Excuse me if this is a stupid question, but apparently Steam just updated my Warband to version 1.150. Is there a changelog for this somewhere? I've tried searching but came up with nothing.
Changelog 1.154
Executable is patched for fixes related with Napoleonic Wars DLC.
Check Napoleonic Wars' news page for more information.
Version 1.153 Changelog
(1.153 announcement thread)
Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.
Single player:
- Town economies are now more balanced.
- Several other bug fixes.
Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
Version 1.152 Changelog:
Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
Version 1.151 Changelog:
Common:
Lots of new operations, flags and trigger types have been added for the benefit of modders.
New parameters have been added to module.ini for modders, including new order system usage and crouching.
Support for game controllers has been improved.
Troop AI for selecting alternative weapon mode has been added.
Troop AI blunt weapon usage has been fixed.
Troop AI for distant targeting has been fixed.
Core resource files and shader files have been made modifiable.
Face generator system now supports multiple meshes to apply deforms.
Volume and priority have been balanced for sounds.
Playing sounds from hard drive option has been added for module system.
Memory usage for resources and navigation meshes have been reduced.
Several crash-to-desktop bug fixes.
Minor translation fixes.
Various other bug fixes.
Single Player:
Good productions for towns have been rearranged.
Bug fix at Lady of the Lake achievement.
Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
Merchant inventory update has been made less random.
Probability of lords defecting from a faction with very few centers has been increased.
Number of cattle at villages has been revised.
Multiplayer:
Khergit troop stats have been rebalanced to make them more viable.
Maximum number of players in a multiplayer match has been changed to 200.
Usernames in multiplayer games can now have special characters.
Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
Network data priority values have been updated.
Kleidophoros said:Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.