[NEW RELEASE SEPTEMBER 13 V1.2]Blue Blood - Description and Downloads

Users who are viewing this thread

I did, but I think I'll have to postpone it for a day, I still haven't finished the Almohads yet. When they're done it is release. I might be able to get it done today but it is not certain.
 
Well, good news is I am done with the patch. I have been a whole lot of productive this week the change log speaks for itself. I will run 10-15 minutes of bug tests and then upload. Bad news is I haven't slept yet, so your angry posts about crashes and Almohads running around with Rhodoks in their armies will fall on deaf ears for upload + 29 hours.

I am applying for a sub forum btw.
 
New version released.

http://www.gamefront.com/files/21984070/Blue+Blood.7z

Changelog
Major changes:
-Added Almohads, Aragon, Castille, France, Norway, Leon, Portugal
-You can now start the game as a noble
-You can now order your knights to raid villages or garrison a settlement
-Added family relations, and historical good/bad relations between lords to all countries
-Added naval battles
-You know use your own equipment in tournaments, and so does everybody else

Minor changes:
-Size of factions no longer plays a role when the AI decides to declare war
-Several new armors for the already existing factions (thanks to Kuauik)
-Irish troops will no longer have their lords coat of arms on their shield, only his color
-Lords of different cultures don't like each other as much as they like lords of same culture, this should weaken larger/multicultural kingdoms
-You now gain a fief when you join a country via enlistment
-Added claims on territory for all countries
-Appropriate scenes to all settlements (no more Khergit scenario in Scotland)
-New main menu and loading screens (thanks to quapitty)
-Replaced the 'M&B Warband' on the loading screens.
-Irish Horseboys are more skilled

Balance changes:
-Reduced the average size of AI's personal retainer by 25%
-Less cavalry in the English armies

Fixes:
-Native pretenders are no longer roaming the kingdoms
-The capture prisoners quest can now be completed again
-Arrows and bolts can now be seen flying again
-Corrected a few spelling mistakes
-Cultural updates to places like Ireland and France, all of Ireland is now Irish etc.
-Fixed the glitch in one of the new nasal helmets
-Castle guards are no longer the same as in Native
-Fixed a major bug that would not make the players levy leave after 21 days
-Fixed a bug that made you unable to summon you leavy by companion if it had been summoned once before
-Fixed the 'unreconized token' that would show up on the player character screen
-Fixed the quest about training troops for a lord

Changes you don't care about:
-Lady Isabel de Clare replaced by Earl Gilbert de Clare
-Perigeu and Agen switched (Agen is castle Perigeu is village)
-Updated production goods in Galway
-Ademar de Limoges replaced by Boson de Limoges

I'm off to sleep, have fun.
 
"When you raise the levy in your fief, all the troops available will join you for a maximum of 3 weeks before returning to their home. There is no stopping this - once the three weeks have passed the troops will return home, and you will not be able to summon them again for another 3 weeks. "

- So what's the point in raising an army if they will leave you in three weeks??
 
they are free, so you then have an army.

Besides, this feature was made for historical accuracy.
This mod will focus a lot on that after all.

Anyways, I got a question: How to use knight, never saw the screen for the knights pop up
 
thomasNL01 said:
they are free, so you then have an army.

Besides, this feature was made for historical accuracy.
This mod will focus a lot on that after all.

Free for 3 weeks? WTF?!?

Historical accuracy? With that feature? I think not.
 
well, I'm just saying what I readm Or thought i read.

Anyways: next bug, in the arena you spawn with your equipment, but the opponent doesn't this isn't exactly a bug but more the lack of equipment of the arena combatants equipment.
 
winrehs007 said:
Free for 3 weeks? WTF?!?

Historical accuracy? With that feature? I think not.

Thanks for letting us know.
-------------------------------------

Great job and congratulations on the new release Udud. That was pretty quick!


 
I will summarize what i've found so far for bugs, and things that look like bugs:
In the arena, in normal fights, our oppoents don't have equipment, because they don't have alloted equipment to begin with,
I couldn't load the meshes of the heraldic cerveliere, but that might just be a corrupt download, steppe bandit lair looks like a steppe bandit.

That's what i've found so far.
 
Back
Top Bottom