One or two mentions here, but I figured this deserves a topic.
Basically some guys who worked on Total Annihilation and Supreme Commander have decided to create a true spiritual successor to the former. They want to capture what made TA such a great game and make it even bigger; using asteroids as weapons and having the ability to destroy planets.
I'm really interested to see where they take this idea. Games like TA are hard to come by, hopefully this is a keeper.
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts
http://planetaryannihilation.com/
http://www.pcgamer.com/previews/planetary-annihilation-preview-when-strategy-worlds-collide-with-moons/
Basically some guys who worked on Total Annihilation and Supreme Commander have decided to create a true spiritual successor to the former. They want to capture what made TA such a great game and make it even bigger; using asteroids as weapons and having the ability to destroy planets.
I'm really interested to see where they take this idea. Games like TA are hard to come by, hopefully this is a keeper.
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts
http://planetaryannihilation.com/
If you’re having these sorts of thoughts, it helps if you’re Jon Mavor, co-founder and CTO of Uber Entertainment and a veteran developer who worked with Chris Taylor on both Total Annihilation and its spiritual successor, Supreme Commander. Today, Mavor launched a Kickstarter for Planetary Annihilation, a real-time strategy game that takes classic TA/SupCom gameplay and expands the battle across solar systems full of worlds, moons, and asteroids
Mavor got the idea from playing Risk 2210, which is Risk with a wrinkle: you can deploy to the moon on a separate gameboard. “They basically have this concept of multiple linked playfields in Risk 2210,” Mavor explains. “When I started thinking about the direction that we could take a TA-style game, I thought the idea of being able to literally slam a planet into another planet—go to the asteroids, mine them, bring them in, use them as weapons, use them as resource bases—was a really cool idea. I didn’t see any reason why we couldn’t do that with the game.”
Jon Mavor loved the Big Bertha cannon in Total Annihilation, so much so that its replacement in Supreme Commander is named… the Mavor. So when he thinks about units that have to be in Planetary Annihilation, some kind of super-heavy artillery piece is near the top of the list.
And of course, there will be a Commander, “the king and queen of chess all in one,” Mavor calls it. “I like that idea, that you have to protect your commander. …It’s a little bit oddball: ‘I have this really powerful unit, I want to use it.’ And you can, but you’re risking your game.
http://www.pcgamer.com/previews/planetary-annihilation-preview-when-strategy-worlds-collide-with-moons/