Author Topic: Iron Man Rules (Revised)  (Read 5110 times)

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nijis

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Re: Iron Man Rules
« Reply #30 on: June 18, 2007, 01:04:54 PM »
When I've tried using Ctrl-E to finish a battle, the casualties do cross over. If your party is wiped out, then you are captured.

If your forces win the battle without you, then you'll restart another battle -- at which point everyone stands in a line and cheers, and you win.
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Cymro

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Re: Iron Man Rules
« Reply #31 on: June 18, 2007, 03:46:49 PM »
A suggested addition to nijis' suggestion of an addition:

After pressing Ctrl+E, start your stopwatch. You die if the battle isn't resolved within (your hero's first aid skill) + (your hero's surgery skill)/2 minutes.

So, if Marnid's First Aid = 5, and Surgery = 5, then you can stay alive for 5+(5/2) minutes (7'30"). After this point in time, you are dead.


Might make it a little more interesting.

Gregor Eisenhorn

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Re: Iron Man Rules
« Reply #32 on: June 18, 2007, 04:30:58 PM »
I agree with Roller. Plus I dislike how the character's arms, shoulders, and weapons looks like in 1st person.

Does deleting a character include the export? I really don't feel like losing a mid-twenties character. The items and game progress, sure. But I will never delete a good file. Seems a waste to me. Anyway, nice one, Cymro. How about you are able to perform the check and possibly live even if the battle has no quick conclusion--if one of your own soldiers walks over you. They would hear their leader in pain and take you to Marnid. :wink:
Of course, this should work the other way, too. If an enemy walks over you (excluding the unit/units that knocked you out because they would think you dead) then they finish you off and you die. That was more confusing than I intended it to be. :?
« Last Edit: June 18, 2007, 04:37:46 PM by Gregor Eisenhorn »
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Cymro

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Re: Iron Man Rules
« Reply #33 on: June 19, 2007, 04:12:26 PM »
Anyway, nice one, Cymro. How about you are able to perform the check and possibly live even if the battle has no quick conclusion--if one of your own soldiers walks over you. They would hear their leader in pain and take you to Marnid. :wink:
Of course, this should work the other way, too. If an enemy walks over you (excluding the unit/units that knocked you out because they would think you dead) then they finish you off and you die.
I like it. I was playing TLD just now using this rule, and was due to die within 10 seconds. Luckily, my Rider of Rohan rode over me and I was saved (ie, pressed ctrl+e to go back to the battle menu). Quite intense, especially seeing as how you can't cheat and tell the to "follow me!" in edit mode.

New thought: As soon as you get knocked unconcious, press 2. GO into edit mode, and if your men haven't reached you in (firstaid+surgery)*2 seconds, you're dead? I'm fairly sure I could only last 10 seconds with a massive chest wound.


Stonewall382

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Re: Iron Man Rules (Revised)
« Reply #34 on: June 25, 2007, 03:50:43 AM »
Alright, I've modified the rules as per the thread.  What does everyone think?  Did I forget any suggestions?

Edit:  Rules ten through fifteen were added today.
« Last Edit: June 25, 2007, 04:16:59 AM by Stonewall382 »
Iron Man Rules

just carry extra shields

(Special thanks to Stonewall, who demonstrated the feasablity of sieges in Mount&Blade with his wonderful Siege mod :D)
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Gregor Eisenhorn

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Re: Iron Man Rules (Revised)
« Reply #35 on: June 25, 2007, 04:26:39 AM »
I beat 40 Dark Hunters/Dark Knights with a level 22 one-hander with Iron Man rules. I have worked my way up, and now the circle is complete. I am the master. Eventually I'll get a video of it. Btw, I only had Marnid, a couple knights, and 30 farmers (who were under attack by the Dark Knights when I arrived).
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mtarini

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Re: Iron Man Rules (Revised)
« Reply #36 on: June 29, 2007, 02:23:35 PM »
NICE THREAD!

About making a MOD about it:

If you want to make heavy armor and horses a little rarer in battle, add random events, a small chance every day, that the horse disappears or gets lame ("dies", "gets sick", "has accident, breaks leg", "has grown older, you sell it", "has been stolen at night!"), or that armor disappears or deteriorates ("takes rust",
"breaks", etc). Plate could deteriorate more often than other armours (on the ground that mail can be fixed manually).
Nothing is forever!
Same could go for weapons, especially lances and arrows, maybe? -- edit: a chance after every battle that you can't find/reuse arrows, and/or that lance broke?


I would not remove stuff you can buy, or merchants, as this would impoverish game variety.
Rather, it is quite easy to almost enforce the rule: "cannot spend more than lvl*lvl*lvl dinars on a single object".

For example, make a new event automatically triggered every few seconds. It does this: if your money is larger than
the lvl-cubed limit, it is downsized to that limit, and the difference is saved in an extra variable (a remote virtual "bank account").
If current cash is smaller than the limit, cash is augmented to the limit, "withdrawing" the money from your "bank account" (if is there is any left).

Not perfect, because one could still sell a lot of stuff and buy the expensive thingy in the same go, but quite a good approximation.



(I've noticed that many RPG computer games just turn the players into "object feticists", where you stick to your favorite equipment as if it was part
of your character...)


« Last Edit: June 29, 2007, 03:46:06 PM by mtarini »

Dryvus

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Re: Iron Man Rules (Revised)
« Reply #37 on: June 29, 2007, 02:35:35 PM »
Got a suggestion for this playstyle: If you're using a shield, against ranged attacks, try to always 'catch' the projectile, i.e., raise your shield once the arrow/bolt/whatever has already been thrown. It looks pretty slick, and fits in with the Ironman style IMO.
"When the castle falls, all those inside will be put to the sword. Your herds will be butchered, your godswood will be felled, your keeps and towers will burn. I'll pull your walls down, and divert the Tumblestone over the ruins. By the time I'm done no man will ever know that a castle once stood here." Jaime got to his feet. "Your wife may whelp before that. You'll want your child, I expect. I'll send him to you when he's born. With a trebuchet."

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Re: Iron Man Rules (Revised)
« Reply #38 on: November 17, 2008, 11:59:01 AM »
pity this topic isn't maintained :(
so many brilliant ideas
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