[NEW RELEASE SEPTEMBER 13 V1.2]Blue Blood - Description and Downloads

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tromozil said:
Udud, I understand, it is quite annoying to be given suggestions on game mechanics, when they are already developed. Still I will throw in my ideas and I hope not to offend your work :smile: There have been many campaigns longer than 3 weeks, where levied solders took part. Just an idea is to trigger an event after 3 weeks of service. It would drastically reduce moral of levies and rise their upkeep. When you get this one or two times and don’t put some extraordinary effort to keep your troops inline, they will start deserting en masse. (I think in Brytenwalda, they replaced Prison Management skill with Entertainment - gives moral to troops each day of rest, while prisoner count depends only on army size)

Have you given any thoughts about the economics model idea?

No doubt, but making the duration longer than 21 days is moot. If you're doing something during those 21 days, your levy will die before it expires, they aren't heavily armored knights.

I have partly added your economic model, you can only hold as many enterprises as your trade level, but it can be in any city still. I'd like to add the left out along with another feature pack that I am currently sketching out later.

tromozil said:
About the font:
http://www.dafont.com/salterio.font
http://www.dafont.com/fancy-card-text2.font
There are many more on that site, and I think they are free (just voluntary donation).

Don't know about those two, the S in the first one is wierd, and the second is a tad too fancy.

Johao said:
http://www.fontspace.com/category/old%20english

Here are a few fonts of old english that you might use for the title, although I'm not too sure if it's historically accurate, but considering that most medieval manuscripts are quite unreadable to the modern eye ( http://year7historygr.edublogs.org/files/2010/11/initial_funeral_service-medieval-manuscript-2ez1aee.jpg ) , I think those would do.

Anyway, I'd rather see a realism mod that expends more on the varation of game mechanics such as cultural laws, crime or army recruitment (whats the difference to recruiting a freeman and a serf and as such). I think hunting deers were illegal as a commoner in England(or is that common law in the medieval ages?) at the time of the mod, maybe you can add such a mechanic. I'd like to see more focus and innovation at incorporating the fedual system of the medieval ages rather than accuracy on visual aesthetics or historical accuracy.

While Brytenwalda is a prominent historically accurate mod, it tends to cling onto the repetitious gameplay of Warband. I wonder how would yours stand out.

I find that fond kinda unreadable.

If you can come up with any suggestions throw them in. It is your suggestions that is gonna make the mod stand out, the feudal recruitment alone wont do it. Wu-long have come up with a great companion recruitment concept which he is doing some dialogs for right now that will be implented. If you want cultural laws, crime and varied army recruitment, come up with how it's going to work and post it here or throw me a PM. Simply saying 'cultural laws' wont make much happen.
 
This is probably known already, but I can't see my fiefs in the character screen. It just says I have no Fiefs.
But if I go to the page of the fief, It says it belongs to me.

Also, I fought a deserter group of 58 men, with only villein, And I found the time it took to kill them with my household troops a bit dissapointing. They seemed a little weak.

Of course I ment no offence. I was just reporting a thought.

Other then that: Great mod

Edit: How do I get those knights, I don't get the option to let a knight govern my fief. Is this going to be in the next patch
 
@Udud Well, I don't mean to sound rude... just trying to throw in a quick suggestion here and there,

But you're right, i should do some homework and give you a detailed explanation on adding game mechanics that would suit to the time period of your mod. I'm not a history buff myself though, and accuracy of the mod would demand such information from it.

Perhaps I might so some research on Medieval laws and systems in different countries associated in your mod, and I might get back to you some day, who knows I might immerse myself again at English history.  :smile:
 
In MSN/Windows Live I used to use the Celtic font, which is rather nice and clean:
http://www.fontspace.com/sam-wang/celtic
These ones are similar as well:
http://www.fontspace.com/manfred-klein/irish-unci-alphabet
http://www.fontspace.com/astigmatic-one-eye-typographic-institute/uncial-antiqua
These ones also look cool, when looking at the "medieval" tag on that site:
http://www.fontspace.com/david-kerkhoff/dk-northumbria
http://www.fontspace.com/david-kerkhoff/dk-courant

Johao said:
I think hunting deers were illegal as a commoner in England(or is that common law in the medieval ages?) at the time of the mod
As far as I remember, it was only for hunting in the royal forests. Which, IIRC, were around 2/3 or so (or at least I think this episode of one great series, "Inside the medieval mind", said so).
Edit: Ah, seems I'm wrong. Though I'm sure that, at least in other countries, not all forests were royal lands. F.e. I remember in Bulgaria we had a special term for a communal forest land, though I just can't seem to find or remember it at the moment.
 
Here's a few pretty one's I like and deem pretty enough while not being eligible.

This looks quite artsy like with many swirls.
http://www.dafont.com/xenippa.font

This one's plain.
http://www.dafont.com/perry-gothic.font

Artistic impression of writing with vines
http://www.dafont.com/saraband.font

This one's bloody gothic taste but hey we're Blue Blood no? ^^
http://www.dafont.com/blood-omen.font

This one's boring tbh..idk why it's here in my fav list but it just is since i found it already aha
http://www.dafont.com/blood-crow.font

 
Johao said:
@Udud Well, I don't mean to sound rude... just trying to throw in a quick suggestion here and there,

But you're right, i should do some homework and give you a detailed explanation on adding game mechanics that would suit to the time period of your mod. I'm not a history buff myself though, and accuracy of the mod would demand such information from it.

Perhaps I might so some research on Medieval laws and systems in different countries associated in your mod, and I might get back to you some day, who knows I might immerse myself again at English history.  :smile:

Let me know how it turns out, you could eventually try out Sword of Damocles for the old M&B for inspiration on laws.

I think I am going to stick with the front on the picture, I am starting to like it a lot. The Xenippa looks really nice but it is not freeware. Thanks for the suggestions.


 
It clearly says 'free for personal use', I don't think releasing it to the public counts as personal.
 
Wu-long said:
Mod=free/opensource non-profit. Thus I believe it's the same deal. ^^ at least that's how I've always interpreted it.

I think that applies to for simply just labelled "free".

haresmasher said:
I really want to play this mod it looks very inteersting gotta give it a try and maybe help with the videos :wink:

That would be great, but wait until tomorrow I will release a new version then. 7 new countries, new features and bugfixes.
 
I've seen some bugs so far.
1. Some ladies are bald
2. Although my character has beard it shows like if he doesn't
3. Bolts are invisible?
4. Why can't you join other factions appart from England and Scotland?
5. The fps is rlly low and the sometimes there is no sounds (maybe thats just my pc)

Sure ill wait for tomorrow its nice you are working hard on this mod
7 new countries 0.o wow
 
Udud said:
It clearly says 'free for personal use', I don't think releasing it to the public counts as personal.

"All of my fonts are free for private and educational use.
Non-profit use is free, too, but needs to be approved by me (I've recently discovered that there can be fundraisers I might by no means wish to support)."

http://www.pia-frauss.de/imp/cu.htm
 
quapitty said:
Pavise crossbowmen can be equiped with flintlock pistol and cartridges.

Isn't it way too early for those big pavise shields for crossbowmen? As far as I know only Balts and perhaps some neighboring nations(like Mazovians) would had used (to some extent at-least) pavises. Tho they are not siege ones. For example
392302_333745433317618_100000464927406_1387131_118785795_n.jpg

This is from the late XIIIth - early XIVth century. There is also a chest piece from Krakow that dates XII-XIIIth century with these shields, but I can't find the damn thing now.
 
quapitty said:
Pavise crossbowmen can be equiped with flintlock pistol and cartridges.

Whaat?

Suspicious Pilgrim said:
Damn Udud, it must feel really nice to see so much interest in your mod.  :smile:

Well it doesn't make me sad.

DrTomas said:
Isn't it way too early for those big pavise shields for crossbowmen? As far as I know only Balts and perhaps some neighboring nations(like Mazovians) would had used (to some extent at-least) pavises. Tho they are not siege ones.

That's probably very true, thanks for the info.
 
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