Greetings there, community.
I am DaMonkey. A NW Server Admin, and Developer of Shot and Shell, a Warband 18th century mod. As I was considering porting Shot and Shell over to NW after the release of the module system, I decided to rather keep Shot and Shell on the Warband engine, and produce a second Module for Napoleonic Wars' Module System. (I have a lot of time on my hands now a days).
What is the Purpose of this Thread?
The Purpose of this thread is to get the general gist out into the public, allow a place to put together a database of information, and most important of all, to allow a place for you, the community, to work on this mod with us (which is explained later). Keep in mind, this mod is still in it's planning stages, with a tad work being done on Models. Everything mentioned here is a mock-up prototype, and is subject to change.
What is the Purpose of this Mod?
The Purpose of this mod is to break free from the bonds of historical accuracy and "realism". Rather than trying to fabricate a mod depicting a historical era or period, we are making our own. This allows for a lot of cool things. For one, we the community write the culture of the nations involved in the mod. It allows for us to make a melting pot of culture for factions, that was spewed out of the very depths of our imaginations. It allows us to feel more attached to who we play as.
Plot of the Mod: *Note: This is all just the general idea, subject to extreme change.
The mod is set in a fictional Archipelago region off of the Swadian/Nordic coastlines, known as "Dürgham". This region has only begun it's introduction to the "modern" way of life that has been experienced in Calradia for quite some years now. New weapons and doctrine, as well as drastically new social and political policies, have found it's way into the region, and influenced the two Major Nations there. The "traditional" society itself finds it's very foundations rocked, and formed into something new. Undergoing through so much social turmoil, the two major powers in the region have entered a state of war, in an attempt to show which nation's "ethnic identity is superior". In a area where the climate provides for bitter cold almost year-round, engagements are often brutal, both against the battalions of man and the forces of nature.
So, what did you mean by the community making the mod?
It is our intention to have the community shape the mod with us. We have laid down basic shells for the two warring states, but have left the finite details up to the community. Decent-Sized regiment that show dedication to the mod will be granted their own unit in the class selection (given they abide by the "Protocol" of regiment names, explained later). It is our goal for the community's imagination to run vibrant in the mod, both plot and story-wise, and uniform color schemes and etc.
The Lorwick Republic:
The Lorwick Republic is one of the two major factions in the mod. Please note, the "shell" of this nations is up to our CA "Thomas", who is still formulating. As always, we're up for suggestions on history and etc.
Regiments Implemented into Class Slection:
You heard me say earlier how I planned on allowing regiments who showed dedication to the mod to be added in the class selection. How will this work out? This right here, young one.
*Note This thread is under construction, and that we are up to suggestions and additions. The next page or two will be reserved in case we need more space to organize our thoughts before mod's release and etc.
** Note Note: I'm aware there are spelling and grammar mistakes. I will fix the tomorrow afternoon.
I am DaMonkey. A NW Server Admin, and Developer of Shot and Shell, a Warband 18th century mod. As I was considering porting Shot and Shell over to NW after the release of the module system, I decided to rather keep Shot and Shell on the Warband engine, and produce a second Module for Napoleonic Wars' Module System. (I have a lot of time on my hands now a days).
What is the Purpose of this Thread?
The Purpose of this thread is to get the general gist out into the public, allow a place to put together a database of information, and most important of all, to allow a place for you, the community, to work on this mod with us (which is explained later). Keep in mind, this mod is still in it's planning stages, with a tad work being done on Models. Everything mentioned here is a mock-up prototype, and is subject to change.
What is the Purpose of this Mod?
The Purpose of this mod is to break free from the bonds of historical accuracy and "realism". Rather than trying to fabricate a mod depicting a historical era or period, we are making our own. This allows for a lot of cool things. For one, we the community write the culture of the nations involved in the mod. It allows for us to make a melting pot of culture for factions, that was spewed out of the very depths of our imaginations. It allows us to feel more attached to who we play as.
Plot of the Mod: *Note: This is all just the general idea, subject to extreme change.
The mod is set in a fictional Archipelago region off of the Swadian/Nordic coastlines, known as "Dürgham". This region has only begun it's introduction to the "modern" way of life that has been experienced in Calradia for quite some years now. New weapons and doctrine, as well as drastically new social and political policies, have found it's way into the region, and influenced the two Major Nations there. The "traditional" society itself finds it's very foundations rocked, and formed into something new. Undergoing through so much social turmoil, the two major powers in the region have entered a state of war, in an attempt to show which nation's "ethnic identity is superior". In a area where the climate provides for bitter cold almost year-round, engagements are often brutal, both against the battalions of man and the forces of nature.
So, what did you mean by the community making the mod?
It is our intention to have the community shape the mod with us. We have laid down basic shells for the two warring states, but have left the finite details up to the community. Decent-Sized regiment that show dedication to the mod will be granted their own unit in the class selection (given they abide by the "Protocol" of regiment names, explained later). It is our goal for the community's imagination to run vibrant in the mod, both plot and story-wise, and uniform color schemes and etc.
The Lorwick Republic:
The Lorwick Republic is one of the two major factions in the mod. Please note, the "shell" of this nations is up to our CA "Thomas", who is still formulating. As always, we're up for suggestions on history and etc.
Regiments Implemented into Class Slection:
You heard me say earlier how I planned on allowing regiments who showed dedication to the mod to be added in the class selection. How will this work out? This right here, young one.
*Note This thread is under construction, and that we are up to suggestions and additions. The next page or two will be reserved in case we need more space to organize our thoughts before mod's release and etc.
** Note Note: I'm aware there are spelling and grammar mistakes. I will fix the tomorrow afternoon.
Thanks for your time,
DaMonkey
DaMonkey