Name as you like it in the game credits: Lannes Mack
Contact information (Preferably steam): Thedon1313
Scene Name: Training_Map
Description: A training map, with those area's:
- Melee
- Pointblanking
- Shooting range
- Announcement-stage
- Artillery
- March-parcour
Supported Gamemodes: Training
Link to topic: http://forums.taleworlds.com/index.php?topic=237479.new#new
Download link: http://www.4shared.com/file/jZJKsWrT/scn_mp_schemmerbach.html ( Thanks to Refleax )
Codes as found in scenes.txt:
scn_mp_schemmerbach mp_schemmerbach 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe
0
0
outer_terrain_plain
Screenshots:
Bird-Eye's view:
Melee Training-Part
Shooting Range
Announcement-Stage
Cannon-Range + Respawn
Name as you like it in the game credits: BigMac
Contact information (Preferably steam): m4k336 (Steam ID)
Scene Name: Militia Village
Description: Both factions spawn at opposite sides of the map behind two hillocks that are ideal for defensive/artillery positions. On one side of the map there is a hastily built milita fort which has a cannon and a howitzer, it can be a really good position for the team who gets there first. On the other side there is a small village where I expect most of the fighting to take place as it is also a strong position. In between these two there is a field broken up by a pond with a handful of trees around it.
Download link: http://www.4shared.com/file/QOGmM3jI/scn_mp_militia_village.html
Codes as found in scenes.txt:
Code:scn_mp_militia_village mp_militia_village 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe 0 0 outer_terrain_plain
Showcase your map
Birds Eye-View:Others:
Name as you like it in the game credits: 8Lr Vampyr
Contact information (Preferably steam): Click me
Information
Scene Name: Olivenza
Description: Two Villages for each spawn, some hills around them , two bridges+one ford to go over the river, map time is morning.
Supported Gamemodes: Battle
Download link: Click me
Link to topic: Click me *You can find more screenshots there.
Codes as found in scenes.txt:
Code:scn_mp_arabian_village_conq_morning mp_arabian_village_conq_morning 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000012002a0b20004992700006e54000007fe00001fd2 0 0 outer_terrain_steppe
Screenshots :
Name as you like it in the game credits: 69th_LtCol Bezzle
Contact information (Preferably steam): Bezzle86
Information
Scene Name: Fort_Du_Pyrenees
Description: Small Siege map within a mountain pass, defenders have 15 mins to defend from the attackers. The defenders have swivel mounted guns and a small inner fort to defend from, the attackers spawn in two locations, one is in the ruined village with easy access to the boats. The other is on directly in front of the fort behind the 2 howitzers. This map is ideal for small to medium siege events. You don't have to run forever to get straight into the fighting, the walls are indestructible so this encourages planning of attacks and defence. there are three ladders and a harbour to attack to gain entry to the fort once inside the portcullis can be activated opening the way to the inner fort.
Supported Gamemodes: Siege
Download link: http://www.mediafire.com/?dxdvd4dc3t82drj
Link to topic: http://forums.taleworlds.com/index.php/topic,237709.0.html
Codes as found in scenes.txt:256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
0
0
outer_terrain_plain
Showcase your map
Birds Eye-View:Others:[/b]
View from village
View from wallsDefenders spawn]Attackers spawn
scn_mp_fort_fleetwood mp_fort_fleetwood 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013000000080064190000041ef00005ae800003c55
0
0
outer_terrain_plain
Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen
Information
Scene Name: Snowy Bridge - (optional (?))
Description: Small map, with a small village on the side, two 12 pounders on each side, an flanking forrest, a destroyable bridge, and a crossabble river on several places. Both sides have one house.
Supported Gamemodes: Battle
Download link: http://www.mediafire.com/file/jaq4444u41k459d/scn_mp_russian_village.sco
Codes as found in scenes.txt:
Link to topic: http://forums.taleworlds.com/index.php?topic=236145.new#newCode:scn_mp_russian_village mp_russian_village 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 0 0 outer_terrain_snow
Showcase your map
Birds Eye-View:
Others:
Name as you like it in the game credits: Teemu "Comrade Temuzu" Hepola
Contact information (Preferably steam): Steamnick: killedby94
Hotmail: [email protected]
Information
Scene Name: Beach v2
Description: Beach v2 is the spiritual follower of the original Beach for Mount&Musket, but with a few extra features. Like its predecessor, Beach v2 has a lot of close-quarter fighting. This time around, the town is built near a river, and thanks to the soil, strong foundations are needed to keep the buildings standing. This results in a Venice-esque town, with a lot of canals, perfect to row with your boat for easy, if a bit dangerous access to everywhere. If you are not the sailing type, all the buildings are still connected to eachother via bridges.
The hotspot of the map will be the two buildings separated by the pool of water in the middle of the town. Both of these buildings are destructible, and armed with a lot of swivel cannons. Other important points of the map are the small fortification and tower left of the center, and the living quarters right of the center.
Supported Gamemodes: Battle, Conquest
Download link: http://www.gamefront.com/files/21964139/Beach+v2+Morning.zip
[PM me if the link doesnt work, I can upload it elsewhere if Gamefront doesnt work]
Codes as found in scenes.txt: Inside the .rar file you download.
Link to topic: http://forums.taleworlds.com/index.php/topic,236889.msg5663726.html#msg5663726
Showcase your map
Birds Eye-View:
[Blue is the Team1 spawn and initial Conquest flag, and vice versa for the Red]
Others:
(More screenshots in the thread)
Name as you like it in the game credits: Fabio
Contact information (Preferably steam): doenerkindfabio
Information
Scene Name: Austrian Village
Description: Big battle map, focusing on an austrian valley village. Team 1 starts at some houses in the higher lands and Team 2 starts in the Mountains. Team 2 Is nearer to the village so it will has the challenge to defend the village. People who don't want to do that can charge if they want. The attackers ( Team 2) has 2 mortars and 1 cannon to bombard the city.
Supported Gamemodes: Battle
Download link: http://www.gamefront.com/files/21968123/scn_mp_arabian_village.sco
Codes as found in scenes.txt:
Code:scn_mp_arabian_village mp_arabian_village 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000030000500000d2348000037cb0000244200000a67 0 0 outer_terrain_snow
Showcase your map
Birds Eye-View:
Others:
Name as you like it in the game credits: BigMac
Contact information (Preferably steam): m4k336 (Steam ID)
Scene Name: Crossroads
Description: A medium sized map that is meant to push players towards the middle of it where all the fighting is expected to take place (all along the front). There is a farmhouse on the left, which is overlooked by two hills that are connected by a rope bridge. A bridge in the middle and just next to that a shallow crossing, which faces a small forest on one side. On the far right is a village, which is an excellent vantage point and that will no doubt be hard fought over. The far left has a path that can be used for flanking as trees obscure its vision and points of interest are situated near it. The road itself is not entirely flat, and is a dangerous place to be caught out as there are excellent hiding places all around.
The storm version is the one that's meant to be played but I have also included the day version.
Supported Gamemodes: Battle
Download link: http://www.4shared.com/file/yRnjR4yZ/scn_mp_crossroads_storm.html
http://www.4shared.com/file/Copve5R5/scn_mp_crossroads.html
Codes as found in scenes.txt:
Code:scn_mp_crossroads mp_crossroads 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe 0 0 outer_terrain_plain
Showcase your map
Birds Eye-View:Others:
Name as you like it in the game credits: Prototypus
Contact information (Preferably steam): Prototypus on Steam
Information
Scene Name: Battle for Dresden
Description: Both factions can fight in trenches, in the little city or on the battlefield
Supported Gamemodes: Battle
Download link: http://www.file-upload.net/download-4536756/NW_Prototypus_Map.zip.html
Codes as found in scenes.txt:Link to topic: http://forums.taleworlds.com/index.php/topic,238274.0.htmlCode:scn_mp_landshut mp_landshut 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e00078584000011c60000285b00005cbe 0 0 outer_terrain_plain
Showcase your map
[9Reg]Sheperd said:Hi Vincenzo,
I wanted to post that on the forum, but it says i am not allowed so ill send you the descritption of my map here if it is ok.
Name as you like it in the game credits: [9Reg]Olt*Sheperd
Contact information (Preferably steam): [9Reg]Olt*Sheperd
Information
Scene Name: trenches
Description: Funny small trenchwars map. Best gamemode to play is Battle. 2 factions. Every faction is able to use cannons and mortars behind its trench. You will find nomansland in the middle of the map. If you want to test the map find the [9Reg]Stammkneipe Server to test it.
Supported Gamemodes: Battle, Dm
Download link: http://www.daten-hoster.de/file/details/359029/scn_mp_custom_map_4.sco
Codes as found in scenes.txt:
scn_mp_custom_map_4 mp_custom_map_4 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
0
0
outer_terrain_plain
Showcase your map
Birds Eye-View:
Name as you like it in the game credits: PsychoPigeon
Contact information (Preferably steam): pigeon_psycho (Steam)
Information
Scene Name: Forest Chateau
Description: A Chateau in the Alps is under siege. Attackers have the advantage of cover provided by the dense forest while defenders have Cannons and Mortars on the high ground to pound the enemy entrenchments.
Supported Gamemodes: Siege
Download link: http://www.2shared.com/file/AREQ5vlE/Forest_Chateau.html
Codes as found in scenes.txt:Code:256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 0 0 outer_terrain_snow
Link to topic: http://forums.taleworlds.com/index.php?topic=227593.msg5448223#msg5448223
Showcase your map
Birds Eye-View:Others:
scn_mp_fort_fleetwood_storm mp_fort_fleetwood_storm 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013000000080064190000041ef00005ae800003c55
0
0
outer_terrain_beach