New Warband v1.150 compatability problem (WSE issue)

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HannesFury

Sergeant Knight
Warband has been updated to 1.150!

(see discussion in: http://forums.taleworlds.com/index.php/topic,225282.0.html)

Kleidophoros said:
Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

With
WB1150WSECompatissues.png
in mind

For those of us that has Steam update our game by auto, what do we do?
Modders, take heed! This seems to in more than one way, change how WSE will need/not need, be used.


Edit:
Check out the links kindly provided by Slawomir further down in this page,
for relevant new files that deal with the issue at hand.

 
HannesFury said:
For those of us that has Steam update our game by auto, what do we do?
Get rid of Steam so as not to be beholden to ****ty third party software? :razz:

Kidding. I think you could probably download a previous version somewhere on the Taleworlds' main site. Install that separately of the auto-updated one ans slap the Deluge on it.
 
I'm uploading files which will allow you to play The Deluge 0.552 version.

Technically it's just stripped non-steam (Taleworlds) Warband 1.143 version with added The Deluge mod and WSE. It's just a folder, so no installation is needed - just unpack and play.
 
http://www.4shared.com/archive/gK0_ZCM4/The_Deluge_0552_WB_Install.html

Unpack and launch WSELoader.exe from main directory to play the mod.

Steam users will have to convert their Warband Serial Key if game will ask for one. Just copy your WB serial from Steam and paste it here - http://www.taleworlds.com/main.aspx?dir=convertserial.aspx
 
Slawomir of Aaarrghh said:
http://www.4shared.com/archive/gK0_ZCM4/The_Deluge_0552_WB_Install.html

Unpack and launch WSELoader.exe from main directory to play the mod.

Is there anywhere elso you can download this? I can't do it from this site for some reason.

 
Nowhere. It's a full Warband, unpack it wherever you want, find WSELoader inside, and launch.
 
Is this patch (Correction: Full version) still current as the 1.151 WB patch was released?
Greatly appreciated.
 
Okay i fixed it, just found i started the WSELoader.exe from the WSE folder and not from the main one :O
 
So I don't need this mod in my warband mod folder? I can't even properly run the wse loader from inside the mod folder, only from the .522 install pack on my desktop...

edit: Actually, I have no idea what to do, other than somehow update wse.
 
Slawomir of Aaarrghh said:
Yes. If there will be a version for 1.151 patch, it will be properly announced.

i need to play it in steam -_- i need a key XD

or i can play without steam without problem
 
Slawomir of Aaarrghh said:
Yes. If there will be a version for 1.151 patch, it will be properly announced.

I think you guys should do what Moecke & his beloved husband Barbara did for VikingR 0.95 - Release a complete standalone module with all core files that does not relate to anything occuring with updates outside of it. No need to deal with the nonsense trickery that was before.
 
You mean something like this - http://forums.taleworlds.com/index.php/topic,225290.msg5411639.html#msg5411639 ?

Slawomir of Aaarrghh said:
Technically it's just stripped non-steam (Taleworlds) Warband 1.143 version with added The Deluge mod and WSE. It's just a folder, so no installation is needed - just unpack and play.
 
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