What is this for event?
This event is an campaign, based on the battle of waterloo. We'll appoint 2 generals, which have acces to the best units on the waterloo battlefield. From cavalry to cannons! They'll decide if Napoleon or Wellington won the battle of waterloo.
We'll use ( not 100% ) historical regiments, but most of them are merged together. So we get more bigger and powerfull regiments. We want to simulate the war-feeling at it best!
This event will last for 1 week, at the end of this vacation, to end this summer with some Muskets & Gunpowder!
Rules:
1.1 No racism
1.1 No racism
1.3 No teamkilling, teamhitting / horsekilling on purpose
1.4 No insults / hate talk about other regiments
1.5 Listen to the admin
1.6 No spam in chat
1.7 Try not say anything in chat, only regimental commanders ( to prevent spam, and block people to see actually good talk )
1.1 No racism
1.3 No teamkilling, teamhitting / horsekilling on purpose
1.4 No insults / hate talk about other regiments
1.5 Listen to the admin
1.6 No spam in chat
1.7 Try not say anything in chat, only regimental commanders ( to prevent spam, and block people to see actually good talk )
2.1 Listen to the commander
2.2 Stay in line
2.3 Shooting out of formation is NOT allowed ( = Polled )
2.4 As cavalry you stay in a formation ( not really strict ) but try stick to one
2.5 No rambo's
2.6 Fire in volleys
2.7 Crouching in allowed when hiding in forest ( not while shooting / reloading ) or when defending a base
2.8 You always try to keep your banner, so try get it back when its stolen.
2.2 Stay in line
2.3 Shooting out of formation is NOT allowed ( = Polled )
2.4 As cavalry you stay in a formation ( not really strict ) but try stick to one
2.5 No rambo's
2.6 Fire in volleys
2.7 Crouching in allowed when hiding in forest ( not while shooting / reloading ) or when defending a base
2.8 You always try to keep your banner, so try get it back when its stolen.
3.1 Dont do suicides moves
3.2 Dont move regiments on purpose to make them die ( if you dont like that regiment )
3.3 Be nice to everyone
3.4 Try use common sense, and common tactics
3.5 Know all rules
3.6 When ingame, pick general class
3.7 Be active tough the whole week, so be a really active gamer!
3.2 Dont move regiments on purpose to make them die ( if you dont like that regiment )
3.3 Be nice to everyone
3.4 Try use common sense, and common tactics
3.5 Know all rules
3.6 When ingame, pick general class
3.7 Be active tough the whole week, so be a really active gamer!
4.1 Always stay in formation
4.2 No collums, only battle lines ( pending, on oppinions )
4.3 Fire in volleys
4.4 No random formations or tactics
4.5 You make squares when cavalry upcoming
4.5.1 If the cavalry unit is half+ as big as you
4.2 No collums, only battle lines ( pending, on oppinions )
4.3 Fire in volleys
4.4 No random formations or tactics
4.5 You make squares when cavalry upcoming
4.5.1 If the cavalry unit is half+ as big as you
5.1 When a unit dies in an attack, the whole unit is dead
5.2 When a unit which is defending loses a man, the man is perma-dead, so you're numbers will be limited
5.3 When attacking and losing sightly, units men can retreat, and if 15% of the unit will reach the border of the map, the unit will restore for 25% on the map area behind the battle-scene.
5.4 When you're standing more then 1 turn on a map, you become ''defensive'' and you're allowed to have 1 or 2 sappers, and you can ''camp''.
5.5 When noone is more then 1 turn on a map, you both attack! ( so NO hillcamp )
5.5.1 Unless you're on ''Wellington's Hill '' or the French spawns
5.6 Artillery should be concetrating one turn or more on a unit ( friendly or enemy ). When this happend you can spawn the arty in the next battle THAT unit is fighting
5.7 More then 1 unit on 1 scene is allowed
5.8 UNITS / MEN CAN'T BE REPLENISHED!
5.2 When a unit which is defending loses a man, the man is perma-dead, so you're numbers will be limited
5.3 When attacking and losing sightly, units men can retreat, and if 15% of the unit will reach the border of the map, the unit will restore for 25% on the map area behind the battle-scene.
5.4 When you're standing more then 1 turn on a map, you become ''defensive'' and you're allowed to have 1 or 2 sappers, and you can ''camp''.
5.5 When noone is more then 1 turn on a map, you both attack! ( so NO hillcamp )
5.5.1 Unless you're on ''Wellington's Hill '' or the French spawns
5.6 Artillery should be concetrating one turn or more on a unit ( friendly or enemy ). When this happend you can spawn the arty in the next battle THAT unit is fighting
5.7 More then 1 unit on 1 scene is allowed
5.8 UNITS / MEN CAN'T BE REPLENISHED!
Those rules aint solid, tell your opinions so we can change them before the event launches. When launched, they wont be changed.
Regiments which are in:
United Kingdom:
33rd Regiment of foot - 20/45
- 3. Kurmarkische Landwehr-Regiment - 20 ( page 3 )
-
92nd Highlanders regiment - 0/45
-
-
-
Brunswick Regiment - 0/30
-
-
51st Regiment - 0/30
-
-
95th Rifles - 0/20
-
-
Scots Greys - 0/25
-
-
-
1st Coldstream Guards - 0/25
-
-
2nd Coldstream Guards - 45/45 - FULL
- 2nd Coldstream - 45 Guys ( page 3 )
1st Royal Arty - 0/8
-
2nd Royal Arty - 8/8 - FULL
- 2nd Coldstream - 8 ( Page 3 )
France:
17e Regiment d'infantrie - 0/35
-
-
45e Regiment d'infantrie - 45/45 - FULL
- 6e Young Guards - 15 ( page 3 )
- Infanterie de ligne du Munster - 15 ( page 3 )
- Garde à Pied d'Ulster - 15 ( page 3 )
108e Regiment d'infantrie - 0/25
-
-
84e regiment d'infantrie de ligne - 0/30
-
-
2éme Regiment d'infantrie légère - 0/25
-
-
6e Cuirrassiers - 25/25 - FULL
- 6e Cuirrassiers - 10 ( page 3 )
- 14. Pułk Kirasjerów - 15 ( page 3 )
-
Lanciers de la Garde Imperial - 20/20 - FULL
- Cuirassiers du Leinster - 20 ( page 3 )
Garde Imperiale - 25/60
- 4e Grenadiers - 25 Guys ( page 3 )
-
-
-
1st Régiment d'artillerie - 5/8 - FULL
- 6e Artillery - 5 ( page 3 )
2e Régiment d'artillerie - 5/8 - FULL
- Artiellerie de Dublin - 5 - Page 3
33rd Regiment of foot - 20/45
- 3. Kurmarkische Landwehr-Regiment - 20 ( page 3 )
-
92nd Highlanders regiment - 0/45
-
-
-
Brunswick Regiment - 0/30
-
-
51st Regiment - 0/30
-
-
95th Rifles - 0/20
-
-
Scots Greys - 0/25
-
-
-
1st Coldstream Guards - 0/25
-
-
2nd Coldstream Guards - 45/45 - FULL
- 2nd Coldstream - 45 Guys ( page 3 )
1st Royal Arty - 0/8
-
2nd Royal Arty - 8/8 - FULL
- 2nd Coldstream - 8 ( Page 3 )
France:
17e Regiment d'infantrie - 0/35
-
-
45e Regiment d'infantrie - 45/45 - FULL
- 6e Young Guards - 15 ( page 3 )
- Infanterie de ligne du Munster - 15 ( page 3 )
- Garde à Pied d'Ulster - 15 ( page 3 )
108e Regiment d'infantrie - 0/25
-
-
84e regiment d'infantrie de ligne - 0/30
-
-
2éme Regiment d'infantrie légère - 0/25
-
-
6e Cuirrassiers - 25/25 - FULL
- 6e Cuirrassiers - 10 ( page 3 )
- 14. Pułk Kirasjerów - 15 ( page 3 )
-
Lanciers de la Garde Imperial - 20/20 - FULL
- Cuirassiers du Leinster - 20 ( page 3 )
Garde Imperiale - 25/60
- 4e Grenadiers - 25 Guys ( page 3 )
-
-
-
1st Régiment d'artillerie - 5/8 - FULL
- 6e Artillery - 5 ( page 3 )
2e Régiment d'artillerie - 5/8 - FULL
- Artiellerie de Dublin - 5 - Page 3
~ Poll 1. Should we host this event?
Results:
Yes 21 (60%)
No 1 (2.9%)
Maybe 4 (11.4%)
We'll come when we see it works out well 9 (25.7%)
No 1 (2.9%)
Maybe 4 (11.4%)
We'll come when we see it works out well 9 (25.7%)
~ Poll 2.
Results:
Yes 4 (57.1%)
No 0 (0%)
Depends what you see as ''realism'' 3 (42.9%)
No 0 (0%)
Depends what you see as ''realism'' 3 (42.9%)
Poll 3. Should we allow firing in a charge ( when a charge is obvious, so no reloading after, but you charge! )
Results:
Yes 6 (37.5%)
No 9 (56.3%)
No 9 (56.3%)
Poll 4. Should only walking be allowed, and only double collum?
Its just an idea, and we'd love to get tips and suggestions.
Edit: We'll expend the thread as soon as the majority votes for: Yes / Maybe / We'll come if it works out well. We're already working out rules and regiments if you guys want to see progress we can post it anyway ( if requested ).