Hey guys. I like the MTT system, and I wanted to make my own unique troop tree so that I don't have to touch the original troop trees and just make my edits to the new troops. I need some help and pointers on what I need to do in order to make my troop tree playable.
Basically the difference between my troop trees and what we got in Floris right now will be less emphasis on upgrades and tiers, and more focus on soldier classes instead. It'll be kinda like the multiplayer troops, but just a little more diverse than that. For example, Swadia will have common peasant militia, regular swordsmen and separate halberdiers, men-at-arms, organized longbowmen, and rare elite/officer troops like knights. Sarranids will have a lot of desert tribesmen pulled together for war, regular guardsmen equipped with swords and spears, fast archers, and numerous horse archers and light lancers, which is consistent with the Saracen/Ayyubid armies in medieval times.
Each faction will be pretty minimal, with about 5-7 classes per faction. They will have no upgrade paths, and therefore no tiers. This is so that the game can be played a little bit more like an RTS, for those of us who play with a lot of tactics on their mind and don't really like the idea that simply rolling around with 200 tier 6-7 troops making you almost invincible. It also aims to further develop the differences between the different factions in their play styles, so that if you choose to lead an army of one of these factions, you have to learn to play their style, or develop your own style with what you've got, rather than just picking the tier 6 or 7 troops and using only those, which seems to be the normal trend. To put it another way, this is a hard mode that forces you to learn to use all classes of soldiers of your faction to be effective.
With that out of the way...
Here's what I already know how to do:
1. Create the new troop entries, complete with setting up their equipment and stats.
2. Set up the party templates so that garrisons, patrols, etc., use the new troops.
3. Create special script checks that will allow the player/Diplomacy Recruiter NPC to recruit them from villages with varying rarities.
Here's what I don't know how to do yet:
1. Make it so that the new troop trees are a selectable option when you start a new game (as a 4th option of course, Native/Reworked/Expanded/<my troop tree that I haven't yet named>).
2. Make sure the game loads my troops for all cases, so that my version of the other troops like Mercenaries, Sword Sisters, bandits and Manhunters will load.
3. Make the presentation for the Upgrade Trees pages in Reports, so players can view what the troops look like (even if they don't have "upgrade paths".
4. Anything else I may be forgetting... D:
Any help would be appreciated.
Basically the difference between my troop trees and what we got in Floris right now will be less emphasis on upgrades and tiers, and more focus on soldier classes instead. It'll be kinda like the multiplayer troops, but just a little more diverse than that. For example, Swadia will have common peasant militia, regular swordsmen and separate halberdiers, men-at-arms, organized longbowmen, and rare elite/officer troops like knights. Sarranids will have a lot of desert tribesmen pulled together for war, regular guardsmen equipped with swords and spears, fast archers, and numerous horse archers and light lancers, which is consistent with the Saracen/Ayyubid armies in medieval times.
Each faction will be pretty minimal, with about 5-7 classes per faction. They will have no upgrade paths, and therefore no tiers. This is so that the game can be played a little bit more like an RTS, for those of us who play with a lot of tactics on their mind and don't really like the idea that simply rolling around with 200 tier 6-7 troops making you almost invincible. It also aims to further develop the differences between the different factions in their play styles, so that if you choose to lead an army of one of these factions, you have to learn to play their style, or develop your own style with what you've got, rather than just picking the tier 6 or 7 troops and using only those, which seems to be the normal trend. To put it another way, this is a hard mode that forces you to learn to use all classes of soldiers of your faction to be effective.
With that out of the way...
Here's what I already know how to do:
1. Create the new troop entries, complete with setting up their equipment and stats.
2. Set up the party templates so that garrisons, patrols, etc., use the new troops.
3. Create special script checks that will allow the player/Diplomacy Recruiter NPC to recruit them from villages with varying rarities.
Here's what I don't know how to do yet:
1. Make it so that the new troop trees are a selectable option when you start a new game (as a 4th option of course, Native/Reworked/Expanded/<my troop tree that I haven't yet named>).
2. Make sure the game loads my troops for all cases, so that my version of the other troops like Mercenaries, Sword Sisters, bandits and Manhunters will load.
3. Make the presentation for the Upgrade Trees pages in Reports, so players can view what the troops look like (even if they don't have "upgrade paths".
4. Anything else I may be forgetting... D:
Any help would be appreciated.