James
Grandmaster Knight
Werewolf game VII
Players:
Alive:
1.
2.
3.
4.
5.
6.
7.
8. Johnathon Andrews
9. Adaham
10.
11. Knight of Cydonia
12.
13.
14.
15.
Dead:
1. Archonsod (Villager)
2. Merentha (Villager)
3. Rathyr (Watchman)
4. Ingolifs (Wolf)
5. okiN (Villager)
6. Hallequin (Villager)
7. Silver (Wolf)
8. Naridill (Watchman)
9. Tarrantmw (Villager)
10. Thingy Master (Villager)
11. Hack McSlash (Wolf)
12. Thus Spake Nosferatu (Villager)
-----------------------------------------------------------------------------------
The rules:
They are basically the same, but here's the gist of it, plus the new additions.
There are 15 players. There are four wolves in two packs, against each other. Among the villagers, there are two specials, a pair of watchmen. There is also one sprig of wolfsbane in the village.
The four Wolves attempt to kill villagers or the other pack during the night. They are allowed to discuss their targets via PM before choosing their targets.
The watchmen are allowed to talk during the night, and may each target a house. Each watchman has a 50% chance of receiving useful information about their target. If the two target the same house (which they may decide by PM) there is a 100% chance.
There are also nine villagers.
The wolfsbane is an object, not a person, which travels to a different player each night. The first night, the player to whom it is given, i.e. found by, is protected. The next evening, when I say it is Nighttime, the person who was protected the last night will PM me with the name of whom they wish to place the wolfsbane on next.
Also, if the wolfsbane lands on a wolf, the wolf will notice it, and exit by his back door, thus rendering it useless. It will not automatically pass to another villager during the night, but will be left on the streets, and whoever finds it first gets it (chosen by me).
Example: A receives it Night 1. The next night, he passes it on (and must pass it on), and then B is protected by it during Night 2. He passes it to wolf A, who leaves another way, and then the wolfsbane blows into the street. I choose A to find it, and he is protected Night 4.
The game starts during the day. The village discusses who the wolves are and attempts to lynch one (or they decide on nolynch)
Once someone is lynched, nighttime starts. This thread will be locked, and the wolves and watchmen send me their nighttime targets. The wolfsbane is also transferred. Once every target has been sent, the day starts anew.
--------------------------------
If you wish to play and haven't been invited, apply by PM, and you may be put on a list as a substitute in the case that someone can't play.
Players:
Alive:
1.
2.
3.
4.
5.
6.
7.
8. Johnathon Andrews
9. Adaham
10.
11. Knight of Cydonia
12.
13.
14.
15.
Dead:
1. Archonsod (Villager)
2. Merentha (Villager)
3. Rathyr (Watchman)
4. Ingolifs (Wolf)
5. okiN (Villager)
6. Hallequin (Villager)
7. Silver (Wolf)
8. Naridill (Watchman)
9. Tarrantmw (Villager)
10. Thingy Master (Villager)
11. Hack McSlash (Wolf)
12. Thus Spake Nosferatu (Villager)
-----------------------------------------------------------------------------------
The rules:
They are basically the same, but here's the gist of it, plus the new additions.
There are 15 players. There are four wolves in two packs, against each other. Among the villagers, there are two specials, a pair of watchmen. There is also one sprig of wolfsbane in the village.
The four Wolves attempt to kill villagers or the other pack during the night. They are allowed to discuss their targets via PM before choosing their targets.
The watchmen are allowed to talk during the night, and may each target a house. Each watchman has a 50% chance of receiving useful information about their target. If the two target the same house (which they may decide by PM) there is a 100% chance.
There are also nine villagers.
The wolfsbane is an object, not a person, which travels to a different player each night. The first night, the player to whom it is given, i.e. found by, is protected. The next evening, when I say it is Nighttime, the person who was protected the last night will PM me with the name of whom they wish to place the wolfsbane on next.
Also, if the wolfsbane lands on a wolf, the wolf will notice it, and exit by his back door, thus rendering it useless. It will not automatically pass to another villager during the night, but will be left on the streets, and whoever finds it first gets it (chosen by me).
Example: A receives it Night 1. The next night, he passes it on (and must pass it on), and then B is protected by it during Night 2. He passes it to wolf A, who leaves another way, and then the wolfsbane blows into the street. I choose A to find it, and he is protected Night 4.
The game starts during the day. The village discusses who the wolves are and attempts to lynch one (or they decide on nolynch)
Once someone is lynched, nighttime starts. This thread will be locked, and the wolves and watchmen send me their nighttime targets. The wolfsbane is also transferred. Once every target has been sent, the day starts anew.
--------------------------------
If you wish to play and haven't been invited, apply by PM, and you may be put on a list as a substitute in the case that someone can't play.