Hm, not bad. I was planning on calling it "Map of Genitelia" Or something..
The Bowman said:I got a better idea, if you haven't done too much progress already.
You could bring on your map the Native world, and make a copy of Suno (as it got pretty much RP potential, by aspect), for example, and near it another copied village. That would definitely work, just like a sandbox Native.
Legolan said:The Bowman said:I got a better idea, if you haven't done too much progress already.
You could bring on your map the Native world, and make a copy of Suno (as it got pretty much RP potential, by aspect), for example, and near it another copied village. That would definitely work, just like a sandbox Native.
I like this idea, I think the way town are set up in native would be fun for PW.
Azrayel said:Another pic of the mainland coming through.
Hugues said:I am looking forward to playing on this map. It's unique and well thought out.
bobthe8th said:I want a satanist cult on top of a fiery vomcano with an assassin's guild at the top and a thieves guild at the bottom with secret cave with icecream.
In all seriousness, remember the eternal enemy. FPS.
Vornne said:I was testing your scene "Dominion" earlier in response to players saying wheat fields were bugged (they aren't), and noticed that some of your fields are not adjusted to match the ground angle, with flat bits disappearing into the terrain at a very close angle, causing flickering: based on your last screen shot it appears this scene has the same problem. I also noticed it in Dominion with the white painted lines in the closed off arena box: just move them up from the terrain slightly to solve the z fighting problem, and for the wheat fields, adjust the angle to match the terrain, so all lower edges are embedded in the ground but the main flat parts are above.
Z fighting should only happen when mesh faces at very similar angles intersect: the edges of the wheat field are turned down intentionally to avoid this, so you shouldn't get the problem from the outside edges, just the flat parts on top - unless it was placed mostly inside the terrain or on the edge of a ridge having the same angle as the side of the field - just move it across slightly so the faces intersect at a greater angle.Azrayel said:EDIT: I've done this, but at great heights the edges seem to fidget and z fight regardless? I've examined each of them and they're going into the ground all around and no terrain is passing through the flat bit... I guess that's OK to happen and will leave the fields functional?
Boarlady said:I hope the meadhall has a serve-able counter somewhere, preferably out of the way so it doesn't detract from the idea, unless you mean someone to serve elsewhere and then carry
Boarlady said:I hope the meadhall has a serve-able counter somewhere, preferably out of the way so it doesn't detract from the idea, unless you mean someone to serve elsewhere and then carry
Azrayel said:...And t'would be a rare occasion they could celebrate with drink, carried by beautiful golden haired maidens of the far North.