What is a Hardcore Line Battle? We have created a set of rules that confine the participating regiments within defined formations and compositions. By structuring the makeup and performance of the regiments involved, we have attempted to create a more challenging line battle, where teamwork and training are as valuable as skill and experience. Sternly enforcing the event rules, we hope that players will be rewarded more when they achieve victory, instead of stretching the rules in order to win.
This bi-weekly line battle is open to public players and NW regiments by invitation only
. The server will be passworded, and only public players in TeamSpeak will receive the server name and password once the event has begun. Pubs should join the "Public Regiment" channel where they will be given instructions. Public players who arrive late and miss the short training period may be denied the password. Regiment leaders will receive the server name and password via TeamSpeak in the Line Battle Administration channel. One skirmisher, cavalry, engineer, and artillery unit will be allowed per faction. We will be playing best of three rounds on three different maps. Regiments who would like to request an invitation may do so by following the Guest List Application instructions below.
If your regiment is on the Guest List
and you would like to apply for a special position (artillery, cavalry, skirmishers, or engineers), send 5arge
a PM for Fridays or Heinrich
a PM for Tuesdays, in the following format:
In the subject, place "[Role] Application for [Date]" ( For example, Skirmisher Application for 4/20/12 )
Number of members:
Please familiarize yourself with the event rules. Violators may be slain with no warning.
-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.
-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.
-Violation of any written event rule will result in an automatic slay. This is your warning.
-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.
-Postponing defeat will result in an automatic slay.
Guidelines for Infantry and Skirmishers:
-Lines of more than 8 musket armed soldiers must fight in two ranks.
-Skirmisher units may never exceed 15 armed soldiers (one officer and musician do not count toward this total unless they pickup a rifle/musket).
-Soldiers should only fire their muskets while in a properly spaced line formation (skirmishers must use a skirmish line).
-"One space" is the width of your avatar on screen
-Infantry should have less than 1 space between them
-Light Infantry (skirmisher w/ bayonet) may have 3 spaces between them
-Riflemen may have up to 5 spaces between them
-Anyone who fires out of formation and scores a kill may be immediately slain, and then slain again at the start of the following round
-Persistent firing out of formation may result in a temporary or permanent ban
-Skirmishers (riflemen or light infantry) may crouch at any time, but Infantry may only crouch if they are out of combat, or in the front of a two rank line (even behind cover, earthworks, sandbags, etc.)
-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee
-If troops enter a building, only Skirmishers/Light Infantry may fire freely. Infantry must form proper formations of at least 3 men if they wish to fire a musket/rifle.
-If an Infantry regiment splits into two separate lines during battle, both lines must fight in two ranks regardless of numbers.
Guidelines for Cavalry:
-Cavalry units may never exceed 15 soldiers (one officer and one musician do not count toward this total).
-Cavalry may fire muskets from horseback, but must be in a line as with Infantry.
-Unhorsed/dismounted Cavalry are considered Light Infantry.
-Cavalry must stay together and fight as a cohesive group. Lone cavalry who are fighting far from the rest of their unit may be slain for ramboing.
Guidelines for Engineers:
-Engineer units may never exceed 4 soldiers.
-Infantry and Skirmisher regiments may have 1 Engineer in their unit.
-Musket armed Engineers are considered Light Infantry.
Guidelines for Artillery:
-Each faction is allowed 2 guns (cannon, howitzer, or mortar). They may not have 2 of the same type of gun. 2 rockets count as 1 gun.
-Each gun can have a crew of 3 Artillerymen and 2 Bodyguards.
-Artillery Bodyguards may choose Infantry, Skirmisher, or Engineer classes.
-Artillery Bodyguards may kneel and fire as long as they are within 5 paces of an active cannon.
Guidelines for Mounted Officers:
-Any player in command of 40 or more other players via TeamSpeak, may play as the General class.
-The General may not fight from horseback, the horse is for avoiding combat.
-If dismounted, the General may pickup a firearm and is treated as Light Infantry.
Regiments who would like an invitation to this event, may express their desire by posting a Guest List Application here in this thread. All applicants will be considered, and temporary guest invitations may be issued to regiments who apply. If your regiment is invited on a temporary basis, it is your chance to prove to the event admins that you understand the rules and are able to enforce them within your own ranks. Regiments who perform well will be added to the Guest List.
Please use the following format when posting a Guest List Application:
Tuesday, Friday, or Both:
The following regiments have been formally invited and have agreed to enforce the event rules within their ranks. These regiments will receive the password each Friday:
Regiment name (reserved slots)
Public Regiment (25)
1stRddt Brigade (50)
The following regiments have been formally invited and have agreed to enforce the event rules within their ranks. These regiments will receive the password each Tuesday:
Regiment name (reserved slots)
Public Regiment (25)
1stRddt Brigade (50)
The Public Regiment is a tradition dating back to the first NA Friday Night Line Battle hosted on February 4th, 2011. In order to fill the server, because there were not many NA based regiments at that time, we allowed all public players to attend. Instead of setting them free upon the battlefield however, we subjected them to a half hour of regimental line drill training courtesy of the 1stEPI's training manual (which was based off of Hardee's manual). Ever since, we have fielded a group of public players formed up as a regiment of their own every Friday and now Tuesday night.
To qualify as a public player, you must not be in a regiment, so players wearing tags may be denied entry into the event.
Public players who have been to many battles and have shown proficiency following and giving orders have been assigned as trustworthy pubOfficers to the Public Regiment. When an admin is not available to train and lead the pubs into battle, the responsibility passes to one of the pubOfficers.
The current roster of honored and respected pubOfficers is as follows: Gooner, Commissar_Thurne, Altus, J D, Almus, Trapper_Hat, and Seth.