FAQ
Q: Is this mod dead?
A: No. This mod is still alive. Things have been a tad dusty lately, but we're trying to get the hang of it.
Q: Will I be able to play as the United States?
A: This mod is based in the Gallipoli campaign. The Gallipoli campaign was going on the year before the US started getting involved in WW1. A United States faction is currently not planned.
Q: Hey! Can I have the download, please?
A: Currently, there's no downloadable version of the mod.
Q: When will the mod be released?
A: The release date of the mod has currently not been decided. We'll see about it, when we've added some more features.
Q: "Will theaters of war be added? Say the Arab Revolt?" - Der Einzige
A: "Maybe in further versions, but currently we are focusing on the Gallipoli battlefield." - Artizan
Q: Hey! Can I have your outfits and guns?
A: No.
Q: Will there be released a beta version anytime soon?
A: We don't know yet.
Q: Why don't you merge your mod with another WWI mod, like Iron Europe or something like it?
A: Because we don't need to. This mod is the only WWI mod set and based around the Gallipoli campaign. We don't need anything from the other mods, apart from workpower, but that's our department.
Q: Do you use WSE?
A: No. We don't use WSE for Gallipoli. WSE (Warband Script Enhancer) is currently not being developed any further. It is stuck in the Warband 1.543 version.
Q: Will there be bayonets?
A: Probably. We've been thinking about making an attachable bayonet. But that's to be looked into later on.
Q: Will you be taking maps made by people from outside the dev team?
A: Maybe. That depends on the quality of the map and the historical and geographical accuracy. Short said, it has to fit.
Q: Will there be autofire for the guns?
A: Yes. Watch this video: http://www.youtube.com/watch?v=F-wudlWPxkw&feature=youtu.be
I hope this will be useful for whoever's going to ask a question that has already been answered further back into the depths of this thread. More will be added to this post, as long as someone asks good questions.