wafer
Recruit
Korinov said:I don't think the "mercenary issue" will be too much of a problem. We could just split the professional TT in two (since there's no noble TT, both mercenary TTs could be recruited in castles without any need of extra coding). So one TT could be made of "light" mercs (slavs, cumans, turks, etc) and the other one of "heavy" mercs (italians, normans, etc). Of course, I can also create some units outside the TTs, make them regular mercenaries only recruitable in the empire's taberns but also feature them in the AI's roman armies.
Since the Byzs won't have a noble TT, we can afford giving them elite troops in other TTs that other factions shouldn't have.
Well the problem I see with that is that you are not then covering their native troops which were still around, so a solution could be
in tavern, Varangian guard unit (in Constantinople) and then other mercs as logically as we can put them throughout the provinces. This would cover the mercenaries
Then on the regular forces troop tree put the Byzantine infantry types that would convert into either archers or veteran infantry
and then on the noble line put the different cavalry types, at the least their horse archers and the cataphractoi need to be in it.
This would cover all of the bases in question