuracy of every shot is still low.
- Added new sounds for yelling and replaced bullet hit sound.
- Textures of map icons (player, bandit, horses et cetera) have been improved
- Player gets money according to his rank (300 * rank level). Money will be added right before you pay your soldiers.
- New troop:  British Royal Marines. They wear a freshly made new uniform!
- Two freshly new bicorns, one is a unique lootable item, the other is for generals.
- Villages can (re)build structures now!
- 111 faces have been edited by SeanBeansShako. So there are 111 lords which look like the real lords did now!
- “British Light Dragoon*” replaced by “Queen Annes 7th Hussars”.
- "Bavarian Regular*" replaced by "Bavarian Light Infantry"
- "Nassau Regular*" replaced by "Foreign Dutch Grenadier"
- "Spanish Regular*" replaced by "Walloon Guard"
- "Swedish Regular*" replaced by "Svea Lifeguard"
- "Saxon Regular*" replaced by "Saxon Grenadier"
- "Italian Regular*" replaced by "Italian Grenadier"
- Quest completed flute sound replaced by bugle sound.
- 4 new Ottoman boots
- 2 turbans replaced
- 5 new Ottoman uniforms
- Complete redo of every image in game.


[Bugs & Crashes]
- Flagbearers & Drummers do not walk together with their own regiment on the battlefield.


Current Bugs

- Flagbearers & Drummers do not walk together with their own regiment on the battlefield. (cause not found)

- Villages, forts and towns after 'Thessal' aren't in the list with locations. (unfixable since version I)

- Medals not granted at the right time.

- Another typo, this one in the city menu for down town at certain parts of the day. It is spelt access

- Patrick Harper has "Transparent Boots" that crash my game whenever I go to look at his equipment. I had to let him go

- I joined Coote Manning when he was fight Revolutionaries.  At the end of the Battle Coote spoke to me using the Revolutionaries dialoge.

- Here's a little one - British Black watch have a Power throw of 2 and a power strike of 0.  I think that was probably a mistake because they are right next to each other.  Loving mod

- I have to add to that that Bavarian Light Infantry seem to have "firearms" profiency of 200, while all regular infantry of all countries (including Bavaria) have 250 profiency, and all sharpshooters (and voltigeurs and riflemen etc.) have 300.

- If you create a fortified encampment, and die in battle, you can't retreat.  If the enemy kills all of your troops you are stuck, there is no exit you have to CTRL ALT Delete and start again....I just learned that this is true for a normal camp as well.

- There is an option window to retreat at the end of the battle, but it doesn't work, you stay stuck on the encampment scene and can't leave.

I didn't explain well, I'll try again.  I make a fortified encampment.  I kill many enemies, but then get shot.  I try to retreat and there's no way out.  A tab does appear but it does not work.  I'm forced to let my men finish the defense. If they win you can end the scene, but if they lose you are still trapped with cheering enemies.  There is no way out of the scene. The tab does not work.


- There is a bug with the fast travel mini mod.  The fast travel works great but now you can't loot villages or press them for supplies

- After that, I continued playing and remembered that I had forgotten to configure the Formation Control Settings, so I went to the Camp menu and, when I clicked on the option the game crashed. I thought the crash could've been related to a graphic thing, and I lowered everything and used Directx7.. but the game crashed again when I tried to configure the Formations stuff again.
Then I thought I should've started a new game [because of the Fast Travel mini-Mod], and so I did. This time I tried to configure the Formations before I even moved around the map, but CTD stroke again. I could enter any location without problem, set the amount of walking people too, but everytime I tried to change the Formation stuff, the game crashed over and over.
[And, before this first CTD, I had created several characters to discover the skill points granted for selecting any background, and used cheats to hire some troops and experience the battles before I ever began a serious campaign. I had no trouble with these 'pre-characters' to configure the Formation Control Settings]

- Random CTD.
While fighting a bunch of deserters, French Grenadiers to specify, a "object_failed: arrow_prot" [or something like that ] froze the screen and then closed the game. I believe this is a random crash that could just happen anytime ->http://forums.taleworlds.com/index.php/topic,252331.0.html<-. I dunno.

- Podgorica belongs to Cetinje, but it seems it belongs to a Serbian lord.

- Both Tyrolean Jagers are listed as veteran.  I think that's a typo.  If not perhaps one could be elite.  I think this might also be a mistake, to recruit a Tyrolean Jager is only 75 francs.  They should probably be the most expensive units in the game.  The air rifle, (and rightly so) cost 17000 francs in the game.  They should be very expensive and expensive to maintain.

- I was on my way home when suddenly my party was ambushed by a group of mad Looting Sailors!
Oddly, I was given the following option before entering the fray:

- Ermh, why are Berlin's villages located in Ireland?

- Capturing fort and liberate + asking for making it mine makes you spawn in Rome's Tavern and not getting renown.
It also makes you get stuck because relationship with enemies is high. Url]
- With fast travel mini mod, coach doesn't work.
- Without fast travel mini mod, free EXP keeps kicking in during and after coach travel.
- Weird battle Url
- Am I the only one that gets the following lines whenever a Revolution starts?
SCRIPT ERROR ON OPCODE 23: Invalid script Parameter ID: 2; LINE NO: 2: At script: give_center_to_lord
- I just noticed there's an upgrade for the French Voltigeurs: French Officer.
The thing is that no matter how much XP the Voltigeur gets, I'm not able to upgrade the units to Officer. I also looked for 'French Officer' in the Europe 1805 - II board, but I couldn't find anything about it.

No Bugs

- Bandits have drummers and flag bearers of European nations.
- There is a weaponsmith on the boulevard. He is used to ‘lead’ the town walkers during their travel on the streets.
- The spanish flag showed on the faction menu it historically inaccurate.
- Street ‘barriers’ do not show names and the exit barrier is nearby.
- Falling in a castle siege lets you retreat. You do not surrender.
- Church door has no ‘Enter’ prompt. Just walk against the door at right-hand side.You won’t see text or a message, you will be automatically redirected. That’s all.
- There are still mayors / guild masters. You can find them on the Map of the Town. Look on the boulevard picture, the mayor is in the center of it.
- Some troops in game wear ‘invisible boots’. This is because the boots and uniform are one, not two different parts. And to prevent troops from wearing two set of boots, we made ‘invisible boots’.
- It’s not possible to fix that Janissary Rebels appear in Denmark and Great Britain and Plundering Dervishes appear in Spain unfortunately.
- There’s a Prussian cuirass, but the Prussian cuirassiers wear hussar uniforms.
- It’s not possible to loot buildings outside the accessible area with melee weapons. Use firearms instead.
- If you return to world map from a battle or another scene and you get a CTD, this is caused by your video card maximum. Try to lower your graphical settings.
- All towns have same mayor. So no different quests.
- On some tournaments, when you bet odds are 1 to 1 and you can´t make any profit. But this is native and is no bug.
- Square formation doesn’t look like a square, but it does work.
- Revolutionary nations use soldiers from the nation the revolution began.
- Some weapons can only thrust, other only slash! This is Berthout’s work. More information
- You cannot divide your troops on regiments in battles. You need to assign an officer to a regiment. Read Foxyman’s topic for more information about this.
- Cavalry gloves clipping slightly with sleeves of Cavalry uniforms. If I edit the models I also remove the vertex animations and I cannot make them on myself yet.
- Some troops are not recruitable. They are only gainable through getting experience.
- Formations don’t work - They do! Press K at the beginning of the battle and everything shall work!
- Executing bandit doesn't increase your prestige
- Generals send messages to enemies
- Generals (Lords) appear to be asking me to send letters to factions they are at war with?
- You can only retreat in your entrenchments, when some enemies are killed.


How to report a bug?

Bug reports without this information won't have top priority.
Answer to below questions:


1. Decribe the bug.
The ‘D’ of the title duke of Wellington appears to be uncapitalised for example

2. Where did you found it?
At Warszawa, boulevard, next to the statue for example

3. When did you found it?
When travelling for example

 
Captured Joe said:
Quintillius said:
-Generals (Lords) appear to be asking me to send letters to factions they are at war with?
That happens in native too; It's not really a bug, I think.

To guys your at war with though? It didn't do that in previous versions of the beta. It just stuck with the lords in said lords faction.

 
I keep getting a runtime C++ Error when I try to walk around anywhere. I have the most updated version of microsoft C++.
 
Mitchmon said:
I keep getting a runtime C++ Error when I try to walk around anywhere. I have the most updated version of microsoft C++.
Lower your graphics.

Bugs found:

- French Mounted Standard Bearer doesn't wear headgear.
- Language error: two .. at the end of the line of text for the option to rest in a house you own in a town.
 
Friends are getting this unable to restore vertex buffer error and want to know what causes them and how to fix them?

 
On my Ottoman ghazi playthrough I noticed the following:

1. While fighting the vile Serbian rebels, and taking all of their fortresses, I noticed that there is only the village of Podgorica left of Serbia. I checked the description, and it is not attached to a centre.
2. Niksic and also Maglic (forts) do not have a "last men retreating to the castle" scene- you just pop up on some grassy field, without any fortress to be seen.
3. I have 700+ renown, and I am still a Sergeant-Major
4. When trying to see what is on the building list, I have set the texture detail to 100%, just to get this: "RGL ERROR: Unable to open texture file Modules/Europe 1805 [v2.1]/Textures/Forage_Capdrie.dds"



All for now.  :razz:
 
When approaching the Bank building (in the Boulevard scene), the game always crashes to desktop (to be more specific, a window pops up with just 2 options: "Shut down program", and "Shut down program and search for solutions on internet" (or something like that). Texture detail on 30%, everything else works fine for me; I just can't get near the Bank building without CTD.
 
Ok, I have been playing new version for a while (since studies are starting now)...
And I have found this bug: When capturing some enemies, you have options to execute them or release. 
1. When you release them it will increase your prestige - that's alright. But when you execute them, nothing happens. You neither receive or loose prestige.  :wink:

Is it just me or anybody else has this?  :sad:
 
Tom Bubu said:
Ok, I have been playing new version for a while (since studies are starting now)...
And I have found this bug: When capturing some enemies, you have options to execute them or release. 
1. When you release them it will increase your prestige - that's alright. But when you execute them, nothing happens. You neither receive or loose prestige.  :wink:

Is it just me or anybody else has this?  :sad:

I just got this by saving a German stare caravan from bandits and executing the bandits made them hate my guts?

Also, accepting the Spy quest from a general gives you a brief big red script error. I've also noticed there is a messy looking extra space in the promotion screen bit too.

Also, a typo in the Cattle Heard quest from the Mayor when accepting this quest, breasts instead of beasts!

When you track down the Merchant that is trying to blackmail your general, you get dumped in a random field with a flag and chest instead of of the suburbs too.
 
Captured Joe said:
When approaching the Bank building (in the Boulevard scene), the game always crashes to desktop (to be more specific, a window pops up with just 2 options: "Shut down program", and "Shut down program and search for solutions on internet" (or something like that). Texture detail on 30%, everything else works fine for me; I just can't get near the Bank building without CTD.
Update on this: I noticed there was a box checked in the "Configure" screen, saying "force vertical sync."; I un-checked it, and now I can reach the Bank building without crashing! :grin: Now I can invest my money at last! :grin: :grin:
 
SeanBeansShako said:
Friends are getting this unable to restore vertex buffer error and want to know what causes them and how to fix them?

I had this problem and then it occurred to me that the same problem was present when I played TLD. There is a fix, of sorts, but it AFAIK it only applies to those with more than 2GB RAM and use 64bit OS's.

Anyway, here is the fix, it might help:

[list type=decimal]
[*]Download CFF Explorer and install
[*]Right click on your M&B executable (you may want to create a backup) open with CFF explorer
[*]On the left hand side you will see a list, select File Header
[*]Select 'click here' on the far right of the Characteristics row, and then tick 'App can handle >2gb address space

[/list]

If you are running it on steam I suggest you download a non steam version from taleworlds, I'm not 100% sure it works with steam.
 
hazy said:
SeanBeansShako said:
Friends are getting this unable to restore vertex buffer error and want to know what causes them and how to fix them?

I had this problem and then it occurred to me that the same problem was present when I played TLD. There is a fix, of sorts, but it AFAIK it only applies to those with more than 2GB RAM and use 64bit OS's.

Anyway, here is the fix, it might help:

[list type=decimal]
[*]Download CFF Explorer and install
[*]Right click on your M&B executable (you may want to create a backup) open with CFF explorer
[*]On the left hand side you will see a list, select File Header
[*]Select 'click here' on the far right of the Characteristics row, and then tick 'App can handle >2gb address space

[/list]

If you are running it on steam I suggest you download a non steam version from taleworlds, I'm not 100% sure it works with steam.

Both Steam and TaleWorlds versions say that it cant be ran- says that the file is corrupted/hacked/has a virus.
 
Of I Hing played version 1.0 to be honest so complex maps and figures MOD is now under version 2.0 of feeling good shape of the castle and city paste the history I want some advice to the author whether the equipment modeltextures done more refinement to make it more realistic by the way, because me down under yet more urgent to install the smoke of the guns
 
tangxiaowei said:
Of I Hing played version 1.0 to be honest so complex maps and figures MOD is now under version 2.0 of feeling good shape of the castle and city paste the history I want some advice to the author whether the equipment modeltextures done more refinement to make it more realistic by the way, because me down under yet more urgent to install the smoke of the guns

From I understand, the uniforms and other textures and models are truly re-made (tho it causes some crashes along with scripts), and are now historically accurate. If you have a very good machine, which can run Shogun 2 at maximum, for example, I suggest you get the gigantic smoke download and set your options to High- the smoke is very realistic. However, most machines use the normal (included in download) smoke patch.
 
For those with the really crippiling weird issues that you can't explain, where'd you download the main mod file? perhaps one of the download links has a corrupted uploaded version of the mod....
 
Here's an odd one I'm at war with France. To be exact Napoleons French Empire, because there is also a French kingdom at the moment.  It's around day 175 and I'm listed as being at war with Empire of France , but nobody seems to know we are at war.  Villiages can't be looted and Murat is offended that I want to fight him.  I double checked and under Quests, factions panel, United Kingdom is at war with Empire France.

Cheers
 
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