Author Topic: Napoleonic Wars: Scening Support  (Read 7591 times)

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Refleax

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Napoleonic Wars: Scening Support
« on: June 29, 2012, 03:27:59 PM »

Please post in the below thread if you have any questions regarding the editor.
FSE or other members of our community will get back to you as soon as possible.
« Last Edit: June 29, 2012, 03:36:29 PM by Refleax »

Refleax

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« Last Edit: July 04, 2012, 07:39:06 PM by Refleax »

1er_Gren_Mr_T

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Re: Napoleonic Wars: Scening Support
« Reply #2 on: June 29, 2012, 03:46:08 PM »
Very good, might find this useful if I get into mapping! :D

Talii

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Re: Napoleonic Wars: Scening Support
« Reply #3 on: June 29, 2012, 08:47:24 PM »
Is there some way to make the Item_Spyglass ( or similar ) usable, not just beeing a prop?

gokiller

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Re: Napoleonic Wars: Scening Support
« Reply #4 on: June 29, 2012, 09:11:25 PM »
Nope,

SvenssonHD

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Re: Napoleonic Wars: Scening Support
« Reply #5 on: June 29, 2012, 10:12:19 PM »
Would be awesome if you could though - imagine all modified game-modes you could create with your map, like; survival, loot-mod, etc. ;)


Talii

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Re: Napoleonic Wars: Scening Support
« Reply #6 on: June 29, 2012, 10:13:44 PM »
Would be awesome if you could though - imagine all modified game-modes you could create with your map, like; survival, loot-mod, etc. ;)



Speaking of loot-mode, can you make Ze_Treasure spawn pistols more then  1 time?

Kipsleverworst

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Re: Napoleonic Wars: Scening Support
« Reply #7 on: June 29, 2012, 10:16:07 PM »
Ah a contest ;-)
What if you win?

SvenssonHD

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Re: Napoleonic Wars: Scening Support
« Reply #8 on: June 29, 2012, 10:17:24 PM »
Ah a contest ;-)
What if you win?
1st prize is 50 euros, early beta-access & a free M&B collection pack to share with your friends!

Refleax

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Re: Napoleonic Wars: Scening Support
« Reply #9 on: June 29, 2012, 10:20:17 PM »
Would be awesome if you could though - imagine all modified game-modes you could create with your map, like; survival, loot-mod, etc. ;)



Speaking of loot-mode, can you make Ze_Treasure spawn pistols more then  1 time?

You can add multiple chests to do that.

People will be free to mod the expansion however they want once the module files are released.

Talii

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Re: Napoleonic Wars: Scening Support
« Reply #10 on: June 29, 2012, 10:23:22 PM »
Would be awesome if you could though - imagine all modified game-modes you could create with your map, like; survival, loot-mod, etc. ;)



Speaking of loot-mode, can you make Ze_Treasure spawn pistols more then  1 time?

You can add multiple chests to do that.

People will be free to mod the expansion however they want once the module files are released.

Problem is that I have a maze, with this chest at the end. If I have to place several chests, it will kind of ruin the idea.

gokiller

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Re: Napoleonic Wars: Scening Support
« Reply #11 on: June 29, 2012, 10:30:06 PM »
Btw, just to show my support. And seeing some certain people already asked me several questions,

If you have any questions about mapping, feel also free to ask me, my steam is : miketensen feel free to ask something about anything, and whenever. I'm fully up for helping new mappers. ;)



CKtheFat

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Re: Napoleonic Wars: Scening Support
« Reply #12 on: June 30, 2012, 02:27:19 AM »
The shift-R and R trick to copy-paste alignment is very useful.  Is there any such trick to make something perfectly perpendicular to something else, like when placing the wall pieces of a house around a 90 degree corner?

Also, is it really necessary to overwrite an existing battle map to create a battle map?  If not, how would I go about changing custom_map_1 to being a battle map?
« Last Edit: June 30, 2012, 02:57:32 AM by CKtheFat »

Karth

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Re: Napoleonic Wars: Scening Support
« Reply #13 on: June 30, 2012, 03:45:03 AM »
What ck said, how can I rotate fort wall placements and the replacing map thing

CKtheFat

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Re: Napoleonic Wars: Scening Support
« Reply #14 on: June 30, 2012, 04:36:06 AM »
Another question:  is there a way to query the elevation of the terrain at a specific point, rather than having to punch in the elevation in the "level __ meters" area?