Author Topic: [NEW RELEASE SEPTEMBER 13 V1.2]Blue Blood - Description and Downloads  (Read 178860 times)

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pentagathus

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #240 on: July 13, 2012, 09:55:26 PM »
Udud said tomorrow just a few posts ago, so presumably some time tomorrow.
Hit me at 40 and there's an 80% chance I'll die.
Hit me at 30 and there's an 80% chance I'll live.
Hit me at 80 and it's clear I shouldn't play on the motorway.

gh3tt0 gangst3r

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #241 on: July 13, 2012, 10:02:41 PM »
i thought he said tomorrow yesterday, and he meant today

Udud

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #242 on: July 13, 2012, 10:06:06 PM »
I did, but I think I'll have to postpone it for a day, I still haven't finished the Almohads yet. When they're done it is release. I might be able to get it done today but it is not certain.

Sayd Ûthman

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #243 on: July 13, 2012, 10:08:48 PM »
I became interested when you mentionned the almohads :mrgreen: i'm wondering if you could use some help, i can do a little bit of everything, pm me if you're interested

thomasNL01

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #244 on: July 13, 2012, 10:33:05 PM »
tommorows the new patch, eh.

Can't wait.

Wu-long

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #245 on: July 14, 2012, 06:28:14 AM »
Update on the Nexus 1,934 total views, and 129 downloads. Two new comments.

Quote from: Marlborough
Very nice work. Keep it up, I'd love to see this develop. A grand salute to Feudalism.

Quote from: rhythmali
A few things I would like to see changed to make the game more enjoyable:
1. WAY less horse-based units
2. better AI that doesn't always horse rush at the begging of the battle
3. a better way for non-lords to get troops. It is near to impossible to become a lord without an ample supply of meat-bags (starting a mercenary guild maybe?)
4. WAY LESS LOOTERS AND BANDITS <-- unless getting troops is made easier, this needs to get fixed immediately, its not fun to get surrounded by looters and bandits 3 minutes after starting the game. Maybe it could be added to recruit or even join bandits and looters?
5. more variety in units. Units at the current time are rather bland and lack any differential. Scottish look like English, which look like Irish. Different nations should have drastically different troops. For inspiration, you should watch "Braveheart" for the Scottish. Lots of brawling mismatched infantry (similar to the viegars), light pikes to avoid Calvary charge, and weak shields for blocking archery barrages. The English troops should have way less Calvary but the Calvary it does use should be very heavy chargers. The Irish could be mismatched rabble who are weaker than the Scottish with spears and light armor, but have the quality to raise at least 3x the amount of troops as other factions in 1/2 the amount of time. this should give the weak infantry a fighting change to surround and engulf an enemy.
6. because of the high Calvary amount, the game runs very slowly which is no fun for a bug tester.

Let me end on a good note:
I had some trouble with this mod, but I like how it can progress, and many of the features that I described that needed to be fixed or added. Because this is only in Alpha, I'm impressed with how it has been shaped, and I look forward to playing/testing it as this goes through builds. I hope many of the problems and solutions I have mentioned will be helpful, and I wish you good luck creating and bug bashing this mod.

tommorows the new patch, eh.

Can't wait.

Nor can I mate  :mrgreen:
Pavise crossbowmen can be equiped with flintlock pistol and cartridges.
too early for those big pavise shields for crossbowmen

Such a pity... was really looking forward to having some of those aha.

Udud

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Re: [S] Blue Blood - A Feudal Europe Mod
« Reply #246 on: July 14, 2012, 08:04:43 AM »
Well, good news is I am done with the patch. I have been a whole lot of productive this week the change log speaks for itself. I will run 10-15 minutes of bug tests and then upload. Bad news is I haven't slept yet, so your angry posts about crashes and Almohads running around with Rhodoks in their armies will fall on deaf ears for upload + 29 hours.

I am applying for a sub forum btw.

Udud

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #247 on: July 14, 2012, 08:42:43 AM »
New version released.

http://www.gamefront.com/files/21984070/Blue+Blood.7z

Changelog
(click to show/hide)

I'm off to sleep, have fun.

winrehs007

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #248 on: July 14, 2012, 09:06:43 AM »
"When you raise the levy in your fief, all the troops available will join you for a maximum of 3 weeks before returning to their home. There is no stopping this - once the three weeks have passed the troops will return home, and you will not be able to summon them again for another 3 weeks. "

- So what's the point in raising an army if they will leave you in three weeks??
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thomasNL01

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #249 on: July 14, 2012, 09:09:23 AM »
they are free, so you then have an army.

Besides, this feature was made for historical accuracy.
This mod will focus a lot on that after all.

Anyways, I got a question: How to use knight, never saw the screen for the knights pop up

Suspicious Pilgrim

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #250 on: July 14, 2012, 09:24:33 AM »
3 weeks in MB time is pretty long.
Taleworlds will never leave you.
:,)

thomasNL01

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #251 on: July 14, 2012, 09:35:37 AM »
I couldn't load the meshes of heraldic Cerreliere(might be wrong spelling)

Also, steppe bandit lair looks like a steppe bandit(LOL) is obviously a bug

winrehs007

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #252 on: July 14, 2012, 09:39:23 AM »
they are free, so you then have an army.

Besides, this feature was made for historical accuracy.
This mod will focus a lot on that after all.


Free for 3 weeks? WTF?!?

Historical accuracy? With that feature? I think not.
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thomasNL01

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #253 on: July 14, 2012, 09:43:33 AM »
well, I'm just saying what I readm Or thought i read.

Anyways: next bug, in the arena you spawn with your equipment, but the opponent doesn't this isn't exactly a bug but more the lack of equipment of the arena combatants equipment.

Ogagon

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Re: [S][NEW RELEASE JULY 14th]Blue Blood - A Feudal Europe Mod
« Reply #254 on: July 14, 2012, 09:47:41 AM »
Well, guess he didn't implement it for the AI.