Udud
Sergeant
tromozil said:Udud, I understand, it is quite annoying to be given suggestions on game mechanics, when they are already developed. Still I will throw in my ideas and I hope not to offend your work There have been many campaigns longer than 3 weeks, where levied solders took part. Just an idea is to trigger an event after 3 weeks of service. It would drastically reduce moral of levies and rise their upkeep. When you get this one or two times and don’t put some extraordinary effort to keep your troops inline, they will start deserting en masse. (I think in Brytenwalda, they replaced Prison Management skill with Entertainment - gives moral to troops each day of rest, while prisoner count depends only on army size)
Have you given any thoughts about the economics model idea?
No doubt, but making the duration longer than 21 days is moot. If you're doing something during those 21 days, your levy will die before it expires, they aren't heavily armored knights.
I have partly added your economic model, you can only hold as many enterprises as your trade level, but it can be in any city still. I'd like to add the left out along with another feature pack that I am currently sketching out later.
tromozil said:About the font:
http://www.dafont.com/salterio.font
http://www.dafont.com/fancy-card-text2.font
There are many more on that site, and I think they are free (just voluntary donation).
Don't know about those two, the S in the first one is wierd, and the second is a tad too fancy.
Johao said:http://www.fontspace.com/category/old%20english
Here are a few fonts of old english that you might use for the title, although I'm not too sure if it's historically accurate, but considering that most medieval manuscripts are quite unreadable to the modern eye ( http://year7historygr.edublogs.org/files/2010/11/initial_funeral_service-medieval-manuscript-2ez1aee.jpg ) , I think those would do.
Anyway, I'd rather see a realism mod that expends more on the varation of game mechanics such as cultural laws, crime or army recruitment (whats the difference to recruiting a freeman and a serf and as such). I think hunting deers were illegal as a commoner in England(or is that common law in the medieval ages?) at the time of the mod, maybe you can add such a mechanic. I'd like to see more focus and innovation at incorporating the fedual system of the medieval ages rather than accuracy on visual aesthetics or historical accuracy.
While Brytenwalda is a prominent historically accurate mod, it tends to cling onto the repetitious gameplay of Warband. I wonder how would yours stand out.
I find that fond kinda unreadable.
If you can come up with any suggestions throw them in. It is your suggestions that is gonna make the mod stand out, the feudal recruitment alone wont do it. Wu-long have come up with a great companion recruitment concept which he is doing some dialogs for right now that will be implented. If you want cultural laws, crime and varied army recruitment, come up with how it's going to work and post it here or throw me a PM. Simply saying 'cultural laws' wont make much happen.