Author Topic: Paleolithic: Fight for the Homo Genus. RELEASED.  (Read 61019 times)

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Leprechaun

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #30 on: May 15, 2007, 03:29:33 PM »
They had bigger brains, doesn't that mean that they've got a better brain capacity?  :|
Not necessarily. Take modern computers for example. Sixty years ago computers tok up whole rooms to do in hours what modern computers the size of a pillow (as a strange example) today do in seconds. It's all about architecture and efficiency.

Edwards

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #31 on: May 15, 2007, 03:53:32 PM »
Some excellent mods currently being made I have to say, this is a superb idea.

Ares

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #32 on: May 15, 2007, 04:28:36 PM »
The neanderthal larynx was practically identical to ours so speech wouldn't be a problem. They did have larger brains but their frontal lobes were less developed than sapiens though so they were less able to adapt to a rapidly changing environment and their language was fairly rudimentary.

They never developed art or decoration independantly, though there is some evidence of them adopting it from their sapiens neighbours. It seems conflict between the two species would depend mainly on how scarce local resources were, in times of plenty there is evidence of limited trade and other non aggressive contact between the species.

They probably died out as a result of being out competed for resources by cro magnon man.

Also, according to a find from indonesia (and pending further dating tests) small groups of homo erectus survived in aisa until as recently as 50,000 years ago. Not sure if that's really all that relevant though, as homo neanderthalis never made it to the far east.

Isnak

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #33 on: May 15, 2007, 05:07:59 PM »
I have to say this is an awesome mod idea and I've been waiting for someone to announce something like this since I first started playing M&B.

For weapons you could include a few different conditions for stone based/knapped ones (brittle, well knapped, chipped, etc). Also you could include some other primitive weapons, the atatl, the sling, even simple knapped knives and the like. How slings and atatls would fit into the skill system (or even be animated) I have no idea. But at least atatl is a good, more authentic, replacement of the word javelin.

And please keep the throwing stones in the mod, they are my favourite guilty pleasure weapon.

Tuckles

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #34 on: May 15, 2007, 05:12:31 PM »
I don't think the Neanderthals should have too many bone weapons.

Wikipedia (the lame source of the world) has apparently stated that Neanderthals used stone tools and implements the most.

Morgoth2005

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #35 on: May 15, 2007, 05:55:26 PM »
Looks like a very good mod idea, that is very easily implemented.
Quote
Say you're out enforcing the will of our benevolent overlords, and the proletariat gets all uppity and starts disturbing communal harmony.  You have two choices:
A) Grab an M240B and write a symphony of blood in 7.62mm.  Afterwards, hippies whine, complain, and light a few candles.
B) Grab a ray gun, flip it to "crispy", and watch as the rabble writhe in pain.  Afterwards, hippies whine, complain, and light a few candles.

No matter what you do, you'll have a hippie problem.

N0ught

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #36 on: May 15, 2007, 06:32:40 PM »
In response to Tuckles:

* A thawing ice age world would be historically accurate.
* I like my list of weapons better - its more complete. :P
* Shields are a fairly universal concept - im not talking about wooden roundshields, in fact most shields in history were made of padded wicker with a leather/hide cover. Stone age people could definitely weave sticks together, if they could make stone weapons.
* Teeth have been used as currency in many cultures.
* And Neanderthals died out because Cro-magnon hunted them to extinction. Cro-magnon stood upright - giving them combat advantage, and had more developed brains (not necessarily larger), allowing them to use tactics in combat. They had a more advanced nervous system, allowing them to move and react faster. Basically, all bs darwinism and creationism aside, when two creatures share the same habitat, and eat the same food, they fight each other until one wins out.
* And as far as the crafting goes, we would need materials. Therefore we would have to harvest them somehow. Hunting would need to be implemented, as well as woodcutting and stoneworking.
« Last Edit: May 15, 2007, 06:44:12 PM by N0ught »

kurjajuur

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #37 on: May 15, 2007, 06:35:57 PM »
Voutare, will u stop working on the Gladiator mod? :shock:

Morgoth2005

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #38 on: May 15, 2007, 06:37:10 PM »
Probably, no. This mod takes about 2 days to make so it wont be very hard.
Quote
Say you're out enforcing the will of our benevolent overlords, and the proletariat gets all uppity and starts disturbing communal harmony.  You have two choices:
A) Grab an M240B and write a symphony of blood in 7.62mm.  Afterwards, hippies whine, complain, and light a few candles.
B) Grab a ray gun, flip it to "crispy", and watch as the rabble writhe in pain.  Afterwards, hippies whine, complain, and light a few candles.

No matter what you do, you'll have a hippie problem.

Highlander

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #39 on: May 15, 2007, 06:39:30 PM »
Probably, no. This mod takes about 2 days to make so it wont be very hard.
Not really, if you want to do a good job, you'd need much more that 2 days.

Morgoth2005

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #40 on: May 15, 2007, 07:09:41 PM »
True, but at the moment, with this mod, it's about 1 nights worth of scripting (if you're slow like me) and a lot of models.
Quote
Say you're out enforcing the will of our benevolent overlords, and the proletariat gets all uppity and starts disturbing communal harmony.  You have two choices:
A) Grab an M240B and write a symphony of blood in 7.62mm.  Afterwards, hippies whine, complain, and light a few candles.
B) Grab a ray gun, flip it to "crispy", and watch as the rabble writhe in pain.  Afterwards, hippies whine, complain, and light a few candles.

No matter what you do, you'll have a hippie problem.

Ares

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #41 on: May 15, 2007, 07:31:37 PM »
* Shields are a fairly universal concept - im not talking about wooden roundshields, in fact most shields in history were made of padded wicker with a leather/hide cover. Stone age people could definitely weave sticks together, if they could make stone weapons.
* Teeth have been used as currency in many cultures.
* And Neanderthals died out because Cro-magnon hunted them to extinction. Cro-magnon stood upright - giving them combat advantage, and had more developed brains (not necessarily larger), allowing them to use tactics in combat. They had a more advanced nervous system, allowing them to move and react faster. Basically, all bs darwinism and creationism aside, when two creatures share the same habitat, and eat the same food, they fight each other until one wins out.

Shields would be a common idea in a warfare oriented culture, but we're taliking much earlier than that. The closest it'd come to warfare would be tribal border and territory disputes, so I'd say shields would be unheard of. Most confrontations at this point would be displays of aggression and numbers, as actually risking injury or death would be far too much of a risk to the tribe's ability to hunt and see off aggressors.

Currency would also be a foreign concept at this point, I'd prefer to see a straight barter system if possible. Well made tools and rare status items (carved figures, bone flutes etc.) would have the most value.

As for hunting out of existence, that depends on what you mean. If you mean active extermination of neanderthals by sapiens, that's highly unlikely, it would be an unnecessary risk. More likely would be the out competing for food.
Cro magnon man would (if the need arose) have driven neanderthals off their traditional hunting grounds with numbers (links between sapiens groups were much more developed than with neanderthals, as illustrated by the widespread trades of resources from as far as russia to france) and as you said superior technology (especially bows, allowing them to out rage their opponents by a long way) and more adaptive tactics.
However neanderthals stood just as upright as sapiens, if a little shorter, and were quite a lot stronger and heavier giving them a hand to hand combat advantage.
So basicly, neanderthals had bulk, resilience (thick bones and muscles) and strength against sapiens reach, technology, tactics and numbers.


Vivaldi

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #42 on: May 15, 2007, 07:48:43 PM »
I have been thinking of making a similar mod (not Neanderthal vs. Cro-Magnon, though), but now that you are making one, I can leave it to you.

About bartering... It would be easy to implement. Just make it so that you always have 0 money. You'd just have to give items of equal or greater value to get what you want.

Highlander

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #43 on: May 15, 2007, 08:21:26 PM »
I've made some weapons:

by the way: what kind of climate will be used? Ice age?

Yoshiboy

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Re: Paleolithic: Fight for the Homo Genus.
« Reply #44 on: May 15, 2007, 08:23:57 PM »
Phallus: Fight for the Homo Sexual.

Was I the only one who read that?