Napoleonic Wars: Official Scening Contest Submissions

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Once you finished a map, or multiple ones, create a topic for your creations in the community section on these forums by clicking on the below link. The thread title should match the author's nickname and the main maps name/s.
Napoleonic Wars: Community forum section

That will be your personal topic and the place where people can discuss your maps and comment on improvements.

To submit a scene for review please use the following template and post it in this topic:
Template
Name as you like it in the game credits:
Contact information (Preferably steam):

Information
Scene Name:
Description:
Supported Gamemodes:
Download link:
Codes as found in scenes.txt:
Link to topic:

Showcase your map
Birds Eye-View:
Others:

Please don't post more then 5 screenshots, make em count!
If you have more than one scene just post a second submission post.


Example template:
Template
Name as you like it in the game credits: Maxim “Vincenzo” Munnig Schmidt
Contact information (Preferably steam): FSE_Vincenzo or maxim_99

Information
Scene Name: Warpath
Description: A map that can do anything
Supported Gamemodes: Battle, TDM, DM, Duel, Conquest, Siege, Capturetheflag
Download link: www.somedownloadlinktoyourmap.com
Codes as found in scenes.txt:
Code:
scn_mp_borodino mp_borodino 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5
 0
 0
outer_terrain_plain
Link to topic: www.sometopicklink.com

Showcase your map
Birds Eye-View: image
Others: more image


All submitted maps will be reviewed by our staff, we could locate bugs and tell you to fix them, or to alter the map for gameplay, when submitting your map you agree to the following disclaimer:
[list type=decimal]
[*]You agree that your map could be added in the next free to download patch for the Napoleonic Wars expansion and that you will be credited for this in the game credits.
[*]The best maps will be selected by the Flying Squirrel Entertainment development team, our top 10 selection will be put up here and then the community will get the chance to vote for the top 3.
[*]Your scene can be edited by our staff to fit within our specifications or to resolve issues such as performance and other game balancing issues.
[*]All submissions will be available for the community to freely download your work but the author must be credited.
[*]We hold the right to deny any submission from entry into the next patch due to its quality as determined by the Flying Squirrel Entertainment team.
[*]Prize payments will be done through paypal if you cannot accept paypal payments we are unable to give you your prize.
[/list]

We advise you to test your maps throughly for bugs glitches and exploits, host it on your private server and let your friends run through it and comment on it. If such issues are found by our staff it could mean your map won’t make it in the next patch.

Deadline: Monday 23rd July.
 
List of Submissions

T. Kegg "Sven"

PsychoPigeon

OGN_Cpt_Valjean

Gokiller

Ghost

Blitz_craig

Col_Lucas

Lannes Mack

BigMac

8Lr Vampyr

3rd brigade col bezzle

CKtheFat

Teemu "Comrade Temuzu" Hepola

Steinchen "Fabio"

Prototypus

[9Reg]Olt*Sheperd

87th_Foot_Lt_Rosas

KArantukki

E.Panedas "Belda"

Levi Wiseman "Disgrntld"

Romain "Profi" Racano

Slawtering

Jose Vera "Swordsman"

S.Santema "Immor"


 
****e...  :neutral: I was really looking forward to this but as I'll be on holiday for another couple of weeks I will be unable to finish my WIP map. :sad:

Best of luck to all the map submissions, though!

**** **** **** **** **** **** **** sadface    :cry: :cry: :cry: :cry: :cry: :cry: :cry:
 
Template
Name as you like it in the game credits: T. Kegg "Sven"
Contact information (Preferably steam): imori_akari

Information
Scene Name: Prussian Countryside
Description: A linebattle oriented map with 2 larger hills that give an awesome view of the field, as well as multiple defensive positions. One team spawns in the little town, while another spawns by a camp, and both will have to race to secure the best positions on the field.
Supported Gamemodes: Battle (Conquest could easily be implemented as well)
Download link: http://www.mediafire.com/?cx9t21igkt2ybie
Codes as found in scenes.txt:
Code:
scn_mp_prussian_countryside mp_prussian_countryside 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330004563000d23480000074800005c49000021c5
  0 
  0 
 outer_terrain_plain
Link to topic: http://forums.taleworlds.com/index.php/topic,236563.0.html

Showcase your map
2012-06-29_00008.jpg
2012-06-29_00009.jpg

2012-06-29_00010.jpg

2012-06-29_00011.jpg

2012-06-29_00012.jpg

2012-06-29_00013.jpg

2012-06-29_00014.jpg





Template
Name as you like it in the game credits: T. Kegg "Sven"
Contact information (Preferably steam): imori_akari

Information
Scene Name: Training Map
Description: A regimental training oriented map. It includes parade grounds, a speaking podium (beside a place to hang dissenters/deserters...), a cavalry range with dummies to attack, an artillery range with dummies, a house, and an enemy artillery position to attack, a firing range to target practice, and a general marching/training area. The Prussian flags on it could easily be replaced with a regiments respective colors or removed entirely.
Supported Gamemodes: TDM, DM, Duel
Download link: http://www.mediafire.com/?rs6825bc05vm472
Codes as found in scenes.txt:
Code:
scn_mp_training mp_training 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000300005000006c5b00000720100004baa00002078
  0 
  0 
 outer_terrain_steppe
Link to topic: http://forums.taleworlds.com/index.php/topic,231601.0.html

Showcase your map
2012-06-29_00015.jpg
2012-05-27_00016.jpg

2012-05-27_00008.jpg

2012-05-27_00009.jpg

2012-05-27_00014.jpg

2012-05-27_00015.jpg

2012-06-29_00016.jpg

2012-05-27_00010.jpg

2012-05-27_00011.jpg
 
Name as you like it in the game credits: PsychoPigeon
Contact information (Preferably steam): pigeon_psycho (Steam)

Information

Scene Name: Fort Cul-de-sac
Description: A surrounded fort with two bridges leading up to the entrance and a further two options for attack which involves a more stealthy approach. Attackers have Cannons, Mortars and Howitzers at their disposal. Defenders have a canyon surrounding the fort, thick walls on which Cannons and Howitzers can be used and hastily built defenses within the fort in preparation for the attack.
Supported Gamemodes: Siege
Download link: http://www.2shared.com/file/bh6B843o/cul_de_sac.html
Codes as found in scenes.txt:
Code:
256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_plain

Link to topic: http://forums.taleworlds.com/index.php?topic=227593.msg5448223#msg5448223

Showcase your map
Birds Eye-View:
97926590.jpg
Others:
87889982.jpg
43816748.jpg
84893336.jpg
65831094.jpg
 
Name as you like it in the game credits: Teemu "Comrade Temuzu" Hepola
Contact information (Preferably steam): Steamnick: killedby94
Hotmail: [email protected]

Information

Scene Name: Guerrilla v2
Description: Guerrilla is a small map for fast medium- to shortrange skirmishes, from which it gets its name from aswell. The map consists of three main hotspots, the hill, the brewery, and the manor. Both teams spawn in similar distances away from the hotspots, and can decide which objectives to capture first. Arguably the most important point of the map is the hill, equipped with cannons and small fortifications, but the two other points are almost equally important. In Conquest, even if you control the hill, you still have to assault the easily defendably points below the hill.
Supported Gamemodes: Battle, Conquest, Team Deathmatch, Deathmatch, Duel
Download link: http://www.gamefront.com/files/21870424/Guerrilla.zip
Mirror: http://www.4shared.com/zip/GSuEAu0X/Guerrilla.html
[PM me if the links do not work, 4shared requires an account in order to download I believe, but I can upload it elsewhere if Gamefront doesnt work]
Codes as found in scenes.txt: Inside the .rar file you download.
Link to topic: http://forums.taleworlds.com/index.php/topic,227735.msg5451150.html#msg5451150

Showcase your map

Birds Eye-View:
mbwarband20120430133845.jpg
Red and Blue mark the starting points in Conquest, theyre also the spawn points in Battle (Red is a bit more inside the camp rather than on the bridge).

Others:
mbwarband20120430133449.jpg
mbwarband20120430133738.jpg
mbwarband20120430133644.jpg
mbwarband20120430133630.jpg
mbwarband20120430133747.jpg
mbwarband20120430133509.jpg
(More screenshots in the thread)
 
OGN_Cpt_Valjean
Steam Contact: OGN_Cpt_Valjean
Scene Name: The Alamo

Description:The Alamo is my first real attempt at map edit. Using memory from the 2004 Movie of the Alamo and the one with John Wayne along with 4 maps showing differences with each other I managed to come out with my perspective on the Alamo "See map". Anyway the attacking forces are outgunned however have the advantage as time pass as infantry wear down the defenses. The Defenders have stragically and historically place guns that will guarantee hell if not subdued fast. It seems this one goona be fought out.

Supported Game Mode(s): Siege. And maybe Conquest, but that'd be some sight to see.
Download Link: http://www.mediafire.com/?5w6t32vrah9tz29
(I didn't know how to make it how the others did it(You'll see the screenshots are steam links too) so just copy n' paste)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Code**
scn_mp_fort_boyd mp_fort_boyd 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
outer_terrain_plain
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bird's Eye View: http://steamcommunity.com/id/ViolasRus/screenshot/936996555288844025/?tab=public

Attack Spawn: http://steamcommunity.com/id/ViolasRus/screenshot/936996555289007552/?tab=public
Defender Spawn: http://steamcommunity.com/id/ViolasRus/screenshot/936996555288947231/?tab=public
Flag: http://steamcommunity.com/id/ViolasRus/screenshot/936996555289065773/?tab=public
The Alamo's South Wall: http://steamcommunity.com/id/ViolasRus/screenshot/936996555289657033/?tab=public
 
My first two, witch I already had finished.

Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen

Information
Scene Name: Countryside
Description: Linebattle map, both side with one cannon, and some roads witch would provide cover for both sides when in combat, the forrest for skirmish fights. And the open terrains for cavalry to manoeuvre easier. With a small town, some rivers and ground-height different so a line isn't a direct target for the artillery. Cannons are both 12 Pounders on each side.
Supported Gamemodes: Battle
Download link: https://www.dropbox.com/s/fx7o5a2l5kme84t/scn_mp_minden.sco
Codes as found in scenes.txt:
Code:
scn_mp_minden mp_minden 4352 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000030024ee3400d2348591ef0ff00001bb1647fd81f 
  0 
  0 
 outer_terrain_plain
Link to topic: http://forums.taleworlds.com/index.php?topic=236145.new#new
Showcase your map
Birds Eye-View:
464ABF061C6BA809BD3F3923D1FC90440B8964A0
Others:
82587D85DB8A18F1A01A63CA57D1FC799F018763
F08EE45335132461722AC0F2578B7385FF0640B3
548820B9FA55919A2E425E1191418DE06795AFAB
E04B49826C7B72098BA2C358FE95E873EF39E95F
31896936F505C1942EC11902E217B60BDF0CD0B4

Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen

Information
Scene Name: Flank Assault
Description: Skirmish Public map, quite small maps, with some hills, the main defensive side for team 1. Leaves team 2 no other choise than to look for the alternative ways on both sides of the map, crossable hills. Some ruins, and alot of cover. one 12 Pounder on each side.
Supported Gamemodes: Battle
Download link: https://www.dropbox.com/s/y2yu3m7j3tqkqml/scn_mp_avignon.sco
Codes as found in scenes.txt:
Code:
scn_mp_avignon mp_avignon 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_plain
Link to topic: http://forums.taleworlds.com/index.php?topic=236145.new#new

Showcase your map
Birds Eye-View:
0900814A8E33B5232ECE4EBADC704D1BAC557341
Others:
F9BF00A45A6626DF31D3731FBBC8410A8ED177FD
A6E82131130F5A0D18C41A1716DDF9523BB13D54
42D4DD3051F505F6F99634865489487A10FDBEAD
DA949DD8EBA321E19DC781D91928E0A658DA0E04
45C455BCB6606585F1AE270B476DFB887C8B6933

Inform me if the links aren't working anymore at some moment. Than i'll quickly re-upload it. Some more maps are still on the way! ^^
 
The maps submitted by Gokiller and Valjen has been added to the list.

Thanks guys and good luck.
 
It's The Alamo not the Almo, but you can keep it like that as long as it doesnt appear if it wins as the Almo  :grin:


~Fixed~ Many Russian T-34 "Tanks"  :smile:
 
3rd Map, after some testing. :wink:

Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen

Information
Scene Name: Gardens at the Beach (Optional)
Description: (Public Gameplay) Team 1 spawn at the Beach, team 2 at the Wineyards. Where they meet up in the center bridge, there are two flanking ways on both sides to cross the water. The bridge is destrutable. The coloured house is Destrutable, the white onces not. Two mortars one on each side of the river, a forrest. A corn field, and a little pond. An some gardens.
Supported Gamemodes: Team DeathMatch/Battle
Download link: https://www.dropbox.com/s/21ea251ialxvpev/scn_mp_french_farm.sco
Codes as found in scenes.txt:
Code:
scn_mp_french_farm mp_french_farm 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe 
  0 
  0 
 outer_terrain_plain
Link to topic: http://forums.taleworlds.com/index.php?topic=236145.new#new

Showcase your map
Birds Eye-View:
B111C040B0238DDE576447D456466E83333339D2
Others:
716D1E4D0776E377696FC62DD93F4D9E05383B65
1F94B50359CA6C6871F39E3733848BC67C79BD23
087C9B1C9E35BDD614F575E206E2D122E4F3CD1E
57A1EC69D306DD42EDBD715A23E5FE48A997F2E8
865396791926527413489E0FC85717DE09BDF280
 
Name as you like it in the game credits: Luca 'Ghost' J.
Contact information (Preferably steam): http://steamcommunity.com/profiles/76561198024840435/



first one: (evening version)

Information
Scene Name: Floodplain (Evening)
Description:
- huge, flat plain with a river which divides the map into two halves
- rain and thunder
- especially for linebattles

Supported Gamemodes: Battle, Teamdeathmatch, Deathmatch, Duel
Download link: http://www.file-upload.net/download-4506522/scn_mp_custom_map_10.sco.html
Codes as found in scenes.txt:
Code:
scn_mp_custom_map_10 mp_custom_map_10 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000030024ee3400d2348591ef0ff00001bb1647fd81f 
  0 
  0 
 outer_terrain_plain
Link to topic: http://forums.taleworlds.com/index.php?topic=237215.new#new

Showcase your map
xsloxf8lehq.jpg
mm5mm3jmovqo.jpg

tad2qrvopxx.jpg



second one: (night version)

Scene Name: Floodplain (Night)
Description:
(see above)
- night

Donwload link: http://www.file-upload.net/download-4506525/scn_mp_custom_map_11.sco.html
Codes as found in scenes.txt:
Code:
scn_mp_custom_map_11 mp_custom_map_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000030024ee3400d2348591ef0ff00001bb1647fd81f 
  0 
  0 
 outer_terrain_plain

 
I had this one still laying around.  :roll: about the weather look the Description.

Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen

Information
Scene Name: Island
Description: Small Battle map, were the attacking side is having 4 boats witch they will need to cross the water, and to attack the island and his defensive spots. The defending is having one boat in case for an counterattack. There are two 12 pounders and one mortar for the defending side, and three mortars for the attacking side. The weather is foggy, so it's a bit harder to see the boats from both sides. (That's the intention atleast). Tho, weather changes are optional. And any other small changes can be made on request.
Supported Gamemodes: Battle
Download link:  https://www.dropbox.com/s/nlnfakyrblb04wm/scn_mp_arabian_harbour.sco
Codes as found in scenes.txt:
Code:
256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_plain
Link to topic: http://forums.taleworlds.com/index.php/topic,236145.0.html

Showcase your map
Birds Eye-View:
14978F7178DEC933786595B8C9261FED706272EA
Others:
A74A51CCF88B3812C05391548FDD71A63AA58F50
1D9DE7215B9534DA4BACD87F1707DBE85C49C3F5
CB97F8E7B1005DBBACC12307112207963B04BC68
9C65C91761DDA098BAAC80B2284E38FC0BE89B39
EBC437028714F919FFE4DF4E147375B1359E983B
 
Name as you like it in the game credits: You know it Im already in , PM me if you want it again.
Contact information (Preferably steam): My ID is : lad594forever
Scene Name: Egypt Landing
Description: One faction spawns in front of the village , the other spawn in front of the landing .
Supported Gamemodes: Battle/ TDM
Download link: https://dl.dropbox.com/u/38392004/scn_mp_arabian_village.sco
Codes as found in scenes.txt:
scn_mp_arabian_village mp_arabian_village 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000012002a0b20004992700006e54000007fe00001fd2
  0
  0
outer_terrain_desert



Birds Eye-View:
2012-07-05_00007.jpg

Others:
2012-07-05_00006.jpg

2012-07-05_00004.jpg

2012-07-05_00003.jpg

2012-07-05_00002.jpg
 
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