Author Topic: [W][M] Medieval Battles & Sieges  (Read 30159 times)

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Al_Mansur

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[W][M] Medieval Battles & Sieges
« on: July 06, 2012, 05:20:43 PM »
                                                                                           


Medieval Battles & Sieges
The main purpose of this mod is to make more realistic sieges. Medieval poliorcetics were very rich and variated, therefore the linear Native's sieges have always frustrated me. All the more as the realism of those sieges could be enhanced by simply adding 2 or 3 three new features. Besides, I have always been compelled to adapt my military architecture models to Native's gameplay. I had enough, and now I want to adapt the gameplay to the reality of medieval architecture, or at least to make less annoying compromises between it and the reality.

The other main feature is to include several factions at 2 different periods: a pre-gunpowder one (late 13th century) and another with gunpowder (second half 15th century).

Planned factions, first period :





Planned factions, second period :





Your opinions and suggestions concerning the factions are welcome.


Features :
  • Hundreds of historically accurate weapons, armors and horses
  • Arquebuses
  • Historically accurate architecture
  • Functionnal, deployable and destructible siege engines including cannons (1)
  • Projectile impact system and destructible walls (2)
  • The possibility to repulse the siege ladders with attackers on (3)
  • Destructible portcullis
  • Functionnal drawbridges
  • Coffers with limited munitions
  • Deployable pavises
  • Boiling liquids for the defenders
  • Projectiles to throw or drop on the attackers (stones, heads...) (4)
  • Stooping animation (5)
  • Crouching animation
  • Drowning
  • Throwing any weapon
  • Decapitations and throwing heads
  • Brandished lance combat style (6)
  • Shieldbash
  • Warcries along with gestures (Montjoie, Allah u Akbar, Santiago, etc. with sword in the air, etc.)
  • A lord class (7)
  • A bishop/cadi class (8 )
  • A musician class with instruments (trumpets, drums)
  • Moralizing standards
  • Camels
  • Donkeys
  • AI killable civilians
  • New sounds (9)
  • Animated flags
  • New map style (10)
  • New textures for faces (11)
  • New blood effects

Details :

(click to show/hide)

Screenhots :
Architecture
(click to show/hide)

Soldiers and stuffs:
(click to show/hide)


Any help, critics and suggestions are welcome. I am good at modelling, but rather bad at texturing and a total noob at coding. So texturers and coders are particularly welcome. Also, as the community has already produced a lot of interesting OSP animations, scripts, etc. one of the easiest way to help me for the moment is looking for OSP stuffs that would do the job for the planed features that I exposed.
Otherwise, I seriously need architectural drawings, especially elevations and cross-sections. An elevation is a view of a building seen from one side, a flat representation of one façade, like that:
(click to show/hide)
A cross section represents a vertical plane cut through the building, like that:
(click to show/hide)
Thanks to God, in France we had the famous architect and historian Viollet le Duc, who demised an incredible amount of work concerning the Middle Ages, including hundreds of architectural drawings. But for other countries' monuments, it is more difficult for me. I hope you could help me with that.

Signatures :
(click to show/hide)

Credits :
- Rathos
- Life_Erikson
- Sonyer
- Igorbb
- FantasyWarrior
- kuauik
- Sayd Uthmân
- Cruger
- Kovas
- Walzou
- Openshaw
- Lucke189
- Dejawolf
- Narf
- BlancMiles
- Orchid
« Last Edit: December 29, 2012, 12:41:15 AM by Al_Mansur »

Al_Mansur

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Re: [W][M] Medieval Battles & Sieges
« Reply #1 on: July 06, 2012, 05:21:26 PM »
Planed siege scenes :
(the presence of a "*" means that there are already props made for the scene, and bold means that the scene is 100% sure)

______________________________________________________________________________________________________________________________________________________
Periods

First period : late 13th century.   
Second period : second half 15th century.


______________________________________________________________________________________________________________________________________________________
Factions details :

First period

Each faction will have 8 classes. All Western European factions, including Arab Granada, will have similar classes: a footman, archer, crossbowman, knight, special unit, king, religious agent and a musician class. But according to the faction, these classes will be more or less effective. For example, a Castillan archer will be far less effective than an English one. Concerning Eastern Factions (Mamluks and Byzantines) things will be slightly different.


Notes: "m" means mounted by defaut, "h.d." (horse disponible) means that the unit can have a horse but not by defaut and sucks at mounted combat (so it is rather for displacements).

France
(click to show/hide)

Granada
(click to show/hide)

Castilla y Leon
(click to show/hide)

England
(click to show/hide)

Byzantium
(click to show/hide)

Holy Roman Empire
(click to show/hide)

Mamluk Sultanate
(click to show/hide)


Second period
(coming soon)
« Last Edit: October 28, 2012, 01:11:43 PM by Al_Mansur »

Kipsleverworst

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Re: [W][M] Medieval Battles & Sieges
« Reply #2 on: July 06, 2012, 05:30:45 PM »
First post :-)

Irgen

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Re: [W][M] Medieval Battles & Sieges
« Reply #3 on: July 06, 2012, 05:50:24 PM »
Real Medieval battles and sieges. Looks interesting. Good luck.

Johao

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Re: [W][M] Medieval Battles & Sieges
« Reply #4 on: July 06, 2012, 05:53:07 PM »
Ah, finally, a mod that spells detail more so than any other mod. Siege has been one of my most favourite game types in Warband.

I wonder if you're currently hiring any modellers for this project.
Link to my Taverns & Streets Props thread: http://forums.taleworlds.com/index.php?topic=236759.msg5660668

kuauik

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Re: [W][M] Medieval Battles & Sieges
« Reply #5 on: July 06, 2012, 05:54:42 PM »



Udud

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Re: [W][M] Medieval Battles & Sieges
« Reply #6 on: July 06, 2012, 05:55:30 PM »
I have never been a big multiplayer fan, but that is gonna change when this mod comes out.

Tcherski

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Re: [W][M] Medieval Battles & Sieges
« Reply #7 on: July 06, 2012, 06:00:08 PM »
I was following that de près in the forum francais ,began to be sad cause it seemed dead.but infact it's not , even seeming more serious than
a lot of others works .After all bryan won't annoy you there  :mrgreen: (je peus aidez c'et poure kan)
Anyway You can be sure to count me as "supporter" ,even that I am not a well multi-player.
On a la flemme d'aller au boulot comme les charclo, parano dans le narco, on baise tous Sarko

Wu-long

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Re: [W][M] Medieval Battles & Sieges
« Reply #8 on: July 06, 2012, 06:58:38 PM »
This my friend is a master peice will it be out for multiplayer too?

Al_Mansur

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Re: [W][M] Medieval Battles & Sieges
« Reply #9 on: July 07, 2012, 12:13:05 AM »
Thanks guys.

@ Johao, you mean if I am looking for modellers or if I have already hired modellers in my team ?

@ Tcherski, this is vicious, poor bryan :P

@ Wu-long, this mod is only multiplayer :wink:

Johao

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Re: [W][M] Medieval Battles & Sieges
« Reply #10 on: July 07, 2012, 01:18:10 AM »
Pardon me for not getting my post right.  :oops:

I'm a modeller and texturer interested in your mod. I was wondering if you're recruiting any team members that are in need of that expertise.
Link to my Taverns & Streets Props thread: http://forums.taleworlds.com/index.php?topic=236759.msg5660668

Rallix

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Re: [W][M] Medieval Battles & Sieges
« Reply #11 on: July 07, 2012, 01:56:05 AM »
These sound like very good features Mansur. Keep up the fine work!

joseph590

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Re: [W][M] Medieval Battles & Sieges
« Reply #12 on: July 07, 2012, 06:27:49 AM »
Good look with the mod

hudson57

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Re: [W][M] Medieval Battles & Sieges
« Reply #13 on: July 07, 2012, 08:33:22 AM »
Pardon me for not getting my post right.  :oops:

I'm a modeller and texturer interested in your mod. I was wondering if you're recruiting any team members that are in need of that expertise.
hey if you are looking for a team the falll of rome mod needs more people

Al_Mansur

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Re: [W][M] Medieval Battles & Sieges
« Reply #14 on: July 07, 2012, 12:06:38 PM »
Thanks.

@ Johao, you are welcome :) The mod represents a considerable amount of work, therefore the bigger the team is, the better.

I am above all looking for texturers and coders.