Orbusprime said:I hope the fighting system in your mod will be kinda vikingr-alike. Since Vikingr is the only mod where you can feel the weight of armor and weapons, where you can't jump and attack, where you can't do unrealistic and stupid things.
Please, check out the Vikingr fighting system and think twice if you don't want to have same in your mod.
Native fighting system ruined many great mods: CRPG, PW... Don't let it happen to Battle of Europe.
And don't, DON'T use ugly black armor OSP and Native stuff.
Good luck!
Uhm, and yes: the end of XV century would be much more easier to make and interesting to play, since guns and melee weapons were equally used back then. ~1480-1510.
Well, as you can see in my opening post, we are going to make the most realistic and historically accurate mod you've ever seen
Many of us developers including me do medieval/renaissance reenactment, so we actually know how it feels to fight and move with several weapons and armors,
cause we own them ...and I myself even build stuff like bows, arrows, quivers, clothing and other stuff.
We only use realistic weights, speeds, prices, damage values and missile velocities for our item balance.
As you may know, we are using facy calculations to get the physicaly correct damage values for example.
Our missile speeds for any kind of ranged weapons are token from academic sources and proven tests which can be found on reenactment forums.
Beside damage and speeds, even the air friction is physically calculated in this mod.
What a surprice, that the native values are well-matched to our calculated ones.
However... this is how I calculate them.
Code:
# Friction: k= 0.5*(cW/m)*p*A
# cW= drag coefficient | m= mass | p= air density | A= frontal area
# p(temp=20°C)= 1.204 kg/m³
# arrow cW= 1.84
# bullet cW= 0.45
# arrow m= 0.070 kg
# bullet m= 0.041 kg
# arrow A= 0.000126769 m² | diameter= 0.50 inch/1.270 cm
# bullet A= 0.000285023 m² | diameter= 0.75 inch/1.905 cm
air_friction_arrow = 0.002 #Native= 0.002
air_friction_bullet = 0.002 #Native= 0.002
Just to make this clear, We are NOT going to port the native's;
...Go-kart horses, endless spaming(well we have stamina), ultra fast weapons, missile spaming, jump attack madness and hyperactice athlete-tincans...
over to this mod !
Cheers!