Cernunos said:
@Seirun. Indeed, guilds are totally randomized, I could have a look into this. As for building guilds, it sounds good. What would be the benefit of it , beside renown and money?
I am afraid the player will end up having to much money, and money is great to keep the world and the interest going (halas....)
Well, aside from being accessible -just finished a long session with one of the guilds completely missing- they could add special bonuses.
Most of them would probably just boost economy with their respective products.
But perhaps hospitals could reduce the rate of an epidemic, shorten or even cure a party for a considerable sum. Could also give a small "clinic" to the villages and a bigger one to castles. Sounds reasonable, since the towns that have been hit by an epidemic suffered a lot, especially soldierwise. A hospital should be able to save most of the ill or at least a large part.
A bard guild could boost the morale of a party or could be used to start up a festival, tournament, maybe a feast they can sweeten with their performance (or sour it).
A herborist, hunting, fishing and/or cooking guilds could make the food stock last somewhat longer in case of a siege.
The explorer guild could help housing the troops (no idea about that yet). Also give occasional quests that could be tied to those ancient temples and libraries.
The guilds could also each give a small bonus to the frequency of fairs in a town.
Of course if a player builds a guild they would have to take a larger hit in the short run that would come back in the long run.
Building/maintaining the guild until the masters settle in and exempting them from taxes for a while.
I'm not sure I would say a year because the most I've played was ten years. Don't know if that's short or long, the updates come in fast and I'm easily distracted.
Also the building and maintaining could be tied to other resources and not money. Wood, iron (stone could be a secondary resource at a mining site), food/drinks.
And the higher the player's level in the skill the faster they get to work (less time they to maintain it). Or the whole building could be tied to the skill level; not rank because if you don't find a guild you cannot rank up at all.
A quest for introducing a guild to Calradia if the player is a high level despite no such guild being present in the known world.