Author Topic: Modplosion Controlled Coma  (Read 39040 times)

0 Members and 1 Guest are viewing this topic.

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Re: Modplosion+Source+Patch (Download now!)
« Reply #15 on: April 25, 2007, 05:38:58 AM »
This thread lacked screenshots.

Go crazy, super awesome armor retexture of DaBlade, sword is (the only model I did in whole mod) mixture of Kit Rae stuff and gauntlets are native.



Fisheyes Steel armor (with greaves), Stoned Dudes sword, helmet and gauntlets are native.

Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

EasyCo

  • Master Knight
  • *
  • Easy Company
    • View Profile
  • Faction: Rhodok
Re: Modplosion+Source+Patch (Download now!)
« Reply #16 on: April 28, 2007, 05:34:13 PM »
Will there be anything else added?

Or is this the end?
"From this day to the ending of the world,
...we in it shall be remembered
...we band of brothers."
                                                       Henry V
                                       William Shakespeare

SolidSake

  • Knight
  • *
  • Krazy Korea Kid
    • View Profile
Re: Modplosion+Source+Patch (Download now!)
« Reply #17 on: April 28, 2007, 06:42:01 PM »
I like to be able to see my weapons in town, so I know what they look like. Is there any way I can change this in the source? Btw great work on the mod.
Just put on edit mode, camp, order your troops to hold, and let the unarmed troop take shots at you and your comrades while you admire your weapons. The unarmed troop doesn't pack a large punch. xD
Signature: sig·na·ture [noun]
Signatures are displayed at the bottom of each post or personal message. BBC code and smileys may be used in your signature.

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Wee, me likey video stuff...

http://www.youtube.com/watch?v=GBaexOyPbJw
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

Swordmaster

  • Grandmaster Knight
  • *
    • View Profile
    • Jeff Buckley
  • Faction: Swadian
  • WB
The last part is the best. :)
Free as a bird, but caged as a man in love...

Eother

  • Squire
  • *
  • I have amazing artistic ability. Behold.
    • View Profile
The last part is the best. :)

Sword looked painful to be smote with.

neskiairti

  • Recruit
  • *
    • View Profile
Re: Modplosion+Source+Patch (Watch the video then Download the mod! Now!)
« Reply #21 on: June 29, 2007, 01:14:43 AM »
im having a problem.... my minions just wander in circles.. if an enemy comes near them, they will attack, but they wont charge... am i missing something? do i HAVE to use the formations?

-edit-
i removed formations script and it seemed to work better.. it was the fact that they were using bows and mounted while the formations script was in there i beleive.. for now in this mod, they just cant use bows, which is just as well..

also, i have been getting an interesting error at random times.. that i beleive is associated to gunfire.. but im not sure.. i had honor guards in my group.. and right after they started firing volleys.. the game crashed with a big long debug file that would probably crash my connection to upload.. :P and since this doesnt seem to be really supported, im just putting this up for reference, and hoping some one else might have run across this... and fixed it.
« Last Edit: June 29, 2007, 02:18:24 PM by neskiairti »

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Re: Modplosion+Source+Patch (Watch the video then Download the mod! Now!)
« Reply #22 on: December 12, 2007, 12:28:41 PM »
Just can't stay dead, eh?
Waiting for the new module system...
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

Freebird

  • Thus Hung Guan Chung
  • Grandmaster Knight
  • *
    • View Profile
    • Facebook
  • Faction: Vaegir
  • MP nick: nK_Freebird_sA
  • M&BWB
Re: Modplosion 2.0! (Coming!)
« Reply #23 on: December 12, 2007, 09:41:03 PM »
Yay!

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Re: Modplosion 2.0! (Coming!)
« Reply #24 on: December 14, 2007, 06:34:00 AM »
I don't want to leave this left it alone before, so a sneaky test version will be available soon, what I especially want to hear is about the Zendar Mercenaries if they worth the money or not, so select "TESTER" from the gender selection menu to have loads of cash, renown and stats.

you can still play it as you want but;
Ignore the starting classes, they are imba and will probably be fixed in near future.
Report any oddities and balance fck ups.

Directions;
In Zendar the gate behind you is Eagle Gate, on your right there is hunters post, you can hire Eccentric Hunters from there. In the gate go upstairs to speak with Eagle Gates Master to recruit Eagle gate mercenaries.
Up in the Eagles gate you will notice to the right of the gatemaster is a tower, it is Watch Tower. Recruit Watch Tower Rangers from there.
Go down the Watch Tower walk straight past Harcek there is another Tower your right, Rose Tower, go up stairs and talk to the Rose Tower Mistress on the balcony.
Bleh, at the other side of the town there is a bazaar (empty for now), in it there is Trade Guild Guards there, talk to them to hire Trade Guild Mercs.
There is another Tavern in Zendar (singing pumpkin), if you can enter it I have screwed something up spectacularly.
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

mithril

  • Recruit
  • *
  • Dark Knight of the Heavens
    • View Profile
Re: Modplosion 2.0! (Coming!)
« Reply #25 on: December 14, 2007, 08:14:18 AM »
nice mod dude every mod with firearms makes the game more fun
« Last Edit: December 14, 2007, 02:28:26 PM by mithril »
"God grant me the serenity to accept things I cannot change the courage to change the things that I can and the weaponry to make the difference."

A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His word speaks only truth. His Shield shelters the forsaken. His courage gives hope to the despairing. His wrath undoes the wicked. His image brings peace. His might is Legend.

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Re: Modplosion 2.0! (Coming!)
« Reply #26 on: December 14, 2007, 04:07:39 PM »
The monolithic size of the file makes a test run infeasible. I think I'll go hardcore with the release and pack it in Uharc just to drive you people crazy.

Damn you [Jager] and your awesome textures!

Goals before release

-> Revamp Nord and Khergit Vanilla Troop trees
-> Fantasy weapon pack
-> Make sure regional troop reinforce script does not fail every week
-> Populate Zendar Market (item kind specific merchants)
-> Complete Perk list
-> Screw most calculations inside out
-> Add a few fief improvements
-> Release with a custom UHARC script without an unpacker, so most people can't unpack it.
-> Add a combination of keys that must be pressed in correct order and timing to prevent crash whenever player clicks on the world map, so that people managed unpack it can't play it either.
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Re: Modplosion 2.0! (Coming!)
« Reply #27 on: December 14, 2007, 11:13:08 PM »
Forfeit Perk (can be chosen multiple times)
You choose to forfeit a perk. You will be rewarded random amounts of Xp, denars and weapon proficeny points.

Tier 1 Perks

Slaver
You see profit when you look at an uncouncious enemy and involuntarily rub your hands will thinking about their worth.
 This perk will increase the number of prisoners you can hold by 20.

Subterfuge
You have learnt the sideways and secret entrances to every town and know how to fool guards.\
 This perk will allow you to sneak into towns without possibility of being recognized.

Magnified Karma
You say things with greater impact on people, negative or positive.
 This perk will double the effects of relation changes about you and other people."),

Motivator!!!! (Only at level 5)
You have learnt how to push your men to the limits of heroism. THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!
 This perk will double the Leadership bonus to the party morale and size.

Fast Reader
You have spent too much time reading and writing. So you can read books faster then before.\
 This perk will double speed of your reading.

Weapon Master
You have learned the way of sword. At least partially.
 This perk will add one point to weapon master and all power strike skills.

Munckin!!!(Only at level 5)
You are a munchkin, you go great lengths to maximize your abilities to exploit the game. THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!\
 This perk will allow you gain an additional perks at every fifth level (10, 15, 20, 20...)

Street Smarts!!!(Only at level 8)
You have learned that street smarts and science do have parallels.THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!.\
 This perk will reduce the intelligence requirements of books by more then half."),

Tier 2 Perks can be taken after level 11

Provisions
You learnt how to spend your food and water the hard way. So keep a close eye on provisions.
 This perk will decrease the rate of foods consumed and add ten to maximum party size.

Subtle Speaker
You speak softly and calmly about even the most horrible things, people enjoy listening to you.\
 This perk will add one point to Persuade skill, one point to charisma and allow you to use Persuade Option in dialogues as much as you want without a time limit."),

Recruiter!!! (only available at level 14)
You know how much mercenary wants, how much a mercenary really worths.THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!
 This perk will greatly decrease the amount of money asked by mercenaries in taverns.

Recruiter!!! (only available at level 14)
You can read and understand a book while paying very little attention to it. THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!
This perk will allow you to read books while travelling.

Realization
You woke up and noticed something new about yourself.
 This perk will add two or three points to a randomly selected attribute.

Berserk!!! (only available at level 23)
You have learned how to tap into your inner powers when in dire need. THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!
 This perk MAY activate and RANDOMLY replenish your health to half or full, when it is critically low.

Legendary Presence!!! (only available at level 23)
You have learned how to impress people by your actions and intentionally make them feel like you a character out of legends.THIS PERK CAN ONLY BE GAINED AT THIS LEVEL, IT WON'T BE AVAILABLE LATER!.
 This perk will double the amount of renown you gain or lose.

Tier 3 Perks can be taken after level 23

Sleepyness
You can sleep anywhere anything without caring about what is going on.
 This perk will increase the time flow while resting in cities or camps. Also allows you to sleep almost everywhere.

Mentor
You have learned how to take a better lesson after countless fights.
 This perk will double the amount of experience gained by your party after battles.

Boasting
You have learned how to impress simple villagers by telling stories of you exploits.
 This perk will double the amount of recruits from villages and add 5 to your maximum party size.


Special Perks, one can be taken at level 12, 21, 27, 32, none coded yet.

Trader; You don't suffer price reduction penalties when you sell goods to merchants!
Architect; When you build improvements they are built at double speed!
Seasoned Buyer; All weapon and armour have more items available!
Skilled Butcher; You gain three times more meat from slaughtered cattles!
Tactical Genius; You gain +5 Tactics skill for battle advantage calculations, the bonus is added party, and ally limit are applied.
Friend of a Friend; A traveller, a ransom broker and a minstrel is ever present in The Singing Pumpkin which is located in Zendar, this perk allows you to visit it.
Nightmare Boss; You are nightmare to your soldiers, you find a tiniest detail and cut their wages in half. You pay reduced wages which decreases party size by 15, but you can hand out money to increase party morale.

Charisma Boost; You gain +3 Charisma and +1 to all related skills
Intelligence Boost; You gain +3 Intelligence and +1 to all related skills
Agility Boost; You gain +3 Agility and +1 to all related skills
Strength Boost; You gain +3 Strength and +1 to all related skills
« Last Edit: December 14, 2007, 11:16:12 PM by KON_Air »
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

KON_Air

  • Master Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: KON_Air
  • M&BWB
Re: Modplosion 2.0! (Perk List Updated see Last Post! Suggest more!)
« Reply #28 on: December 21, 2007, 04:08:03 PM »
Aaaahh... There it is I am off to playing Team Fortress 2, post bugs and suggestions I will patch it this time. Really.

Archive is a 48 mb WinUha sfx. If it just doesn't function the best I can do is uploading a UHA archive, rar or zip is out of question as they go up to 100 mb and more.
I am hopefully done with "resources" so there won't be any more "Full Versions" in a foreseeable future (that is of course something in brf system change radically and of course finishing the long over due Fantasy Weapon set), so download this if you want to play this mod as there will be only code base changes.

As for suggestions if they are not too wacky or too far fetched they will be punched in some time in future. (note: BOW stuff will be eventually added but without Hero backgrounds, loot codes and possibly items... so, only thing will be probably Hero management and troop equipment modifications as your own regional unique rather then as a default option, so please don't ask to add BoW as a whole.)
For bugs they will be fixed as soon as I can stop burning people in TF2.

http://rapidshare.com/files/78107560/modplosion__.exe.html

Happy happy go go... play play

(note credits list doesn't have Deahran and his fantasy weapon pack but have some files related to it, I just noticed it as the upload finished. Well, you don't have access to them in game or all meshes for fantasy weapons yet anyway. But there are few meshes in this version but you will still need permission from Deahran to use them in any another mod.)
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

Night Raider

  • Sergeant
  • *
    • View Profile
Re: Modplosion 2.0! (Test run started! Download!)
« Reply #29 on: December 21, 2007, 05:25:50 PM »
One small bug I found: mesh for pistol3 seems to be missing.

My Christmas list:  could firearms dealers be added to cities?

Otherwise I'm loving it so far!