So it seems to me you are saying Ron's model is great, but the armor values have to be tweaked a bit. Is this so, or is there something really wrong with his model?
It's more of a personal thing. One of my pet peeves of RPG's (met unfortunately frequently in their earlier days) is when your character/party reaches the point where lower level enemies can't hurt you. In that situation, fighting them is no longer fun but a chore. The realistic combat mod causes this situation far too often. You get swarmed by a few hundred river pirates and rather than being a life or death struggle it turns into a clickfest for the player.
To make things clear, I think Ron is arrogant and condescending, and I hate the way he constantly brings up his personal experience but *never* cites any sources. Thus I am somewhat sceptical about his model, but I can't find any fault with his reasoning, not being at all knowledgeable myself. That's the reason I'm asking you guys.
Can't really say one thing or the other about the guy personally. Like I said though there's no such thing as a 'realistic' combat model. You have to abstract at some point (for instance, there's no model for freak meteorite strikes killing your opponent, which could happen in the real world although unlikely...). Which is where realism goes wrong. When I kill a guy in plate with my sword, are we assuming the action on screen is literal, or an abstraction. If literal then yes, it shouldn't have killed a guy in plate simply by swinging. Abstraction - perhaps I hit him in a joint, found a weakness in his armour or similar. There's no right or realistic answer.
There definitely is room in M&B for a realism mod, using the same methods as Ron has. But I don't think his system is it. At least, not yet.
That's the thing though, it's not a realism mod, rather it's an alteration of the types/levels of abstraction used. To some it would be more realistic, to others less so. My problem with the mod is as I said, it fails on a game
level rather than on a goal
level (obviously the qualifier being what Ron's opinion of a more realistic set of abstraction is). It's generally a standard problem with mods (and games for that matter) which take a singular goal. For me, I feel Ron has made several alterations to certain things without looking at the indirect changes it will trigger. Given that there's some quite subtle background mechanics within the game as a whole (let alone the combat model), many of which are counter-intuitive and non-obvious, it's not really that surprising.